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Messages - shadowfire

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1
Developer Job Board / Re: The Kyran Realms
« on: Feb 13, 12, 03:32:18 PM »
Ok so I figured I would try this again... I need atleast ONE CODER  and preferably a 3D Artist for down the line but Coder first... seriously I need a good coder.  If ya have questions or wanna offer help please send me a private message.

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Developer Job Board / Re: The Kyran Realms
« on: Jan 04, 12, 07:08:37 PM »
Still looking for some workers.  In need of scripters and artists.

3
Off Topic / only 5% heroengine related but fun anyways
« on: Nov 27, 11, 08:54:21 PM »
Yeah ok not really a hero engine thingy but I am just happy and thought id share with all my fellow indie developers whom are probably in the same boat as me right now...

I got a promotion at work! yay me! now I dont have to work as hard or as much to make the same amount of money so I can devote more time to my real interests.

Please insert congratulations, statements of jealousy or sympathy or random barbs about how this is barely heroengine related below.

4
Game Dev and Gaming / Re: Loss of productivity - Curse Skyrim :)
« on: Nov 23, 11, 02:15:50 PM »
did you just insult two of my favorite games?  Though I have many times over said that WoW stole a ton of ideas from DAoC and EQ and is thus not responsible for creating any of it.

However I am all for online games being released with minimal content and growing from there as resources and player base grows.  This is the best approach rather than a fully polished and shiny 100% game at release.

5
Game Dev and Gaming / Re: Loss of productivity - Curse Skyrim :)
« on: Nov 23, 11, 01:08:30 PM »
Personally for me, wow is hands down the greatest MMO to ship, and I've worked on many and played most. Best world, best story, best look and feel, best gameplay, best raiding, best time versus reward balance, best class balance.

I point that out, not because I would ever wish to have a subjective discussion of value at this high a level, but only to provide balance to your thought process when you think about who and what type of player you are targetting. Inability to parse out why wow works for so many on so many levels, regardless of what you personally look for in a game, is a handicap that I don't want any of our developers to have.
It certainly is the best success, it pushed all the right buttons of addiction way before Zynga found the trick, and had the right hype from warcraft 3 and carved all of its own market.
The fact that f2p had had some MMOs left standing in its wake is just because they levered there accessibility.
But the fact is that all theme MMOs are destined for failure, even SWTOR looks like a bust in line with LOTR.
The next WoW killer will not be a clone.
The great joke is that MMORPG genre itself is still in the infantile stage, WoW literately doomed half a decade of progress.
I always wondered what would happened if WoW hadn't existed and Ultima Online was the inspiration of the next generation of MMOs.
There are some seeds like Darkfall, Mortal Online but there design is not there yet,Guild Wars 2 has some steps in the right direction but still not enough.
But the next WoW killer will come,and it will be its absolute opposite.


finally someone with some sanity who hasnt been brainwashed by WoW... i wont condemn them 100% i mean they did accomplish stuff and thier success is undeniable but it's simple logic... If someone wants to playt WoW they will play WoW, if someone wants to play Eve Online they will play Eve Online, If someone wants to play a flying combat game they will play ace combat...  Sure you might get some customers by imitating thier success but that is like the eifel tower... they built it in france years before modern tools and cranes and everything else and it is a marvel of the world... then they build one in japan that is much smaller using modern tools... still cool but nobody says "Lets goto japan and see the eifel tower!"  no they say lets goto france...you cant be better than an original by copying the original... you will never succeed this way. Especially when the original is still around and going strong.  Sure pirates of the carribean did great as a movie remake... but it was remade atleast 20 years later after most people stopped remembering or never knew what the movie was and with all new tech and directing for the modern era... same story but everything else completely different.

6
Game Dev and Gaming / Re: Loss of productivity - Curse Skyrim :)
« on: Nov 22, 11, 11:19:47 AM »
Regardless of personal feelings about WoW, SWTOR, or Skyrim they all have their strengths and weaknesses.  Two of the three have proven that they are successful (and highly rated) games and the third is likely to do so.  As a student of the industry, look at each with a critical eye as a game developer instead of just a gamer (game-player) and recognize what each has done well.  Because you may not like WoW, but 12 million people or 3.5 million in sales in a week is a great success.  And so they have done something right in order to achieve both.

I will only secede to the fact that WoW accomplished one thing well... it opened the door of online gaming to the masses of idiots and "non-nerds" who thought of online gaming previously as something only for nerds and dorks as well as created a game for all generations rather than a focused group.  Beyond they accomplished nothing worthwhile.  It is our job as real gamers making games for gamers to undo the damage WoW has done by releasing quality games for the people so they can see there is a lot more to gaming than mere repetitive bashing and huge required guild raids every week that suck out your soul and turn you hollow.  In this way we are the future of online gaming so long as we can avoid the mistakes most large game companies have done which is to try and repeat what wow has done.

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Game Dev and Gaming / Re: Loss of productivity - Curse Skyrim :)
« on: Nov 22, 11, 09:56:53 AM »
That can be the worst though:  "Hey! I can see that tiled texture/sharp poly edge/lower res texture on the back of the shield that fills up 1/8 of my screen... "

etc.

Being too close to game development can be terrible for immersion :P




In many ways what we are looking at with star wars is a continuation of Guild wars/Phantasy Star Online game series.  In both cases the original release was simplified but future releases expanded on the solid foundation to allow for much more variation.  The only difference is in GW and PSO/PSU everything was instanced once you left the main meeting areas and into the actual game.  Where as in star wars it is not so much the same as you walk in and out of instanced areas constantly but much takes place out in the open as well... thier seemless transition into the instances though is really well done.
I do this in the star wars beta... walk around going ooh thats nice... oh they coulda done that better... hey why is that sand crossing the staircase at an exactly even flat edge?

Drives people watching me play up a wall... I do that with movies too.

LOL btw are you in the Nightshadow guild on the beta because there is a guild called nightshadow lol



but on the star wars game seeing as they just lifted The NDA for the beta to me its really boring lol the only thing to me  thats exciting about it is the story line but for me its not enough to justify making ppl pay 15 bucks a month just for the story line if all ppl wanted was a story line then they should just continue playing KOTOR lol because to me  thats all it is is KOTOR III in a mmo setting which is not enough reason to pay 15 bucks a month lol

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Game Dev and Gaming / Re: Loss of productivity - Curse Skyrim :)
« on: Nov 22, 11, 01:58:05 AM »
That can be the worst though:  "Hey! I can see that tiled texture/sharp poly edge/lower res texture on the back of the shield that fills up 1/8 of my screen... "

etc.

Being too close to game development can be terrible for immersion :P


LOL that wasn't exactly what i meant rather the mechanics lol  but i also see your point too but I not saying go into playing a game to finds its faults but while your playing a game its faults will stand out to you if they are major I mean every game has it faults but you  can learn from where other games have failed ... if you don't learn from others mistakes than you will end up making the same mistakes.. like now days most MMO's are riding on Wow's success and build their games cloned after wow with nothing unique to them but other than a new GUI skin and thats not what gamers want is just another WoW, yea sure they want alot of features in the new games that WoW has pretty much made a MMO standard but at the same time they don't want where WoW has failed to  be in a new game or they will put your game down and just go back to WoW lol 


anybody who wants a game with anything resembling wow plays wow and isnt looking for a new game... gamers specifically want a game that is NOT wow or they would be playing wow.  As for your "that WoW has made an mmo standard".  WoW didnt make anything an MMO standard except thier stupid quest system where quests are always and perpetually announced with icons above npc heads and quest lines that always lead to the next quest and are set up so as long as you follow the quests you will never stop doing wuests until you are max level which takes bout 2 weeks if you "do it right".  Other than this everything wow has is stolen from much more classic games such as asheron's call, dark age of camelot, everquest, anarchy online, ultima online... they just made it "popular" with the "non-nerds" and thus everyone thinks wow is responsible for it's creation and implementation... where as in fact wow screwed up massively on a number of things from magically shrinking dinosaurs that become tiny when tamed to druids who cant cast roots in a small cave covered in roots but can cast starfall through an entire mountain to a hunter epic weapon quest that always gave you a sword even if you were specced for the bow to the complete and utter destruction of warcraft lore and standardized history such as making blood elves part of the horde and making undead part of the horde as well where as blood elves, undead and the horde were all enemies in a nice little triangle death pact with the horde having only used undead in the earlier years of the war due to the side effect of having been created by the scourge but stopped using undead when thier chieftan turned against the scourge.  So to WoW I say LONG LIVE THE IDIOT MASSES! now lets go make games that are NOT WoW...

Thank you this has been "Nightshadow's rant against all things WoW and people who praise or glorify WoW for having done anything special or unique to advance the world of MMORPG's"

9
Game Dev and Gaming / Re: Loss of productivity - Curse Skyrim :)
« on: Nov 22, 11, 01:49:00 AM »
That can be the worst though:  "Hey! I can see that tiled texture/sharp poly edge/lower res texture on the back of the shield that fills up 1/8 of my screen... "

etc.

Being too close to game development can be terrible for immersion :P



I do this in the star wars beta... walk around going ooh thats nice... oh they coulda done that better... hey why is that sand crossing the staircase at an exactly even flat edge?

Drives people watching me play up a wall... I do that with movies too.

10
Game Dev and Gaming / Re: Viking mmorpg
« on: Nov 21, 11, 07:14:59 AM »
Path to Valhalla: Thor's love and Revenge!


Ok yeah the path to valhalla is a good one but here's the only drawback... why are we aiming for death?  granted honorable and a warriors death and eternal bliss in a warrior's paradise but still... shouldnt we aim to live first?



FATHER! I COULD HAVE DONE IT! FOR YOU!

11
if it is one of the symbols I listed it could be embedded into the breastplate as a gilding as was common practice in the day.

12
Theological Symbol?  Symbol of an Order or Clan?  A heraldric Symbol?

13
"The potter knows when his creation is complete not when there is nothing left to add but when there is nothing left to remove"

            -Origin Unknown, Time Unknown

14
General Discussion / Re: A few questions regarding hero engine
« on: Nov 18, 11, 12:58:42 PM »
Yeah. If you want the press making edits in your game. :-)

I really want to be open about the development of our game. Is there any way to give a limited access account when still in alpha? or pre alpha even?

and One more question - we are looking at custom content creation tools for hero engine. (Similar to Spore) would we need the source license for this?

When you believe you have something to show if you wanna take it to press goto one of the gaming conventions or G4TV and put it in player mode and show it off... not quite the same as actual player but then you can do a live demonstration.  Or you can contact various game magazines, ezines and such to show it to in person.

Just a few ideas.

15
General Discussion / Re: Windows Vista and HeroBlade
« on: Nov 17, 11, 11:58:46 PM »
then I am currently out of ideas... as I hate vista and think it is as bad an idea as windows 2000 and windows ME and thus dont use it nor care about anyone running it...  So anything specific to do with vista I cant help you... now go back to xp or up to 7 and then maybe I can help you.  Course doing that may just fix the problem anyways.

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