Shadows are too light even when making the Ambient or Side Color 100% black in the lighting panel. Anyone attempt to make the shadows darker by adjusting the shadow shader? If so any help would be appreciated, thanks.
Shadows do not match the world lighting, thus shadows are always weak and faint, example, back/side or ambient lighting set to 100% black, shadows still look like this (shadows should be 100% black):

I purposely took the screenshot of the shadows casting on a lighter concrete texture so they are visible, but out in the wilderness of the game with darker textures/environment shadows are barely visible. I do not know how to script shaders so if anyone has done this or can help out with a tip of what value needs to be modified in the shader I would appreciate it.