HeroEngine Forums
Welcome, Guest. Please login or Register for HeroCloud Account.

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Tarlytegirl

Pages: [1] 2 3
Art & Art Pipeline / [Solved] Adding rocks to the game?
« on: Jan 12, 12, 01:33:43 PM »
Would rocks be a model or something elce?

Game Dev and Gaming / Re: Can I use CG textures for my game?
« on: Dec 17, 11, 11:50:51 AM »
Use www.cgtextures.com to be really sure, as they state:


Use of the Textures is only allowed under the following conditions:
- Private or commercial use
- Use in 2D or 3D computer graphics, movies and printed media
- Incorporation in computer games, 3D models
- Selling 3D models bundled with modified versions of the textures, when the texture is customized for the 3D model

And the website you pointed out didn't say where they got the textures, nor do they have any legal page. I would stay clear from there, but that is just me :)
Ok thanks

Game Dev and Gaming / Re: Can I use CG textures for my game?
« on: Dec 17, 11, 11:39:30 AM »
you may have to ask them...each website is different in terms of offering textures.
But Anything Freeware or For commercial use is ok right?

Game Dev and Gaming / Can I use CG textures for my game?
« on: Dec 17, 11, 11:30:18 AM »
Is it legal to use them commercally?

Design & World Building / Re: Two terrain together?
« on: Dec 16, 11, 01:55:51 PM »
ofc, why should it be a problem? just pick mud texture and paint it there.
I got it thanks.

Design & World Building / [Resolved] Two terrain together?
« on: Dec 16, 11, 01:39:37 PM »
Is there a way I could put a mud texture underneath where the water is?

Game Dev and Gaming / How do you make interiors in models?
« on: Dec 14, 11, 11:42:18 AM »
Im making a Pictish building but I can not seem to figure out how to make an interior.

How can we make it so your character is onto of the land instead of under it when the blade starts? Heres are some screenshots of how it starts and what it looks lie when I ajust the camera.

Art & Art Pipeline / Re: How many polys for a model?
« on: Dec 10, 11, 12:13:52 PM »
Make a scene analysis with the tools that you have and check for potential optimizations. As soon as you start lagging in a scene, there is something wrong (if you have a normal computer)

You cannot simply say "300 polys for this, 502 polys for that". Try to optimize as much as possible.
Basically try to make the polys as low as possible with the model looking ugly.

Art & Art Pipeline / [Resolved] How many polys for a model?
« on: Dec 10, 11, 12:04:05 PM »
In what range should the poly limit be for the models we make?

Off Topic / Re: Flintlock Pistols!
« on: Dec 09, 11, 10:54:01 AM »
you'll shoot your eye out!!!   :D

sorry, tis the season lol
LoL good one. They are replicas so I cant shoot my eye out.

Off Topic / Flintlock Pistols!
« on: Dec 08, 11, 02:31:39 PM »
Im getting my Pirate guns tommorow!

Maybe if someone is making a pirate game I can get pictures of them from all angles to help with your models.

Off Topic / Re: New Website is live
« on: Dec 07, 11, 11:27:46 AM »
It is a Huge improvement over the old one! Looks Great!

Internet explorer? I have Vista.

how do you check that?

Pages: [1] 2 3