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Messages - creativityheaven

Pages: [1] 2 3 ... 11
1
Design & World Building / Re: Heightmaps
« on: Jul 16, 15, 01:51:43 PM »
Only you guys have the source code.

2
Design & World Building / Heightmaps
« on: Jul 16, 15, 12:57:52 PM »
What kind of interpolation algorithm does HE2 use for heightmaps?

3
Scripting & Programming / Parent
« on: Jun 24, 15, 08:25:24 AM »
To what is a node parented by default? A zone instance ID?

4
General Discussion / Re: Installation
« on: Apr 23, 15, 03:12:26 PM »
"CONTACT SUPPORT" on the splash screen?

5
General Discussion / Installation
« on: Apr 23, 15, 02:15:43 PM »
The new installer gives me some error that it failed to install. What gives?

6
Art & Art Pipeline / NPOT textures
« on: Jul 28, 14, 01:32:59 PM »
NPOT (non power of two) textures. These are often automatically converted on load. How is this done? How do we do this manually so that we aren't plagued by this warning at load?

!WARNING!graphics:PERFORMANCE WARNING: Texture [/engine/cleangame/resources/skydomes/textures/sky_heroengine.dds] size 5988x1700 is not a power of 2, and must be converted on load

7
Design & World Building / Re: Terrain mapping
« on: Jul 16, 14, 11:40:08 AM »
The noise brush?

8
Design & World Building / Re: Terrain mapping
« on: Jul 14, 14, 05:47:41 PM »
How hard would it be to implement a form of mapping that does not have this drawback?

9
Design & World Building / Re: Terrain mapping
« on: Jul 14, 14, 05:23:26 PM »
Normal maps don't work on terrain when viewed below a certain level. The terrain looks flat (2D) instead of 3D. Is that intended?

10
Design & World Building / Re: Terrain mapping
« on: Jul 12, 14, 12:04:52 PM »
Why no height maps for terrain?

11
Design & World Building / Terrain mapping
« on: Jul 12, 14, 08:03:35 AM »
Normal maps for terrain tiles only work from above and do not show changes in height when viewed from the side. Are there any plans to change that?

12
GUI Creation / Re: Get rid of error?
« on: Jun 30, 14, 06:35:03 AM »
Didn't work.

13
General Discussion / Re: Hero Engine Developer Skype Group Chat
« on: Jun 23, 14, 04:02:00 AM »
absentmaverick, please add again.

14
GUI Creation / Get rid of error?
« on: Jun 22, 14, 11:39:53 PM »
After trying out the MyTestWindow tutorial on the HE2 wiki, I've gotten this error, and can't seem to find a way to eliminate it: "!ERROR!System:XML file /guixml/mytestwindow.xml not found"

15
General Discussion / Re: Open source?
« on: Jun 05, 14, 04:22:25 PM »
I'd be very interested in having a repository browser that automatically converts and manages assets. Like, if you upload a .3ds file, the browser would automatically convert it to .hgm locally, automatically convert the textures to .dds locally, upload both the .hgm file and the .dds file, and resolve any material redefinition conflicts. Also, maybe, it could minimize or eliminate duplicate assets. Say, if 3 different models use the same .dds texture file, the repository browser would ensure that only 1 .dds file is present.

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