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Messages - Prometheus2012

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General Discussion / Re: How to make the moon and the planet?
« on: Jan 29, 19, 03:14:34 PM »
You can make your 2d art in photoshop, your 3d art in 3ds max, maya, blender etc.

Then you assemble the scene ingame. You can make a 3d space scene with a skybox and some scaled 2d/3d elements. Add a big flare for a distant star, some particles for space dust. If you just want a simple scene to look at, you lock the camera facing your 2d background and then add everything else between the camera and the bg image.

General Discussion / Re: How to make the moon and the planet?
« on: Jan 29, 19, 03:06:21 PM »
Ive already done something like this in Hero engine. Basically its all about layers, objects and forced perspective/scale.


Check out this video. Its achieved by simply having a 2d background with some 3d elements that are closer to you.

General Discussion / Re: Hero's Journey post morten.
« on: Jan 28, 19, 01:19:08 PM »
Gotta love that biased website and its crooked "journalists"

GUI Creation / Re: GUI Tips and Tricks
« on: Jan 24, 19, 09:48:16 AM »
Nice info. Keep up the good work.

Developer Hero Projects / Re: Project: Pirates' Nest
« on: Jan 21, 19, 11:33:29 AM »
Good to see pirates nest is back. There still is not a good pirate mmo out there, so the market is open for you. Initial screens look good.

General Discussion / Re: Where is the Backend?
« on: Jan 18, 19, 01:46:45 AM »
To summarize this Topic:
- First create the game in HeroEngine
- After a proof of concept and an Alfa-slice, you get the necessary tools and API's do have users register on your webpage, and have the same username and password for the game.

But only until you have reached the stage where your game can be put online, you will get these tools.

For now, access to those API's are not granted, until you create a playable game in HeroEngine.

who decides if a game is ready to go to alpha?  ???

You will work closely with the HE team by the point that you personally think your game is ready for alpha. They will take a look at your game and give you tailored advice and options on where to go from there, be it needing polish and additional system work on your vertical slice, or helping you set up for alpha.

General Discussion / Re: Building an huge city
« on: Jan 15, 19, 07:37:26 AM »
Dont start with replacing the character. Concentrate on smaller less advanced things. Working your way up is a good way to avoid getting in over your head and breaking something.

General Discussion / Re: About Hero Engine
« on: Jan 14, 19, 08:20:32 AM »
No problems

General Discussion / Re: Where is the Backend?
« on: Jan 14, 19, 08:20:06 AM »
You dont have to integrate anything. Its all part of the herocloud blade. Your code and scripts are part if it.

General Discussion / Re: Building an huge city
« on: Jan 14, 19, 08:18:01 AM »
Just to make clear, a city like swtor coruscant is not proceduraly made. It is comprised of assets placed manually ingame. Most likely combined in max/maya and imported to the game as a single mesh.

Plus there arent actually thousands or even hundreds of buildings. Most of the construction in swtor are huge megastructures that take up a lot of space, the same with the big buildings in the distance. They are lodded and also combine billboards.

General Discussion / Re: I can save my project?
« on: Jan 14, 19, 08:14:05 AM »
Yes you can save most files locally. It is also stored online in the cloud meaning you dont have to send out nightly builds to your team. They can just login and have access anywhere with the internet.

General Discussion / Re: Building an huge city
« on: Jan 13, 19, 01:26:56 PM »

General Discussion / Re: Where is the Backend?
« on: Jan 12, 19, 04:08:09 PM »
To clarify, under the 30% revenue take, hero engine will continue to cover operating and server costs, deliver maintainance, support and updates.

Its only when and if your game uses soooo much bandwidth that you may have to start shouldering some some costs. In that case they will either help you reduce overhead and/or help monetise your game in an effective way.

All in all, its a pretty sweet deal. That 30% isnt just there for them to make money, its also there to help run the servers that are running your game. Not having to worry about server costs until you really start having a whole ton of usage is a dream other engines cant even hope to deliver.

General Discussion / Re: Where is the Backend?
« on: Jan 12, 19, 02:37:34 PM »
let me understand.
For example: i have completed a game,
my game receive 1000 users access per day.
With 99$ i can manage it without other costs? ;D

Hero engine will help cover server launch costs. Once you are settled in and growing, you will eventually take over running of your servers. They also take 30% revenue.

General Discussion / Re: Where is the Backend?
« on: Jan 08, 19, 10:22:52 AM »
When you purchase a HE world, you get access to the backend via online dashboard. From day 1, you can manage your team members via the website.

Later on during development, as the need for managing player accounts arrises, the tools to do so will be made readily available to you to do so.

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