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Messages - OblivionMMO

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16
Design & World Building / [Resolved] Whitebox Collision
« on: Feb 20, 13, 07:26:50 PM »
My whiteboxes have stopped colliding, no idea why, but all of them are just walk-throughable.  Any ideas?  I've tried toggling every flag in the properties to no avail.

17
General Discussion / Re: [] IRC Reminder
« on: Feb 20, 13, 08:54:48 AM »
Invite please.  Merrick an'Akosh // jclaydash

18
Scripting & Programming / [Resolved] Question about Arrays
« on: Feb 20, 13, 08:53:43 AM »
In our MUD, an array was simply defined in a header file, such as this:

int                     stats[5];

How would I do a similar definition in the DOM Editor for player statistics which I am coding onto the O_PlayerCharacter class?


19
Design & World Building / Buggy Water
« on: Feb 20, 13, 08:52:07 AM »
Does anyone else have a problem where their model cannot figure out if they are in water or out, and jumps up and down (not literally jumping but model moving) real fast, the the camera acting funny.  All of my designers seem to have this problem if their water is not super deep.  Any suggestions?

20
Scripting & Programming / Re: Removing E_PlayerCharacter
« on: Feb 15, 13, 07:52:15 PM »
<nods>  I see your point Ron, I'm just trying to condense things a little bit you know?  I appreciate the input, thanks.

21
Scripting & Programming / [Resolved] Removing E_PlayerCharacter
« on: Feb 15, 13, 04:05:30 PM »
I've removed all references to E_PlayerCharacter and emptied its scripts, but I still cannot seem to delete it, gives me an error with Javelin.pkg.  Is this script undeleteable?

22
Scripting & Programming / Re: Terrible Accident
« on: Feb 15, 13, 03:44:07 PM »
So for future reference, this is no backup points for the DOM Editor, yes? <g>

23
Scripting & Programming / [Resolved] Terrible Accident
« on: Feb 15, 13, 01:47:11 PM »
I accidently deleted all the fields in my _PlayerCharacter class, while in the process of wiping out E_PlayerCharacter.  Is there any way for me to restore that class to its previous version?

24
Scripting & Programming / Re: Races and Classes
« on: Feb 06, 13, 02:18:45 PM »
Well lets see what happens then Chris.
:D

I suppose I'll have to figure it out sooner or later right?  Thanks for the advice.

25
Scripting & Programming / [Resolved] Races and Classes
« on: Feb 06, 13, 02:02:46 PM »
Alright.  I've reached an impasse.  I need advice from people with far more experience than myself.

I'm quite used to MUD coding, and the way MUDs work.  This entire SpecOracle thing is very confusing to me, but I am getting it.  Now on to my question.

What would I gain / lose by attempting to implement my races and classes with the Spec Oracle, instead of hard coding them?  In my MUDs I always created an OLC based editor for such things, for ease of use of my developer, but as the classes and races would only be changing in an expansion, I find that could be ill suited to this environment.

26
Anyone got an idea how to make it autoscroll?  It's obnoxious to have to click down every time.

27
HMMMMMMMMMMM

28
Design & World Building / Re: Areas Question
« on: Jan 30, 13, 05:47:27 PM »
Strangely enough, when I logged out and in, it was fine.  Hm.

29
Design & World Building / Re: Areas Question
« on: Jan 30, 13, 05:29:47 PM »
Says it was edited by PhysicsResourceInterface, no way to find out who other than that?

I set it back to a history version and it was fixed for a moment, now its back.

30
Design & World Building / [Resolved] Areas Question
« on: Jan 30, 13, 05:06:00 PM »
Is there any way to see who edited what assets when, and who edited which areas when and to see the save history of the areas?  I can't seem to find this on the wiki.

The reason I ask is this.


This is all of my skydomes now.  I just made that area, and thats it now.

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