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Messages - Murkanator

Pages: [1] 2
1
Developer Introductions / Re: Warrior Chicken Studios.
« on: Mar 12, 13, 04:08:26 PM »
Looks Good Marc :)

2
General Discussion / Re: Steam Availability
« on: Mar 05, 13, 01:40:29 PM »
Thanks for the quick reply guys and the link to the prior forum post about it :)

3
General Discussion / [Resolved] Steam Availability
« on: Mar 05, 13, 02:46:11 AM »
Does anyone know if a finished game could potentially also be available on the steam network? i am curious about this idea and so is my staff and fans of what we are working on. Nothing wrong with a partial % hit that can add a huge fan base and make the game do well in the end overall i think.


4
Art & Art Pipeline / Re: [Resolved] Model Thumbnails
« on: Mar 01, 13, 12:53:19 PM »
Thanks Scott :)

5
Art & Art Pipeline / Re: Model Thumbnails
« on: Feb 28, 13, 05:54:41 PM »
Oh wow is see it now... amazing to say the least and once again you made my day brighter, Coop mind if i call ya Coop? just all things awesome karma wise to you good sir!

6
Art & Art Pipeline / Re: Model Thumbnails
« on: Feb 28, 13, 05:42:27 PM »
Create...Model...Load Asset...Select Asset, has a thumbnail view that is not working what am i missing?
This is to determine how the games file system is going to be made, so we need to know if we can see what we need to see or not.

7
Art & Art Pipeline / Re: Model Thumbnails
« on: Feb 28, 13, 05:05:11 PM »
When you say "Library" do you mean the repository or inside of blade? I am not getting a whole lot of "Right Click Solutions" on my end. Need to narrow it down a bit further

P.S. @ HE-Cooper
Bro! i get it your awesome guys, and you have RED names, where is your sick stylish avatars ;D
I rock a wicked skull shield icon from Germany, up your staffs level of eye candy son!
I mean no offense seriously just a recommendation as a fan :)

Fine ill watch that video again LOL!

8
Art & Art Pipeline / Re: Model Thumbnails
« on: Feb 28, 13, 04:59:22 PM »
lol me and you and that damn cube video rofl im waking the world up now gonna see if once again your jesus and i am moses or however you like the split rofl. i feel like you already solved the problem lets see.

 

9
Art & Art Pipeline / Re: Model Thumbnails
« on: Feb 28, 13, 04:51:24 PM »
oh so do we have to handle the model thumbnails? or does it just not work at all? i noticed it was a view option on the models screen so i thought of it as a terrain texture thumbnails any insight on this one is welcome brother lol.

10
Art & Art Pipeline / [Resolved] Model Thumbnails
« on: Feb 28, 13, 04:45:18 PM »
OK so we have working terrain texture thumbnails and i checked to make sure i used the _d & _n for the model textures in a test run with the repository. I still do not have model thumbnails no matter what i try,  and i can only offer these possible reasons.

1. My texture names have to many _ in them and are possibly too long of a name

2. The textures for the models are more complex as they have multiple textures all in one texture

3. OR i missed a step somewhere and now i cant remember it

Any help would be appreciated :)
 

11
Art & Art Pipeline / Re: [Resolved] Windows & Opacity Problem
« on: Feb 22, 13, 04:36:45 PM »
This problem was beyond me at the time but i handed it over to our artist and he solved it! Which is cool i am a world builder and we just unlocked a lot of work that has to be done quickly on the Blade. So all i can say to help others is, Master The Alpha Channels Controls.

 

12
Art & Art Pipeline / Re: Windows & Opacity Problem
« on: Feb 20, 13, 06:14:35 PM »
Bro stop giving me a reason to have a bromance with you.... You the man! ill look into it for sure! after what you told me yesterday our game world is exploding. and i am sure that info you just gave me is what we was lacking might be a day or 2 before i can apply this new knowledge but i am totally looking forward to it!

We are bringing in a massive amount of models now and working on layouts and much more the whole team is fired up!  8)

13
Art & Art Pipeline / Re: Texture Problem
« on: Feb 19, 13, 03:56:06 PM »
Ok i get it now they have identical names i was looking in the wrong place i gotcha Cooper :) i did not realize i could rename that area cause it looks like a drop down box kinda threw me off so i left it alone when i should have been re-naming them the whole time. each building is using the same material names in some instances for door frames etc. thus the weird texture problem.

A simple fix to a simple problem really but without your guys help i never would have spotted it we are really greatful guys thanks a lot


 

14
Art & Art Pipeline / Re: Texture Problem
« on: Feb 19, 13, 03:46:17 PM »
Awesome bro i will watch the video again and take your advice on this for sure

thanks again

15
Art & Art Pipeline / Re: Texture Problem
« on: Feb 19, 13, 03:41:00 PM »
yeah the problem is in max your right i get it just gotta make sure they are totally different names we have some similarity's we need to change.

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