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Messages - Raven

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Virtual box doesn't support hardware acceleration as WoE-Byron said. However if you really want to try running it on a mac you can try using VMWare. Note that HE may not run well in this kind of an environment. But it's worth a shot I suppose. Let me know how well it runs if you do manage to get it to work.

Game Dev and Gaming / Re: Lynda
« on: Nov 06, 11, 02:16:17 PM »
I do my tutorials for HE. However I haven't gotten the HSL ones finished yet. But I'll have those up soonish.

Off Topic / Re: Show us your work area?
« on: Oct 29, 11, 09:32:47 PM »

Haha awesome ^_^. Yeah my workspace is kinda just thrown together from old stuff.

Off Topic / Show us your work area?
« on: Oct 29, 11, 09:17:38 PM »
So was sitting here and was wondering what everybody's working area looks like. So below is my shackled together work space. Not really all that great looking but it gets the job done at the end of the day.

Far Away Shot

Close Up Shot

Anybody else got a coolish working area they wanna show off?

General Discussion / Re: Setup is confusing
« on: Oct 03, 11, 10:04:45 AM »
"Exporting art from 3D Studio Max or Maya (requires Art Server Setup) "

Why is an Art Server required? I can just export the Maya file with the Export Pipeline and load it up to the Repository Browser, can't I ?

Yes you could do that. However you need the art server so HE knows how to load up your textures. Setting up an art server is very very easy and takes very little effort. Check video below for how to setup one.


Developer Introductions / Re: TLA Studios
« on: Sep 30, 11, 02:07:26 PM »
Hey SpiritWebb long time no see :). Congrats on getting HeroCloud and I look forward for some awesome screenshots from your game.

News & Announcements / Re: New Community Manager
« on: Sep 15, 11, 09:24:02 AM »
Stars are cooler.

Hmm you do have a point.

News & Announcements / Re: New Community Manager
« on: Sep 15, 11, 09:04:43 AM »
I still don't know why you don't have Moderator stars. The Web Devs will look into it at some point. :D

The important thing is that I do have moderator powers :D.

News & Announcements / Re: New Community Manager
« on: Sep 14, 11, 08:36:52 PM »
Thank you Cooper, for that awesome Introduction. I'm very happy to be apart of the HeroEngine team now :). I will be doing a lot of things around here, like hopefully taking over some of Cooper's responsibilities so he can get a minute amount of extra sleep.

Also, although I have new responsibilities here, I will still be working on my HE Tutorial Series. Just now, I have the benefit of more insider information.

General Discussion / Re: Cant use HeroBlade
« on: Sep 12, 11, 01:18:23 PM »
I would go with what cooper said and make sure Directx9 is fully updated and is on the machine. While Win vista/win7 handle dx10 and dx11. You need to make sure the Directx9 runtime is always fully updated. If the machines new and you've never ran it before then it may not be.

There are a few 2d MMO engines. However most of those use Vb6 so unless you somehow happen to have a Vb6 key just chilling about in your home. However if you are serious about creating a 2d MMO. There are a few engines you could take a look at.

Synapse - C#/XNA:
Synapse would work great. Obviously you'd have to code the entire backend yourself. But client side you'd be covered really well.  You would have dynamic lighting, Soft Shadows and your normal maps. Would cost you at least about $300 USD for the professional edition per seat. I don't recommend the Indie edition because then you wouldn't have access to the Deferred Render.

Ethanon C++/OpenGL/AngelScript:
If your looking for a cheaper route and still don't mind coding the entire backend yourself. You could take a look at Ethanon. It has everything you are inquiring about.

Those are the only two that I know of that have the features your asking about. If I find any other I'll let you know :). Also if you need physics you can use Box2D with either of those. Or at least you should be able to. With sunburn you may have to use a "3D" physics approach to 2D like you do with Unity3D.

Developer Introductions / Re: Shabazzster Games
« on: Sep 07, 11, 01:30:11 PM »
Hey nice to see somebody else from Virginia using Hero Engine :). Best of luck on your game :D.

Design & World Building / Re: Caves... those darn caves.
« on: Sep 06, 11, 08:17:29 AM »
I would recommend cutting holes in between the terrain pieces. and using a meshes to create the cave. And probably some external meshes to kind of make it appear more natural on the outside of the caves.

If you go 2.5D then you will not just have physics, but shadows and particles.

You would still be able to have physics. However considering your developing an MMO. You want to keep physics down to a minimum. However most things you just want to animate.

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