HeroEngine Forums
Welcome, Guest. Please login or Register for HeroCloud Account.

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - ShaolinNinja

Pages: 1 2 [3]
Art & Art Pipeline / Re: Static Import Model Distortion
« on: Mar 10, 13, 12:08:09 PM »
There shouldn't be any other data in the file. Everything is shown and I have deleted history, froze transformations, and optimized the file. I have had no training in maya, so I am unsure what you mean by modifiers. To create the object I used the create polygon. I then used the extrude face tool for the rope. For the bridge planks I used animate attach to motion path, then animation snapshot to map it along a curve. Lastly I mirrored the geometry of half the bridge, created uv's using automatic mapping, exported selected objects into mudbox, then re imported all of them into a maya file with correct texture paths and combined them into one object. Hope this answers your question.

Art & Art Pipeline / Static Import Model Distortion
« on: Mar 10, 13, 03:43:05 AM »
I have created a model form scratch myself. I used the hero exporter from maya to get it as a static object. It looks great in the hero viewer. I import it into the game and its all distorted. No errors in the console that I can see. I have repeated the process several times and now am at a loss.

How do you solve the water issue? I am having the same troubles. I even have a previously made water object that does not revert after logout, but all my new bodies of water revert.

Pages: 1 2 [3]