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Messages - Iampatrickfox

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Game Dev and Gaming / Re: Skill vs Skills
« on: Aug 09, 11, 03:00:57 PM »
If you can make an MMO where players only get better by virtue of them learning to play the game better.... I'd have to see this :)

One of the problems you might run into is that very skilled players will get very good quickly, and will be as good as they need to be to proceed onto getting bored with the game.  Skill progression, or level progression, serves as a means to slow players down from unlocking too many things too quickly.  If you want to keep it balanced, make it that so skill / level progression only imparts a small bonus (like 5% or 10% per skill / level, enough so that a less skilled player could beat another player in PvP if they played better or smarter).

I think you are correct though that featuring traditional PvE content and the progression that is typically experienced in it is going to clash with PvP capabilities and that balancing both is impossible.  Typically, PvE content grows in difficulty such that skilled players could only take down stuff maybe a few levels higher than they are if they play well.  This means the player's abilities as they progress need to grow similarly, so the player can rise to the challenge of more difficult PvE content.  This has the same effect of making it impossible for a level 5 character to fight a level 10 character and have any hope of winning in PvP.

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Scripting & Programming / Re: Script not working right?
« on: Aug 03, 11, 11:13:38 AM »
Try using println in client scripts.

Also, check to see if your text is being printed in the chat window.  It might be doing that...

3
Thanks Scott, that will be my eventual focus.  Just taking baby steps for now :)  Your advice about prop buckets and the edit instance are helpful, I will need to look at those more closely as well as your forum posts when I get to that.

4
Ah, yes, I see it now at the bottom, thank you.

5
How would I go about placing a utility sphere into Hero Editor using HSL?  I would like to do what the library does, but using HSL instead.  I would prefer to do this in client scripts for the time being, creating non-persistent objects.  I understand a good portion of classes, nodes and HSL, but I can't find the classes or scripts used to make this happen.

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