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Messages - AlexanderAsmussen

Pages: [1]
1
Art & Art Pipeline / Re: 3ds 2013 Problem with Textures
« on: Jul 14, 13, 02:31:46 AM »
Hello Thanks to you all!

I solved it right away. The problem was that I have to uncheck the "Real-World Map Size" and "Use Real-World Sacle" option. I didn't find anything about this in the tutorials... Maybe someone can confirm this and maybe it should be mentioned somewhere in the Wiki :)

Thanks
Alexander

2
Art & Art Pipeline / Re: 3ds 2013 Problem with Textures
« on: Jul 13, 13, 02:54:02 PM »
Its me... again :D

I tried something, I created a WhiteBox cube and assigned one of my textures and it looks "fine" (its too big, but not tiled). It must be something in 3ds Max 2013...

Hoping for a solution :)

Alexander

3
Art & Art Pipeline / Re: 3ds 2013 Problem with Textures
« on: Jul 13, 13, 02:24:04 PM »
Hello Amanda,

thanks for your replay. Yes I do, I also tried some textures from the clean engine, but its the same.

Alexander

4
Art & Art Pipeline / Re: 3ds 2013 Problem with Textures
« on: Jul 13, 13, 12:18:24 PM »
Hi,

it is me again :D

I found out, that it is more a problem inside 3ds Max 2013, because the texture looks there the same way. I walked through the tutorial and did all the same way... Same problem here.

Any ideas?

Thanks
Alexander

5
Art & Art Pipeline / [Resolved] 3ds 2013 Problem with Textures
« on: Jul 13, 13, 10:31:44 AM »
Hi,

I have just started working with HE and I love it. But I have a problem with importing new assets or more with the textures.
My first try was invisible, not sure why. After changing the UV mapping options to somthing and back to standard my second try was visible somehow (the bitmap was tiled)... Now I don't know what to do, I tried different options but nothing work. The Tuts are for Maya, but I use 3ds Max Design 2013...

Any ideas?

With best regards

Alexander

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