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Messages - Tgames

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General Discussion / Re: what can be made a stateful object?
« on: Jun 13, 12, 04:18:30 AM »
Thanks Jay,

I think your explanation could happily be adapted and added to the wiki page for the States System for clarity.

We will try this out now.

General Discussion / Re: what can be made a stateful object?
« on: Jun 12, 12, 11:46:26 AM »
We are clear of the _stateRootAssoc problem but have another issue:

The sample code at the bottom of the States System page http://wiki.heroengine.com/wiki/States_System has a line
GLOMClass("_statefulObject", statefulObject )

We are getting definition not found against the _statefulObject class.  I have looked for the class in the client DOM editor and can't find it... there's _stateobject though.  _statefulObject exists server side according to the DOM.

Also, when I was playing with creating a StateAction I noticed that the method $STATES._StatesObjectCreateStatePlayFx didn't exist (client side again). 

General Discussion / Re: what can be made a stateful object?
« on: Jun 12, 12, 10:52:36 AM »
Thanks Jay, changes done: we will give it a go now.

General Discussion / Re: what can be made a stateful object?
« on: Jun 12, 12, 03:54:59 AM »
Thanks Cooper,

I think we have hit on another issue as well - please see other post re the Triggers?  Here: https://community.heroengine.com/forums/index.php/topic,2779.0.html



General Discussion / Re: what can be made a stateful object?
« on: Jun 11, 12, 07:20:11 AM »
Much thanks Stranger66,

That describes the issue perfectly.  We need the Trigger to be client side for subsequent functions but need to do a call to a server side script to perform the server $STATE functions.



We want to set up a stateful object (1) which will act as a 'proximity alarm' for another stateful (2) object so when the player approaches stateful object 2 stateful object 1 will trigger a state change in object 2.

We have looked at using triggers with the TriggerEnter event setting the state but this always throws an error in function 'queryAssociation' definition not found '_StateRootAssoc'.  The TriggerEnter code is included in the class methods for a class which includes _StateRoot as a parent class.

The error is being generated when we try and use the $STATES system node functions...

In trying to circumvent the problem we were wondering if it would be possible to simply set the Trigger up as a stateful object but can't seem to 'Link' the State to the Trigger...

Ideas please?


This thread is incredibly useful, mostly what people like me are looking for is how to achieve x without having to read the Wiki a-z first.  The examples provide a context for and a guide to the relevant parts of the wiki needed to achieve the given task. 

Thanks :)

Developer Created Tutorials / Re: Press "I" to open a gui window
« on: May 25, 12, 04:36:08 AM »
Hi - thanks for this walkthrough - works well for me.

I would like to be able to trigger the popup as part of an Action associated with an objects State, can anyone help me with this?


phew!  I thought it was serious...   :-[

Much thanks ScottZarnke :)

I am receiving this warning message when I open the script for my SpecOracle.  Anyone any ideas what I've done to deserve it?

The class has been copied to the client.


We have spent sometime pouring over the Wiki and have picked up a fair amount of information but unsure how it all sticks together.

We are wondering if anyone would be willing to spend an hour or so in Skype conference with us giving guidelines on specific areas of HSL and API?

Developer Introductions / Re: Tgames - Cas n Sally n ?
« on: May 09, 12, 07:54:02 AM »
Welcome to Martyn Oakley and Nigel Critten of COG Media who have come aboard our little project... 

Both are very experience Graphics specialists having created 3d games before - Nigel is listed on Imdb as he helped do the graphics for the film 'Lost in Space'. 

Both are also great to work with and live in Norwich, UK so we can meet face to face easily.

Design & World Building / Re: Keyboard Shortcuts
« on: Jan 30, 12, 02:45:24 PM »
oh my - I wish it was the ham sandwich now... 

I'll re-do the tutorials. 



Design & World Building / Re: Keyboard Shortcuts
« on: Jan 30, 12, 01:45:14 PM »
Thanks Cooper,

I don't tend to touch any .ini  files unless I know what I am doing so I would go for one of the other two..  just checked the keyboard;  twice ; - no ham sandwich...

I am guessing I must have modified the command layers - how?  Is this accessible from a window?

Much thanks - Cas

Developer Introductions / Tgames - Cas n Sally n ?
« on: Jan 30, 12, 12:43:11 PM »
Hi - I am Cas, I have been a programmer for about 28 years now starting out on large IBM mainframes as a systems programmer using Assembler.  Over the years I have worked on different projects with different languages and levels of technicality and  mostly for companies such as IBM, DEC.  I  am also a SAP ABAP  programmer and do commercial work in that area.  I have also done some games programming for iPhone (uSpell:iEvolve is the main one which I project lead and helped program) as an experiment and to learn a new language/platform.   

I am not a Graphic artist or 3D artist but I can put together some 2D graphics which are passable for a happy amateur (see the iPhone apps. If anyone wants a promo code, please pm me).  So going from Photoshop/Adobe Illustrator to 3DS max & Hero is quite a challenge (I have tinkered with POV-ray and also looked at VRML in the past). 
I will need help from people here  to put together our demo  so if there are willing bods around able to spare advice and time to help with the odd specific problem, I'd be very grateful.  I use Mac's and PC's (Win 7 64 Intel Quad Q6600 4GB and Nvidia GeForce 9800 GT) . Right now I need to source a graphics card for my dev PC because it keeps crashing with a fault that looks distinctly 'Graphicsy' when I am using the Hero Blade. I have had to do a full restore from backups 3 times so far and it is getting a bit boring ::) Loving Hero though ....

Sally is a marketing exec who I met whilst on a business course and who approached me later with the project.   So here I am looking up at that mountain of learning I have to do thinking 'you want a demo?  okaaaaaay' :)

The ? is the person/s we will have to get on board to do the full product but we have to sell the concept first via the demo.

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