Hey guys,
I'm trying to follow the dynamic character tutorial and I am very confused

I have a skinned, rigged & animated character and I followed the tutorial down to "Animate your character" where it redirects me to "Animating Characters Tutorial".
In Animating Characters Tutorial something is very confusing in the order of the instructions (probably just my fault).
1. First it explains about exporting Animation then it explains about how to create the animations such as the Walk & Run Animations. It explains a few basic rules for those animations and then it says "once your animations are exported" then do the following though I can't really understand how to export the animations, I'm guessing just the skeleton with the keyframes? Looking at the thumbnails it seems to be that way.
2. It explains that an Animation Sequence File needs to be created (asq) though it didn't explain I should upload what I have so far to HE and how is best to upload the animations to the repository and where to put them as a guiding idea.
3. It shows how the Animation Set looks like inside HE and only afterwards it says I should add the animations to "Animationset.dat", only then I realized I can't make an Animation Sequence File without Animationset.dat so how come it comes afterwards?
4. After I'm done with that it says I should wire the character with the animations with the Animation Agent Script which is not a tutorial but a file with general information about .AAS file instead.
5. Back in the Dynamic Characters Tutorial after the Animation part it says I should create a .dat file for the new character, the dat contains information about file locations though it doesn't explain how it reads it, for example "Model=Guard.dyc" and "Agent=Character\Gaurd\animation\lightless.aas", how come the Guard.dyc is being located in the same folder and lightless.aas is being located in a specifically written directory.
6. Eventually the Dynamic Character tutorial redirects me to a doc about creating Part files, the doc is not a tutorial but seems more like a complex scripting guide.
Anyway I wasn't able to actually bring an animated character into HE, I was wondering if I'm missing something? Maybe there's a more detailed step by step tutorial somewhere?
I imagine many of you simply got it right but I'm new to the idea (just an Artist with Artist friends trying to make a basic starter game) and I need to ease in to the whole concept

Thanks a lot !