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Topics - Prometheus2012

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91
Off Topic / Merry Christmas 2012
« on: Dec 24, 12, 05:45:52 PM »
Hope you all have a good one. Dont drink too much (dont listen to me).

92
Design & World Building / [Resolved] Models made in Blender
« on: Dec 08, 12, 02:39:16 PM »
Hey guys, our newest artist can only run blender on his PC. So my question to you would be, how viable is it to export the mesh as fbx/obj from Blender into Max and then export from max as a hgm.

Does anyone else do this? Do you have any problems with model degredation or errors.

Thanks guys.

93
Greetings,

Our 2 new experienced coding engineers have discovered a problem with our shard. The character animation, stance and movement have become bugged.

Basically, when you log in, it looks like the character is all squashed down into a flat disk on the floor. Add to that, the w,a,s,d controls wont move the character properly. Its like the character only wants to move backwards.

I have checked the error console, and i see these errors. Would anyone know if this would effect the character animation/movement?


!ERROR!System:ERROR: Not found (0xFACE000F) loading resource: /fem_ip_3a.dat
!ERROR!System:ERROR: Not found (0xFACE000F) loading resource: /val_test_4.dat
!ERROR!System:ERROR: Not found (0xFACE000F) loading resource: /character/dynamic_2/human/male/male.dat
!WARNING!CustomSkeleton::MorphSkeleton_DetermineTargetModels:skeletonBlend(largehuman) has weight 1.000000, becomes fullOnSkeleton(133250ac)

Any help would be appreciated. Thanks guys.

94
General Discussion / [Resolved] Audio format?
« on: Nov 22, 12, 10:55:22 AM »
So, our music and sound technicians need to know what format i want them to create the audio in.

Will MP3 be fine?

Thanks for your help.

95
Yo, so ive been trundling along making a bunch of city segments. Ive taken peoples advice on the boards and have tried keeping the number of polys and verts down to as low as they can be while actually having something that is more than just a box for a building.

Just wondering if 30k polys and verts for a 1kmx1km city square, populated with multiple "fairly" detailed buildings and tons of props is a decent ammount. The play area seems to be pretty massive for "only" 30k polys. The plan is to contruct our massive dystopian city out of these large city grids, connected with multiple walkways, skyways, monorail and subway systems.

I will take into account that its a very good idea to chop the city up into smaller pieces when possible using seamless areas and rooms, also with good occluder placement.

It seems that my fps drops from 166 down to a minimum of 160 when viewing the entire city of about 100 models (without any occluders). The only time my fps drops by 20-40 fps is when i have some reflective water (double rendering).

96
Off Topic / Realm Crafter
« on: Oct 01, 12, 08:07:43 PM »
Anyone ever used it? It kinda looks like butt. I guess i shouldnt judge it though if i havnt used it.

97
Animation / [Resolved] Animated (spinning) advertisement signs
« on: Sep 28, 12, 03:32:25 PM »
Hi all. Just wondering what would be the best and least resource intensive method of getting something like this ingame.



Basically our city is going to be lit up like christmas. We are aiming to have holographic(seethrough) advertisements and billboards dotted around the main streets.

Also how would i go about making some text scroll along on one of these electronic neon signs. And how would i go about making one of these signs spin in a 360 degrees on the spot?

If someone knows of a way of doing any of this without having to code something, i would be highly appreciative.

98
Art & Art Pipeline / [Resolved] .DDS texture compression type
« on: Sep 15, 12, 11:10:53 AM »
yo, so i am now converting all my jpeg images to .dds textures. I am using paint.net and when i am converting, it asks me to choose a compression type. Here is a pic with the options.



Just wondering if there is a specific compression type that would be best suited for Hero or just any old one will do. Thanks.

99
Art & Art Pipeline / [Resolved] Making glass/see through object
« on: Sep 03, 12, 06:54:07 AM »
Yo, ive been trying to make a see-through pane of glass recently. I made a new material in max, made it a hero material, added a blue bitmap texture, and put the translucency up to 100%. I then applied the "translucent" texture to a 5x5 meter block, saved and exported to game.

I loaded the mesh up ingame and the translucency doesnt seem to have applied. I went back into max and tried 90,80,70,60% on the translucency setting with similar results.

Is there something that im missing to make a hero material be translucent?

Any help would be kind of you :)

100
So, ive been importing test assets into my world, and many of them are large than the 100x100 meters so ive had to split them up into seperate models and put them together ingame.

Ive run into a problem with model alignment. Is there a more accurate way of moving models around rather than using the select and translate tool?

If not, how can i make my models fit together so there arent gaps and mismatches between the joins?

Thanks.

101
Developer Job Board / Exile Online recruiting
« on: Aug 17, 12, 01:06:34 PM »
Name: Exile Online
Genre: Cyberpunk Dystopian MMO
Estimated Launch: TBA
Voice comms details: Teamspeak 3 (server IP: ts30.gameservers.com:9165 password: ratsucks123)


Exile online summary:

Overview- Exile Online will be a cyberpunk MMO set in the far future as mankind stuggles to survive political and social strife in a never ending world of plot and subterfuge. Our game will take leads and inspiration from many corners of the scifi/cyberpunk genere including: Bladerunner, Akira, Judge Dredd, Deus Ex, Total Recall and several other sources.

Imagine a world where intrigue and multiple storyline twists can happen at any moment. We will be straying far from the "go here kill 10 rabbits" mission archetype that seems to be so prevalent in other MMOs of today. Our world will be a place where the actions of one individual can have global consequences and ramifications.

Free to play-
The game will be free to download and free to play. We will have a diverse Micro-Transaction style system for income generation.

Guilds/clans-
Exile online will feature in-depth guild mechanics. We believe guilds and clans are the heart of a game, so having diverse and interesting systems in place to encourage cooperative group play is what Exile online will be focussed on.

Player Controlled towns/bases/outposts-
There will be powerful systems in place for guilds and players to create, take and hold territory. If a player is given a plot of land to defend, you can be sure they will fight tooth and nail to keep it.


Dynamic Avatar Creation-
Exile Online will make full advantage of advanced character creation and customisation. Want that tatoo that your mother said you couldnt have? Want to dress up in a pink metal TuTu? You got it.


Player Economy-
All the best items ingame will be crafted by players. In one form or another, everything you have on your character will be crafter by you or another player.

About the team:

Exile is a 4 year old multigaming guild. We have allways spoken at length about how awesome it would be to have our own pet MMO project. With the advent of the great offering from HE, we finally have that chance.  Our development team currently consists of:

Prometheus: Yup its me, "the big cheese" so to speak. Ive played a lot of games for a lot of years, but this is my first chance to make something with my own 2 hands. As co leader of the multigaming guild, ive been through the thick and thin of it. Our main motto is no drama, but we all know that playing online sometimes means you gotta get your hands dirty.

Anway, im 26, from England (cup o'tea) and love the whole aspect of cyberpunk. Ive played a few games of the genre, but they suffered from terrible development teams. Im not saying we are better or worse than those guys, but with this opportunity, at least 10 years from now i will be able to say "i was there".

I use to make maps and mods for Jedi Knight II and III and for the Elder scrolls games, but now i thought it would be a good time to learn a new trade as im not getting any younger. Ive picked up 3ds Max and i have to say, after being daunted at first by the complexity of the program, im now loving it. Ill be making 3d artwork for the game.

Chronos: Was trying to learn coding and scripting from scratch, but it looked like an alien language to him. Having regained conciousness (lost it when looking at the Dom editor for the first time), he pronounced that he will be working on 3d models with me.

Valux: 3d modeller with a degree in CGI and animation.

Crow Bennett: Our resident sound master. Co leader of Exile. Good old chap.

Gonazz: Mr motivator. Has a ton of ideas and storylines on this genre. If you ask him a question on voice comms, make sure you have the next 3 hours unbooked on your calendar.

Daedalus: On and off scripter. Will be spending the next few months relearning to script because he is out of touch.


How we work together:

Our development team is working together via Teamspeak 3 voice comms. Its a small and simple program to download and use. Ideas and concepts are currently being put down on our guilds website forum, but the website is currently undergoing and overhaul to a totally new system so we have access to some older forum for passing around ideas and progress reports and the like.

The main aim is to create an mmo with not only immersive, fun and in depth gameplay but also astounding visuals. Imagine riding around a a massive metropolis at200kph as part of a cyberpunk biker gang. Or venturing out into the wilderness to collect vital resources for your guild.

Exile online will be creating some basic systems and world areas before applying to kickstarter. We believe its better to have some sort of ground work done before applying for this kind of funding, as it will give people a better understanding and view of what our game is about rather than just using words.


Positions needed and requirements:

Ideally we are looking for someone that has a passion for the Cyberpunk genre.  We want someone that believes in the product and will stand by it through thick and thin. We also want someone that will offer idea's and suggestions and not be afraid to speak up if they believe we are doing something wrong. We are looking for someone who is hard working and a good team player.

3D character artist - position filled

2D Concept Artist - position filled


Programmers/scripters- 1 or 2

We are looking for 1 or 2 dedicated scripters that have experience with programming and script development. C++ and/or C# experience, even if limited would be ideal.
The main Requirements:  Programming knowledge of some sort C, C++ experience.
Ideally Hero Engine HSL knowledge and experience would be a massive bonus.
The hours for this role are part time and can be set by you but preferably 10-15 hours a week. The scripters need to know what they are doing, as this role is the meat and potatoes of any game. You will need to be dedicated to the task at hand and see it through to the end. The project will be rewarding for those that do.

3D Asset Artists - positions filled

Even though we currently require "only" scripters, that doesnt mean you shouldnt apply to join our exciting project. If you have multiskills, and dont see a position that would suit you, but are highly interested in this genre, please feel free to reply here, PM me on the forum or even come on our TS3 and have a chat.

How to apply?

Email me at: Exile.online@yahoo.com with the job title and your portfolio/experience. Or Reply here/PM me on the forums. Or come on our voice comms chat.

102
Developer Hero Projects / The Exile MMO project
« on: Aug 17, 12, 12:47:09 PM »
Greetings one and all. I would like to take this opportunity to introduce our game and what we are about.

Name: Exile Online
Genre: Cyberpunk Dystopian MMO
Estimated Launch: TBA
Voice comms details: Teamspeak 3 (server IP: ts30.gameservers.com:9165 password: ratsucks123)


Exile online summary:

Overview- Exile Online will be a cyberpunk MMO set in the far future as mankind stuggles to survive political and social strife in a never ending world of plot and subterfuge. Our game will take leads and inspiration from many corners of the scifi/cyberpunk genere including: Bladerunner, Akira, Judge Dredd, Deus Ex, Total Recall and several other sources.

Imagine a world where intrigue and multiple storyline twists can happen at any moment. We will be straying far from the "go here kill 10 rabbits" mission archetype that seems to be so prevalent in other MMOs of today. Our world will be a place where the actions of one individual can have global consequences and ramifications.

Free to play-
The game will be free to download and free to play. We will have a diverse Micro-Transaction style system for income generation.

Guilds/clans-
Exile online will feature in-depth guild mechanics. We believe guilds and clans are the heart of a game, so having diverse and interesting systems in place to encourage cooperative group play is what Exile online will be focussed on.

Player Controlled towns/bases/outposts-
There will be powerful systems in place for guilds and players to create, take and hold territory. If a player is given a plot of land to defend, you can be sure they will fight tooth and nail to keep it.


Dynamic Avatar Creation-
Exile Online will make full advantage of advanced character creation and customisation. Want that tatoo that your mother said you couldnt have? Want to dress up in a pink metal TuTu? You got it.


Player Economy-
All the best items ingame will be crafted by players. In one form or another, everything you have on your character will be crafter by you or another player.

About the team:

Exile is a 4 year old multigaming guild. We have allways spoken at length about how awesome it would be to have our own pet MMO project. With the advent of the great offering from HE, we finally have that chance.  Our development team currently consists of:

Prometheus: Yup its me, "the big cheese" so to speak. Ive played a lot of games for a lot of years, but this is my first chance to make something with my own 2 hands. As co leader of the multigaming guild, ive been through the thick and thin of it. Our main motto is no drama, but we all know that playing online sometimes means you gotta get your hands dirty.

Anway, im 26, from England (cup o'tea) and love the whole aspect of cyberpunk. Ive played a few games of the genre, but they suffered from terrible development teams. Im not saying we are better or worse than those guys, but with this opportunity, at least 10 years from now i will be able to say "i was there".

I use to make maps and mods for Jedi Knight II and III and for the Elder scrolls games, but now i thought it would be a good time to learn a new trade as im not getting any younger. Ive picked up 3ds Max and i have to say, after being daunted at first by the complexity of the program, im now loving it. Ill be making 3d artwork for the game.

Chronos: Was trying to learn coding and scripting from scratch, but it looked like an alien language to him. Having regained conciousness (lost it when looking at the Dom editor for the first time), he pronounced that he will be working on 3d models with me.

Valux: 3d modeller with a degree in CGI and animation.

Crow Bennett: Our resident sound master. Co leader of Exile. Good old chap.

Gonazz: Mr motivator. Has a ton of ideas and storylines on this genre. If you ask him a question on voice comms, make sure you have the next 3 hours unbooked on your calendar.

Daedalus: On and off scripter. Will be spending the next few months relearning to script because he is out of touch. Also will be designing our website.

I know this is turning into a wall of text. But its good to finally actually introduce our home grown project to an outside audience. As you can see, our team lacks scripters. Thats the only spot that we are lacking on at the moment. I know its a huge gap, but we have some leads for scripters that may come on board. Thats not to say we wouldnt highly appreciate picking some talent up from these forums :)

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