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Messages - sebako

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1
Design & World Building / [Resolved] region nodes & triggers
« on: Nov 20, 10, 08:30:06 PM »
Hey Guys,

just want to know if there is a way to resize triggers like you can do it with region nodes?
Or the opposite, is there a way to check if a player have entered a certain region?
also it would be nice to know what the UserData Field on Triggers is used for, or if there is a way to find out which trigger send the event.

Would be great if either some of this would work. Appreciate any help.

Cheers

Seb

2
Design & World Building / Re: Time of Day to Syncing
« on: Nov 05, 10, 08:27:44 PM »
I have played a bit with it.

Seems like a bug, or I just missed something, cause I can set the speed of day lets say to ... 9
and copy it to all areas which works. But as soon as I restart hero blade, it is not saved anymore.

Any suggestions? Is it a bug or did we do it just wrong? If so, how needs it to be done right?

Thanks for help!

Seb

3
Scripting & Programming / Re: Raycasting & 3D Math
« on: Nov 01, 10, 01:51:52 PM »
ah thank you, havn't seen that function. :)

 :-*

4
Scripting & Programming / [Resolved] Raycasting & 3D Math
« on: Oct 30, 10, 11:19:30 PM »
Hey Guys,

i need to find out wether a character is grounded or not, therefor i wanna use a simple raycast from the character down and check it's length. Can anybody point me in a direction where to find methods for that?
I have found RaycastPhysX() , but i didn't find any documentation or something regarding this method or its parameters.

any help appreciated

cheers

5
Heroblade is the Clientsoftware you are working with, you can host your own server, but then you need to buy a full license.

Herocloud servers are hosted by HE, so they host one for you.
Benefits are up to you, most likely the server is running ~24/7, you can work from everywhere and you can work together with a team easily.
It is worth its fee, you will get 1 license for 25 people to use.

Changes are "easy" to make, but it depends what you consider as "easy".
If you are a single hobby artist looking for something that brings your models alive, you look probably on the wrong end. You will require a Team to get a full game running, alone it will take ages.

Hope it helps.

Cheers

6
Scripting & Programming / Re: System areas and areas in general
« on: Oct 16, 10, 08:50:23 PM »
how will the system recognize that this single area is capable of managing "groups" for example and not any other area? do i have to check in every method in the GroupClassMethods that the area is getAreaNumber() == xxxxxx ?
or how does the system know which area will manage groups?

basically what i wanna know is, i have a script FO_PlayerGroupClassMethods
and i wanna know how do i make this code working inside it:

Code: [Select]

if(inviteeAccount == 0)
  // check world server
  inviteeAccount = $WORLD._FindPlayerByName(inviteeUpper)
.


so right now i have added this code to the HE_PostOnAreaLoad in E_AreaClassMethods, is this the wrong way?
just trying to understand how it is working.

Code: [Select]

if(GetAreaNumber() == 9223372057803796481)
  $WORLD._RegisterSystemArea( "PLAYER" )
  $WORLD._RegisterSystemArea( "AREA" )
  area.Script = FO_PlayerGroupClassMethods
  Debug( "AreaSpinUp", "FO_Groups System Area registered and SpinUp.")
.


can anybody help me out here?

Cheers

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