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Messages - gaarzen

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31
Scripting & Programming / Avoid Losing Progress on HE updates?
« on: Dec 15, 13, 01:29:37 PM »
Hey guys :)
Our programmer keeps losing progress and having his code messed up whenever HE receives new updates and changes in the code.
Is there any way to avoid that !?

Thanks a lot !

32
Art & Art Pipeline / Re: Camera issue - Weird Skipping / Hopping
« on: Dec 12, 13, 03:56:46 PM »
Some variance in the movement of the edit camera is expected.  I believe it's movement is tied to frame updates so as you have more or less in the scene to render you may see it speed or slow.  The edit camera will not be used in a finished game, obviously.

I can't see or reproduce any issues while running the character around either, if you can capture a video of the issue it would be very helpful.
No idea why but ever since you got in the problem doesn't seem to occur anymore.. so that's fantastic :D Thanks for that hah.
If the problem occurs again I'll be sure to take a video of it and bring it here.

Thanks a lot.

33
Art & Art Pipeline / Re: Jumping Animation?
« on: Dec 11, 13, 06:01:12 PM »
Awesome, thanks so much !

34
Developer Hero Projects / Re: Ominous
« on: Dec 11, 13, 04:40:12 PM »
Love the style! Well done.

Todd
Thanks, Todd :D

35
Art & Art Pipeline / Re: Jumping Animation?
« on: Dec 11, 13, 02:37:13 PM »
Thanks for the replies !
I want to cover a basic working and logical layout and the Animating Character Tutorial doesn't really explain what animation parts needed.
If I understand correctly you suggest having a leap + mid air animation, a falling animation and a landing animation, meaning 3? Or should the leap and mid air be separated as well? What is ideal?
Thanks.

36
Art & Art Pipeline / [Resolved] Jumping Animation?
« on: Dec 11, 13, 08:44:15 AM »
Hey guys,
Our animator wonders about the jumping animation, it is not very clear in the wiki and I wonder if anyone can clarify it for us.
Does the animation need to be made out of 3 parts, a leap animation, a mid air animation and a fall animation?

Thanks !

37
Developer Hero Projects / Re: Ominous
« on: Dec 10, 13, 02:34:49 PM »
Love the characters and vehicles. Really unique style there, especially for the online space.
Thanks, Cooper. That means a lot :)

38
Developer Hero Projects / Ominous
« on: Dec 10, 13, 01:06:52 PM »
Hey everyone !


Ominous is a stylized MMORPG in an alternative time, with cute concept proportions but a tough appearance.
We are looking for a talented HSL scripter to join our current scripters Branden Snowberger and Charles Spivey to help us finish a working demo within a month and forwards to a full game !

We are a group of 12, mostly artists, all working together to bring our awesome MMORPG concept into life.
We are industry professionals who specialize in TV series, commercials and feature films and most of us haven't done assets for a full scale computer game even though it has been a dream of ours since always, so we grouped together to the creation of this game.

Our goal is to create a working demo up and running, we already have many of the assets ready and a team that is able to happily produce practically anything.
Soon we'll put a site up and publish the game on various social websites at the aim of getting a basic fan base. Eventually we plan to put the game on Kickstarter but our goals are modest and we all believe the road to getting there is what's important.

Some of the gameplay pictures:















Some of the concept art and models:









The story and demo quest are still hidden from the public and we'll happily share our vision with an upcoming team member.
So if you're interested and find the screenshots appealing please don't hesitate to reply here or send me an E-Mail to: adar(at)adarart.com

Thanks a lot !

39
Hey everyone !


Ominous is a stylized MMORPG in an alternative time, with cute concept proportions but a tough appearance.
We are looking for a talented HSL scripter to join our current scripters Branden Snowberger and Charles Spivey to help us finish a working demo within a month and forwards to a full game !

We are a group of 12, mostly artists, all working together to bring our awesome MMORPG concept into life.
We are industry professionals who specialize in TV series, commercials and feature films and most of us haven't done assets for a full scale computer game even though it has been a dream of ours since always, so we grouped together to the creation of this game.

Our goal is to create a working demo up and running, we already have many of the assets ready and a team that is able to happily produce practically anything.
Soon we'll put a site up and publish the game on various social websites at the aim of getting a basic fan base. Eventually we plan to put the game on Kickstarter but our goals are modest and we all believe the road to getting there is what's important.

Some of the gameplay pictures:















Some of the concept art and models:









The story and demo quest are still hidden from the public and we'll happily share our vision with an upcoming team member.
So if you're interested and find the screenshots appealing please don't hesitate to reply here or send me an E-Mail to: adar(at)adarart.com

Thanks a lot !

40
Art & Art Pipeline / Re: Camera issue - Weird Skipping / Hopping
« on: Dec 10, 13, 07:13:10 AM »
Is that with a good framerate?
Yeah, 130 fps :)

41
Art & Art Pipeline / Re: Camera issue - Weird Skipping / Hopping
« on: Dec 09, 13, 06:09:22 PM »
I'm not seeing any camera behavior out of the ordinary.  If you're seeing glitches in the movement every few steps then you may have a connection issue.
Thanks for checking,
did you try to move sideways with the camera? The effect is pretty subtle.
My team members are also experiencing this issue, it happens all the time and connection seems fine.

42
Art & Art Pipeline / Re: Error: Rigid meshes not supported!
« on: Dec 08, 13, 01:25:54 PM »
ok I found a solution :)
Apparently each part of the dynamic character has to be influenced by at least 2 joints and I had no idea that's the case. The hair mesh was influenced by one joint which was the primary head joint.
It took me quite some time to find but I found a small note to the subject in one of BENNETT's messages.

43
Make sure your connection is good.

When you update parts with code, most of the time the heroblade is updating the world and your client repository just as fast.

So like with characters as soon as the file hits the repository on the server, the game world starts working on it, and sending the changes to your computer's client repository. Also the game world now has the potential to mess things up, for example a part is now missing or some other aspect, while it's waiting for any thing down the "pipeline" to finish up. This causes game to start throwing an error, and at times spam an error to the point it chokes your client to death.

It might not be the problem, but just something to look, are your files outside of texture files pretty much instantly loaded no matter how many or are they kinda slow loading.
Thanks for the reply !
Not really sure how to go around it, just trying to only have the repository open and also restarting it. If I overwrite the files a few times it stops updating and I have to wait for the server to sleep before I can go for another run. pretty frustrating.

44
Art & Art Pipeline / Re: Error: Rigid meshes not supported!
« on: Dec 08, 13, 09:56:24 AM »
not being mean,

but Rigid Meshes are not supported.

Modeler has used a rigid mesh, in Male_hair_01_Head0Shape1
Well I'm the modeler :D and I haven't done anything differently with the hair mesh. It's a simple polygonal object bound with a smooth skin to the skeleton, just like all of the parts.

45
Hey guys,
for some reason I'm receiving this error with one of my character parts:

!ERROR!System:Rigid meshes not supported!  Asset: character/male_character/hairs/male_hair01_head01.hgm, Mesh: Male_Hair01_Head0Shape1

Anyone might know what is the cause of this?

Thanks !  :)

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