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Messages - HE-SARRENE

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1
Ah okay, that one makes sense. I know when we did similar before for character select and creation, we already had the animations in place.

thanks! This will help a lot for ideas for the new Granny update later next year as well as helping those that might forget to add the animation file in.

:)

2
Thaz, I have not seen that error. Could you tell me where this is or what you have done to expose that error. :)

Thanks!

3
General Discussion / Re: [RESOLVED] Can't login. NEW THREAD
« on: Nov 25, 18, 02:49:21 PM »
:) I am glad you figured it out! Glad to see you back in!

:)

4
General Discussion / Re: Payment Issue
« on: Nov 23, 18, 10:58:39 AM »
Good day Murray,
Your world has been set up and ready shortly after i posted this. Please check your email it should be dated: Wed, Nov 21, 11:17 PM

If you do not have this email, check your spam box just in case it went in there.

However, if you click on Account Management System up top left (account.heroengine.com) you should see all the setup information.

Regards,
Sarrene'

5
General Discussion / Re: Payment Issue
« on: Nov 21, 18, 10:49:31 PM »
I just saw your posts. I am sorry for the late reply, but I am very glad you were able to figure it out. Good luck and please feel free to share your project with us! :) Looking forward to seeing some of your teams work!

:)

6
Good morning,
We want to let you know that we have some unscheduled downtime.

Asia 004 will be coming down at 12:00 am 2018-11-02. Some worlds will be inaccessible during this period.

Us West 022 will be coming down at 12:00 am 2018-11-05. Some worlds will be inaccessible during this period.

We will be performing Database checks and backups, and an update for better stabilization. During the scheduled maintenance window, your instance will undergo a reboot.

Downtime is expected up to 6-8 hours. We are sorry for the last minute notice, but you should see some noticeable improvements when we bring the server back online.

Please stay tuned for more updates and when servers are active and accessible.

Thank you!

7
Maintenance and updates are completed. All worlds on 021 and 022 should be back up and running. If there are any difficulties please let us know!

:)

8
Good morning,
We want to let you know that we have some unscheduled downtime. US East 021 and Us West 022 will be coming down at 12:00 am Tuesday morning (in a few moments as of this posting). Some worlds will be inaccessible during this period.

We will be performing Database checks and backups, and an update for better stabilization.

Downtime is expected up to 24 hours. We are sorry for the last minute notice, but you should see some noticeable improvements when we bring the server back online.

Please stay tuned for more updates and when servers are active and accessible.

Thank you!

9
General Discussion / Re: payment issue with heroengine
« on: Oct 15, 18, 02:27:46 PM »
Not a problem,
Thank you for your patience and I am glad we could help.

:)

10
Good day everyone!
We have two updates and scheduled maintenance occurring next week. Durring the scheduled maintenance and update we will be undergoing a reboot. The instances will retain all of the information and data. The schedule for these restarts are as follows:
  • us-west on 2018-10-10 for 4 hours starting at 2018-10-10 06:00:00 UTC.
  • us-east  on 2018-10-12 for 4 hours starting at 2018-10-12 04:00:00 UTC.

Thank you for your understanding for the short downtime while we reboot and restart all services.

:)

11
Developer Created Tutorials / Re: The Existing Tutorials
« on: Oct 03, 18, 03:10:16 PM »
Awesome! Great work! .. Now you are giving me more work for the new Wiki :P but I love it!

12
Developer Introductions / Re: Statup Questions
« on: Oct 02, 18, 09:49:18 PM »
Good evening,
I did read over what you had and the work stations you were looking at. So let me start with the easiest first. Of course, others may differ in some thoughts based on their experience as well.

Computers/Workstations:
Here is the bare minimum for development computers I would go with:

Game Development: https://www.newegg.com/Product/Product.aspx?Item=9SIA6V66DU0600
Writers and non graphic designers: https://www.dell.com/en-us/work/shop/cty/pdp/spd/optiplex-3050-desktop/s005o3050mtus?oc=s005o3050mtus&model_id=optiplex-3050-desktop

The Dell would be good for basic computing, word processing and watching videos. However, I could not recomend it to be used with any development or engine. It might work with HE right now, but in a year, it will really be chugging along.

The primary focus you want for any graphic developers or in engine developers would be a
Bare minimum:
- nvidia 970
- 8 gb of ram (ddr4 preferably)
- 2.8 quad core or better


Preferred requirements:
- 1080 nvidia
- 16 gb ddr4
- 3.2 six core (or better)


Art:
Daz3d is good, but it really requires a lot of work to bring it down poly and vert wise for a multiplayer and especially an MMO. I think you could do a lot better cost wise by hiring an experienced character artist and/or animator.

Even if you purchased premade characters from another site and hired an artist/animator to get them into your project would be a lot cheaper and you would have the one that did the work on hand.

If you did pay for Daz3d license then the character packs themselves, you would still have to have someone that can get them into the project for you, which would be an added cost.

I am sure you could find someone around the community here or in other game development groups that would do the work for the same cost or lower AND you would have that added support to make sure all is working, any adjustments needed, etc.

Client build:
The concern about lower end specs required for your clients to be able to run the project would be dependent on you and your design scope. If lower end systems are what you are aiming for, then you want to focus on lower poly/vert count, less flashy hsls shaders and lower load and draws.

Low end and public PC's:
Since your focus is for lower end and public pc's, I would therefore focus on the following to start with:
- Low poly characters
- Lower bone count (keeping it around 50-60 is good for lower/older systems)
- Low number of material and texture counts (utilize the material bank system)
- Focus on using atlas maps that can be used across multiple assets at one time
- Lower asset draws (Export assets already attached so you can place them easily and keep draws down)
- Lower poly AND vert count (helps load and draw assets much faster the lower the vert count is)

Note that you can get some really good high end looking graphics in engine with the focus of high performance and lower poly/vert counts. It really depends on your artist and the style you are going for.

Expected costs:
The basic expected costs outside of your world for development can vary depending on what each of your team members already have and what they do as part of their job. For some of these there are exceptions to the costs, but it is always good to budget on what the highest cost could be, then work from there so you can end up with some extra working capital.

Website (for public and for development tasking and documentation):
- Web server: $ 120.00 per year for Shared hosting (Starting out, I would not go with a vps or dedicated)
- Misc. Website components: $ 0 - 300.00 a year

Development tools (Often cheaper getting group discounts)
- Adobe Photoshop: $ 407 per year (team cost up to 5 seats)
- Autodesk ADN: $ 1,400 - 2,400 (for up to five seats for all software)
- Documentation software: $ 50 - 400 per year (Team costs)

In the end your costs could be as little as a few hundred a year to around $5,000 a year. Again a lot depends on what your team has, what they need and what you apply for.

Business:
Regarding business registration itself, this really varies from person to person and team to team. This is something I would not mind discussing with you on an one on one basis and see where your needs and wants are and perhaps help you with some documentation for your local area.

13
General Discussion / Re: Can't login. NEW THREAD
« on: Sep 23, 18, 06:27:45 PM »
All worlds on US East 021 should be up and running again!

:)

14
Design & World Building / Re: Having issues with WM Heightmaps!
« on: Sep 20, 18, 08:51:12 PM »
Evening CryGen,
    I had to laugh when i saw your post. I cannot tell you how many times I have done similar, then later on it is a Palm to Forhead moment when I remember how simple it was. It comes more often with age as well ;)

    So, lets see what you have right now. What is the actual issue you have right now. Then let us see what we can do to help out!

:)

15
That is some great work! I really love the owl! Query, do you work on UI elements as well?

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