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Messages - Prometheus2012

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Developer Hero Projects / Re: The Exile MMO project
« on: Jan 04, 20, 02:51:44 PM »
 Seasons greetings and happy holidays to all Exiles everywhere. This year has seen great strides in the development of your favorite cyberpunk mmo in waiting.

We have got a lot done...some things have taken longer than expected due to one thing or another. The more technical game systems have usually thrown a few tantrums before settling in the way we would like, but overall it has been our most productive year so to date.

Here is a small snifter of what we have achieved this year amongst all implementations we have done.

- Fully revamped character creation system along with the related game areas

- New and tweaked character animations across the board

- Adaptive player character bio morphic body creation

- Eye and hair colour for player characters

- Animated lootbeam effects

- A fully live and operational player auction house system

- Characters now visibly display gear changes on their body

- Various new particles and lighting tweaks gamewide

- Advanced vehicle ownership and driving system

- Advanced npc follower system

The biggest challenge this year has been the last 2 game systems for sure. Each one bought on several unforeseen technical issues and various cross system linkages that made their creation run on longer than we ever could have expected. The vehicle system alone took over 4 months and is still not totally feature complete.

With 2020 on the horizon, here is a little look ahead at what we have in store.

- Populating the world with various npcs (includes deletion of test npcs)

- Finalised starting mission chains (includes deletion of test missions)

- Tweaking respawners

- Crafting system

- Apartment ownership

- Tutorial and info database system

- Closed Alpha 2

Well there we have it Exiles. A small insight into a busy year and what has yet to come. We look forward to seeing more of you roaming the deadly streets of Heliopolis in the near future. Stay cool and have a wonderful new year.

Developer Hero Projects / Re: The Repopulation 2020
« on: Jan 04, 20, 02:50:44 PM »
Good stuff, great optimisation progress.

Developer Hero Projects / Re: The Exile MMO project
« on: Dec 03, 19, 08:07:38 AM »
Been a while since i updated our project on this website.

We have been hard at work on many things since i last posted. Check out our latest changelog.


General Discussion / Re: Is this engine going anywhere?
« on: Nov 27, 19, 11:23:43 AM »
Development on the engine itself carries on as usual. Various fixes and additions in the worx.

Still a bunch of us using the engine. It is the most capable mmo engine out there and id still reccommend it over any other.

Scripting & Programming / Re: Idiot Newb Question... :/
« on: Nov 03, 19, 09:01:34 AM »
There are no noob questions, thats for sure.

You have decided to jump in at the deep end i see. It will be a long uphill battle, but if you stick it out, you will get there eventually.

Take it one step at a time and dont give up when you get frustrated. Start by reading. Lots of reading of the basics. Then watch the video tutorials. Try following the most basic ones first.

Many people start off by trying to edit current systems in HE. That is a big mistake, especially as a brand new coder. Start by making your own very basic of functions.

As you are learning to code from scratch, you have the advantage of not having any preconceptions of how code should look, which will be handy gor training into HE.

If you have the guts and the will, it will take you several months to learn the basics and then you just continue to progress from there.

I wish you luck and good fortune. Please feel free to ask any questions you have and someone will likely help you out soon enough. Check out Thazagers coding tutorial vids as a good start.


Scripting & Programming / Re: Trying to add a parent class error
« on: Sep 01, 19, 01:57:04 AM »
Just an update for anyone getting this error, it still happens so make sure to try the fix

General Discussion / Re: 3DS Max Exporter Tools Update Progress
« on: Aug 16, 19, 01:16:35 AM »

Will be trying this out tonight. Pesky autodesk. The part that gets me is them forcing updates on people.

I was perfectly happy with max 2012 thank you hahah.

Thank you so much for this workaround.

You are correct, I called Autodesk asking about it, and they told me that they don't even have the option to sell older versions even upon special request. And their re-sellers can get in trouble if they sell one. I have to agree it's a bunch of baloney but that's how it is. As for shady practices, I am not sure if I agree there, it's completely legal for a company to make such a decision because theoretically you don't have to bu their product. In our case however, as HeroEngine only supports Autodesk products for export and import to HeroEngine, we are stuck using their products for now.

The shady part is forcing you to use a new version even if you are fine with it and you prefer to use the older versions. In the internet of 2019, there is absolutely no reason at all to not give access to the back catalogue of software.

Imagine if every company only kept the last 3 years of software on their site.

Imagine trying to get drivers for graphics cards from 2010 if nvidia removed them from their site.

How comes i can still get Adobe CS2 from 2005 direct from their damn website?

Damn it looks great. Nice terrain and sculpting btw.

I blame Autodesk really, for obsoleting old super stable versions of max/maya. Their business practices are really shady.

For example, most people love a certain version of a program. For me it was 2012, which may sound old but it dud EVERYTHING i needed it to. But for some dumb reason they now only give access to the last 3 versions.

So if you want to use the old and stable version, you are basically out of luck unless you find a reseller copy and thats like finding cheese on the moon.

I scoured the internet for half a day looking at how to get old versions...its like they literally dont exist anymore.

We're aiming for a Q1 2018 release of the updated pipeline.

It was mentioned 2 years ago that updated pipelines are in the works. Its now 2019.

The main problem here is getting hold of versions of max earlier than 2017 is impossible as far as i can tell. Even if you are a full subscriber to autodesk, they only give you access to 17 onwards.

General Discussion / Unable to Develop - HE pipeline out of date
« on: Jun 27, 19, 01:18:39 AM »
Am currently unable to develop as HE does not support max/maya 2017, 2018, 2019 or 2020.

The pipeline only goes up to 2016. This is 4 versions/years behind current 3ds version.

This is a huge problem for anyone with no access to old versions of this software.

Having a pipeline for these new versions is a critical update in my view. Any developer with a new version of max/maya will be unable to do anything model wise.

General Discussion / Re: How to make the moon and the planet?
« on: Jan 29, 19, 03:14:34 PM »
You can make your 2d art in photoshop, your 3d art in 3ds max, maya, blender etc.

Then you assemble the scene ingame. You can make a 3d space scene with a skybox and some scaled 2d/3d elements. Add a big flare for a distant star, some particles for space dust. If you just want a simple scene to look at, you lock the camera facing your 2d background and then add everything else between the camera and the bg image.

General Discussion / Re: How to make the moon and the planet?
« on: Jan 29, 19, 03:06:21 PM »
Ive already done something like this in Hero engine. Basically its all about layers, objects and forced perspective/scale.


Check out this video. Its achieved by simply having a 2d background with some 3d elements that are closer to you.

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