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Messages - Amanda_Brooks

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1
Design & World Building / Re: Framerate drop!
« on: Jul 31, 18, 09:31:10 AM »
Are you only getting the framerate drop when you cross the line between the areas?

2
General Discussion / Re: Hello everyone!
« on: Jul 26, 18, 04:26:16 PM »
I'd also suggest joining the official HE Skype chat channel - https://community.heroengine.com/forums/index.php/topic,5060.msg34021.html#msg34021

3
Developer Introductions / Re: RudderHaven/Becker College
« on: Dec 15, 17, 06:55:41 PM »
I'd suggest that you and some of your team join the offical HE Skype chat - https://community.heroengine.com/forums/index.php/topic,6178.0.html - you can get plenty of help and advice there.

4
Art & Art Pipeline / Re: Help with Maya and general questions...
« on: Dec 07, 17, 08:21:42 PM »
I'd also suggest joining the official HE Skype chat group - https://community.heroengine.com/forums/index.php/topic,6178.0.html - you can get more help from users there too.

5
General Discussion / Re: How many users?
« on: Dec 07, 17, 06:54:29 PM »
As the world owner, you should have all the permissions enabled by default - you only need to set permissions for other members of the team.

6
Art & Art Pipeline / Re: Help with Maya and general questions...
« on: Dec 07, 17, 06:53:27 PM »
An import for FBX files is one of the top requests from users, and the HE developers are working on it,  but there's no firm release date for it yet.
They're putting the parts together right now for the shift from HE 2.0 to HE 3.0, so an FBX import function is possibly part of that schedule at some stage.

7
Art & Art Pipeline / Re: Help with Maya and general questions...
« on: Dec 07, 17, 05:06:29 PM »
Right now, Max and Maya are the only programs supported by the pipeline.

8
Art & Art Pipeline / Re: Help with Maya and general questions...
« on: Dec 07, 17, 04:52:32 PM »
As far as I know, you need the full edition of Maya or Max to work with the import pipeline of the engine.
But if you're just looking to test out some basic stuff, the engine already includes a selection of geometric objects like cubes and balls, and so on.

9
General Discussion / Re: How many users?
« on: Dec 07, 17, 04:50:29 PM »
Yes - the entry level package is for 2 users, one of them being the world owner.

10
Scripting & Programming / Re: Ultima Online Runuo
« on: Nov 29, 17, 07:10:01 PM »
The legality of emulators is highly suspect - it's unlikely that the HE would makes it easy to use it for emulating games.

11
I'd also suggest joining the official HE Skype channel - https://community.heroengine.com/forums/index.php/topic,6178.0.html

12
General Discussion / Re: client for other folks
« on: Sep 21, 17, 06:27:14 AM »
On the downloads page of your HE account there should be a player client option available.

13
There'll be more visible stuff once we complete a few more of our systems.

14
Wouldn't just making the doors be normal animated meshes work better?

15
General Discussion / Re: Hero blade unknown
« on: Aug 02, 17, 09:27:53 PM »
Does it give a specific application that it wants you to open it with?

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