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Messages - Amarak

Pages: [1] 2 3 ... 18
1
General Discussion / Re: Building an huge city
« on: Jan 13, 19, 07:58:13 PM »
You can add buildings to the Terrain editor as static meshes and paint them on the same as you would rocks or plants

2
Off Topic / Re: Free Of Rights
« on: Sep 01, 18, 04:51:20 PM »
I checked out some of your music, it's pretty good! A bit too modern/digital for my project for the most part, but definitely worth listening to.

3
General Discussion / Re: Hero Engine Developer Skype Group Chat
« on: Jul 27, 18, 08:48:48 AM »
I added you to the HE Official chat group :)

4
General Discussion / Re: Hello everyone!
« on: Jul 22, 18, 09:02:26 PM »
Hello! And welcome!

5
This is also tested and works in Max 2015

6
General Discussion / Re: Error creating mesh with henpc
« on: Jan 16, 18, 08:12:46 AM »
Ok, try exporting the character mesh the you had exported with the skeleton. It would be exported as a dynamic character part. Also, if you could paste the contents of the gm2.dyc, gm2.par and gm2.dat files I can see if they are missing something.

7
General Discussion / Re: Error creating mesh with henpc
« on: Jan 15, 18, 11:29:33 PM »
I have always had that problem. At this point, go to Hero Export and export the skeleton again, replacing the existing one. I don't know why but the skeleton exported with the character exporter has never worked for me.

8
Art & Art Pipeline / Re: Need group
« on: Dec 31, 17, 03:25:06 PM »
No necesito ayuda con mi proyecto en este momento. Si llego al punto en el que necesito ayuda, se lo haré saber. ¡Muchas gracias!

Sigue preguntando, hay muchos equipos aquí y alguien eventualmente te agregará a su equipo.

Reggie

9
Thanks again Eric! Always appreciated, if I ever get to the texturing phase of my project :)

10
Download the student version of Max or Maya 2016 and use it for HE stuff. If you make objects in Max or Maya 2018, you can "save as 2016" version and use them in the older programs that way.

11
There's documentation?

12
You're welcome

13
I use Max, not Maya, so I can't walk you through the exporting process, but you do not have to add a Static Character to the Library. You can add it to the Character Manager using a command similar to:
/henpc add spec mycharacter \character\mycharacter\ in the Console window

To access the Character Manager use F5, go to the second tab, and Character Manager.

14
This is the tutorial for static characters:
http://wiki.heroengine.com/wiki/Static_Character

15
General Discussion / Re: Normal map details not showing up
« on: Nov 05, 17, 10:39:54 AM »
Have you tried rendering the model as an image in Maya? I use Max, not Maya, but the Hero material doesn't look right unless you render it.

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