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Topics - morfiction

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Developer Job Board / Born to Reign. Recruits Needed...
« on: Jul 24, 12, 05:45:34 AM »
We need a little of everything.

Writers, Artists, 3D Model Makers, and did I mention Writers?

We have several Google Docs, chat over Skype.

Since we're an international team, it has been weeks or months since I've talked to the others on the team. What I have been intending to work on is the game rules which would need transfering over from Pen and Paper domain to a viable computer game setup.

The project leads compared their game concept to "Mount & Blade" and some other game whose name I have forgotten. We're shooting for realism. Realism in combat as well as in the fact there will be no monsters or magic involved.

So, if you have some time to help and live in the USA or don't, send me a skype message @ morfiction.

BELOW I have attempted to examine various MMOs I play and see their strengths and weaknesses.

AS mentiontioned here: Dominion Rules supercede OGL I was considering adapting PnP rules for the game.

There's pages and pages of equations and everything for combat, injuries, and such seem sound. We have no coder to put the stuff into code but we also need someone to help make a manual that would blueprint for the coders.

What we do have is my copy & pasting the words of the DR while omitting the illustrations.

I guess I should do simpler steps in the meantime. But what? A list of game features? Review games I do enjoy and try to distill them into concepts I can borrow?

I have an mental illness that complicates many things so my thought process/ memory are severely affected. I do remember spitting out several docs for a project I was fired from.... the docs themselves were rejected! Unfortunately I cannot replicate the same rapid fire response when I'm working on my other projects... :(

I find myself lanquishing in finished commercial games with too many alts and no higher lvl chars to show for my efforts.

EDIT: A list of game features? Review games I do enjoy and try to distill them into concepts I can borrow?

Okay, here goes something....

LIKE about UO: skill based game play, customizable player housing available.

+ Many diverse regions opened up via expansions to the core game.

+ New "spells" introduced each expansion, now new player races.

DISLIKE about UO: skills take months or maybe years of honest play time to get onto a character while less honest people brag about having multiple chars with skills it took me a long time to get done.

- Housing isn't cheap nor are the items one needs to get ahead in the game.

- At first converting a human character to elf took a special quest that needed to be completed. Now it can be done with an expensive token system. Gargoyles are said to be "overpowered" but only a wealthy player can afford to upkeep it.

- Hardly ever explore the new regions via public moongate menu. I just go to one city or two to hang out and go to the old dungeons to do a little dungeon crawling about. PVP happens mainly in one area in the game which I can easily avoid.

- They dropped a major penalty against red characters so thus murderers roam free and with impunity in PVP area.

- Cheating rampant in game, but few seem to know how to combat it.

- Game limps along while the company that owns it just doesn't advertise or promote it enough to new potential customers. Lucky it hasn't been axed.

- Magical travel system in this game is unique. Runes and runebooks allow players to instaneously travel from one location to the next with ease so you're rarely just wasting time running back and forth. Reason this is a negative is that other games don't replicate its unrealism.

Like about LOTRO: can't think of much right now to say I like about it. You can go to Bree town....

DISLIKE about LOTRO; game is structured for higher level chars and there's a progression system to how far into the game you can explore. While understandable that the best chars get to enjoy perks that lesser chars can't do, if you're slow at leveling you can be a veteran of the game yet have a character or group of chars that a power gamer would have finished up in a month or so.

- I hate these grindy, boring quests to gain experience. Simply killing monsters doesn't do much lvl progression unlike Final Fantasy XI.... You have to go on a quest, venture miles and miles into the wilderness, finish doing an arbitrary task, and then hoof it back to town.

- "Porting" from place to place only done by certain class. In WOW it is mages but in LOTRO it is hunters. NOT as easily customizable as in UO.

- FORCED group playing in most instances. A healer character can heal oneself and others but isn't as effective at killing stuff as a non-healing tank or magic user. It doesn't make any damn sense to me, but the mainstream games have this "feature." Potion quaffing is an option but it just seems a pathetic substitute to UO's multiple healing means.

(Many of the negatives above apply to WOW/ LOTRO/ Warhammer Online: Age of Reckoning (WAR) as they are class-based games....)

Off Topic / I'm assuming this is the off topic forum.
« on: May 04, 12, 04:18:09 AM »
I had a confusing dream.

I dreamt that I was living in a complete floor of a an apartment building by myself. It was my job to get each of the inter-connected 16 apartments sold to new residents. There were no doors or walls seperating the apartments and those would be added when everyone moved in or when each new tenant signed the lease.

I was at a failed homecoming party... I assume it was a high school graduation inside the floor where all the places were. I constantly was explaining that the entire space I was living in was intended to be split up a minimum of sixteen ways and the owner of the apartment was a goof who thought taking away all the doors between apartments and walls between apartments was a good way to attract new blood.

I was speeling "500 square feet for $500!" I was explaining to a few guys who lived in residential homes that they didn't have to pay $500 any more to share a bedroom AND share the rest of a smaller apartment with three or four other guys.

YES, sometimes people are stuck living in a situation where they have one apartment split up and shared between five people.

Each time I renewed the speel, I could feel myself being buried in clothing or some other weight by people who were refusing to listen to me. I couldn't believe the arguments people made to defend their housing. "I live in my parent's basement! I like it there!" and another "In the garage with fifteen cats! I like it there!"

I'm not good at being a sales person. I woke up and actually thought my life was more fulfilling than it was in that dream...

You think there could be a lesson to my dream?

Developer Hero Projects / Born to Reign
« on: Feb 29, 12, 08:01:03 PM »

Project I'm helping out on. First official website.

Developer Hero Projects / My D20 OGL project!
« on: Feb 21, 12, 09:03:46 AM »
Bevalgaur: Dwarvish History of the world.

Key concepts: No static class system. Multi-classing completely approved, no strings attached. No armor/ weapon restrictions based upon class. Revisions to key rules of the Open game Content as necessitated.

Game Dev and Gaming / "Hero Lab" games integration.
« on: Feb 14, 12, 07:23:25 AM »
Hero Lab.

I find this whole character building concept very awesome. At this point, the characters you make are easily integrated with the D20 Pro virtual tabletop program.

I'm wondering if it is possible to integrate "Open Game License" version of the 3.5 ED rule set into a Hero Engine game. I'm sure it won't be simple like "push export to Hero Engine" or anything like that.

At this point, though, I'm very appreciative of the effort people put into making their offline table top characters. I only have limited experience with D&D 4th ED, but I love the whole idea. (I've yet to get into an actual game session instead of preliminary character building sessions.)

So what do you say, would a player character in Hero Engine be able to use all these awesome stats & figures for that level of complexity?

Game Dev and Gaming / Anyone wanna visit me?
« on: Feb 10, 12, 05:34:03 AM »
I only have two people in my world (me and another guy who I never haven't seen online).

I'm sorta understanding how to make a lake and how to make a mountain by farting around with terrain tools. I previously dabbled a little in Second Life with land terraforming and Hero Engine isn't much like that or its more difficult to do. I'm not even sure why my attempt to rotate something didn't work in HE.

So if anyone has the time to give me some advice in world or just come visit, I have spots open.

My ICQ is 105851819 and my skype is morfiction.

Game Dev and Gaming / Writers do more than quest-writing.
« on: Feb 09, 12, 10:11:12 AM »
Personally I don't read any of the text that pops up when I take on a quest in one of these "theme park" mmos.

It's like, "Oh, look, an NPC quest giver! Yes, I accept your mission, stop talking!" then I get the basic information for the quest when it comes down to the basics on the right side of my screen. It lists the mobs I need to kill plus the number I have to kill. Then I just return to the quest giver to be given my gold and experience points. Rinse, repeat.

And since my only "skill" if you can call that which I find worth marketing out there in the world of game content is "writing" i'm asked to write quests! So if I do manage to hash out some words, they will be ignored by the player who is in the midst of grinding things out.

So that's my mind-set. If you can't think of anything else for a writer to do than doing quests while every other facet of your production is halted...

I'd much rather help with brain-storming the project's particulars in a group rather than have one or two overlords with veto power constantly doing nothing more than A.) Complain about everyone not doing their job and B.) Vetoing the people who do turn in work.

And when you do provide me with a project, don't complain I have too many questions or whatever. I can't pull material out of my arse. I need input on every small detail I can think of so those details don't derail my creative process.


Developer Hero Projects / MOR's Project.
« on: Sep 27, 11, 02:27:08 PM »
I had an interesting idea as I lay in bed. What about a social game or MMO that takes place in high school?

Goals would be learning skills needed to survive the life of Acadamia while on the side you're a super hero. On an online game that is! It could be something like the Last Star Fighter where an "average" guy is recruited by a galactic fleet because he's really good at piloting a ship in an arcade game. Except in this case it's a group of super heroes. Sorta got a few ideas. Right now the graphic novel "The Pro" is buzzing through my head. Would be interesting to write something in that universe. Can't get the rights to it, so never mind.

Characters will all be chibi perhaps?

Anyway, repetitive but necessary tasks like studying or doing math or doing experiments in science class or doing pushups in phys ed are needed. It will be like Ultima Online except you don't need to be Grandmaster for items to be worth something that you build. And skills gains will be 1.0 rather than .1 every seventy years or however long it takes to build skill in that game.

The better your skills the better your grades.

Developer Introductions / Michael Owen Reeve
« on: Sep 27, 11, 07:51:19 AM »
Hi, I don't have a game studio of my own nor do I work for one.

I wish I could say I have extensive experience in pen & paper but I don't. My little D&D club started up and we got through some character building but that was all we got to do. :(

I've played hundreds of video games in the past. I am very interested in becoming a game maker or whatever you want to call it. Currently I am 33. I play Ultima Online and have dabbled in WOW & LOTRO & Warhammer Online: Age of Reckoning but discovered class-limitations and race-limitations are not my style of play. So is mindless questing just to level up.

I am a writer of oodles of books through Lulu.com.


I'm not posting that to make a profit or sell books. :D There are samples to read.

Gosh, I'm not used to writing about myself. :D If I seemed too eager or blithe in the recruitment forum, forgive me. I just want to help on a project.

Anyway, I'm still heart-broken by NCsoft's closing of the space MMO Tabula Rasa. :(

I wish I could say I know what I'm doing when it comes to doing 3D models but I don't. I have a free trial of DAZ 3D and you have to pay to download clothing and stuff for your characters. The individual prices are insane!

Here's my small forum

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