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Messages - RealityX

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Developer Hero Projects / Re: Star Wars: The Old Republic
« on: Sep 03, 11, 02:24:47 AM »
mmmm BF3 and this in the same moth, i may have to take October off from work.

General Discussion / Re: Iclone Integration
« on: Aug 24, 11, 07:22:34 PM »

maybe use it for casting spells or fighting also you could get lots of uses.

yeah, players with keyboards would pwn you to death, kinect is not fast/accurate enough to match the controllability you have with a keyboard

Im not so sure thats the case, as the new ghost recon game is going to have kinect control, and its a FPS. Also there is the aspect for voice commands (which could also be done via any mic, but still  ;D )

would depend on the game and what you use it for:) and keyboards suck to unless your typing a message :)

Keyboards dont suck, just ask my Logitech g510, it'll tell you its quite nice   ;D

Art & Art Pipeline / Re: Art Directory Setup Question
« on: Aug 23, 11, 11:29:37 PM »
The way i currently have my server setup is as follows:

As I already had a linux VPS (virtual private server) for other things (Teamspeak 3 server, minecraft server, etc) I figured I would try and get that working as the art server for our group. I installed samba on the server and setup a directory where anyone can read/write to. I then configured the firewall to block all normal internet trafic to samba and installed a hamchi client.

Now all my artist have to do is connect to the server via hamachi and map the network share to a drive letter we all have agreed on, and I as an admin get to approve who connects to hamachi, and there by who connects to the share.

It sounds complicated, but its really not.

Art Server:

Having every one working on the same sheet of music from remote locations is easily accomplished with a linux VPS, samaba, and hamachi vpn. Its secure too =)

General Discussion / Re: Iclone Integration
« on: Aug 23, 11, 11:17:43 PM »
Thanks for the heads up! Kinect Mocap is really good with ipiSoft Capture (although not realtime). Can get almost perfect results, but very pricey. Brekel's Kinect plugin is unusable at current state if you are looking for good quality, you will spend more time on cleanup, not really worth it. He is working with the new SDK so hopefully his future release will be good. This looks very nice, cant wait to try it out with my Kinect! On the HeroEngine side of things I have no idea how iclone would be useful for HeroEngine as all animation is done in 3rd party software and fbx support is in the near future.

Unless he wants to control his characters in game via kinect. That would definitely be a first for an MMO, you literally have to walk around the game, no more lazy gamers  ;D

Off Topic / Re: Ok I had to share this!
« on: Aug 10, 11, 01:20:07 PM »
So ya, I am 34 years old... with 2 younger sisters who both have been to college and are both teachers and all I have had to show is certifications from technology schools. However, that just changed! Today I was accepted into Full Sail University for my Bachelors in Game Art Design. So while I am working on the game project, I am furthering my knowledge through school :)  ... Like I said, just wanted to share the acceptance news!

Very cool man!

Be prepared to work your fingers to the bone. I looked into DigiPen (full sail's competition on the west coast) and the amount of work the instructors put their students through is crazy. Its all worth it at the end though.

Have fun and good luck!

Sound very interesting, do you all have a GDD yet?

Scripting & Programming / Re: CLI command /mnac error
« on: Aug 04, 11, 04:32:26 PM »
Did you put a ham sandwich inside of your computer tower? Because that has been known to cause data corruption.

lol Pure Win!

Game Dev and Gaming / Re: Goals / What we're working on-
« on: Aug 04, 11, 01:57:47 PM »
Agree w/ the two previous posts 100%.

I dont think you can run into the problem of "over" designing your game, and the more details you put in your GDD the better. It gives your development team a very clear understanding of what tasks need to be completed, and give you a break from telling the same story over and over and over and over and over......

It also allows you to project manage your game much easier, because you can break it down and assign parts of it to group of people to accomplish.

Game Dev and Gaming / Re: What are you doing?
« on: Aug 04, 11, 02:35:44 AM »
  ;)  Our small team (currently three with three more to come onboard in the next two to three weeks) is working on WarWind.   We feel there's a niche market that isn't being met by the current or upcoming crop of MMOs.  To whit: an old-school EQ-style MMO with (a) clear cut classes (no talent trees or multiclassing), (b) non-instanced dungeons (easier to create and populate), (c) group-centric combat to promote socialization and community and (d) less - but more powerful = items (enough of the loot pinata).

 We're learning HE/HS/HB, writing the Design Doc and figuring out what we can and can not do - at this point we're aiming for a small-scale demo to see if we can scare up additional interest, team members and/or funding.

Good luck to y'all!

Sounds interesting. I hope you all take the EQ approach to language as well, was the best thing i loved about that game. As far as instancing dungeons, thats quite a trivial task in HeroEngine, all things considered. There isant that much more work in setting up an area to be an instance vice not an instance (so i've read). This would also lead to less "dungeon theft" so to speak where your team does all the work and the ninja's sweep in and grab the loot/prize. Just a few things to consider, but I would love to see ya'lls demo when its ready, as Im sure everyone here would as well.

Game Dev and Gaming / Re: What are you doing?
« on: Aug 03, 11, 04:00:42 PM »
First, I'd like to say what and awesome post by BDGS. I think he nailed it on the head, in that there are likely quite a few ppl here who may not have the focus needed or could use a bit of direction. With that I'll answer some of the questions posed by this post.

My Team consists currently of two people. My self as a coder/project manager/tech lead/web developer (geez enough hats eh =) and another who is our artist/coder. We will defiantly be needing more ppl as our project continues, but more on that in a sec.

Our project is a First Person Shooter MMO (think Global Agenda, Planetside, etc). It is set in a distant future where humanity has ruined our home world (surprise surprise) and has found a way to "start anew" on a different, supposedly unpopulated one (think Terra Nova w/out the crazy time travel stuff). You play the role of a member of the security force assigned to protect your particular factions colony and do harm to the other guys, so to speak.

I am currently working on some testing of the technology to make sure that HE will suite our needs, and it appears that it will. The other thing that Im working on is really getting our Game Design Doc (GDD) flushed out. Im a software developer in "real life", and the value of having a really well put together design doc is not lost on me. As such, we are waiting to acquire new talent till the GDD is finished. Once complete, it will allow us to really bring new team members up to speed very quickly, and should eliminate most of the questions that arise when new ppl join in.

So as far as the last question about if we have the ability to make our goal a reality, its a definite maybe  ;) Currently we dont have the people to do it now, but will hopefully be picking up people a little further down the road.

Scripting & Programming / Re: Inventory Stuff
« on: Aug 02, 11, 10:41:02 PM »
What you could do is "barrow" the code from HJ for their inventory system. I believe the HE guys have said that while models and such cant be shipped with you game, that the scripts are free game so to speak.

check this thread about the code stuff:

General Discussion / Re: A Little Confused
« on: Aug 01, 11, 11:00:50 AM »
No prob! If you need some help w/ the art server stuff, let me know.

General Discussion / Re: A Little Confused
« on: Aug 01, 11, 10:20:07 AM »
Okay, so we are a little confused as to how this all works out. Just can't seem to get the real difference between HeroCloud, HeroEngine, HeroBlade, and HeroJourney ;D. Well, we understand it to a degree, but our main concern is about this "automation build process". We applied through email and received a response saying we had a HeroCloud license and were in queue for the automation build through 8.3 - 8.11.

So, we're still unclear. Does that mean until the 3rd we can only work with this sandbox and then for that time period we can use the full power of the engine, or that through that date we should build in the sandbox and you're going to evaluate some worlds, still not getting exactly what's going on. Does this HeroCloud license only give us access to use the Sandbox? I'm sure I could probably keep on reading to find the answer, but I've been looking around for a while. ;D

Good questions, here is what that means. You will be getting your very own HeroCloud to build your own awesome game with. You have already been accepted, and your server will be setup between the 3rd and the 11th. Once its up and running you'll get another email with all the credentials to login and start working, getting your teams accounts setup, etc. Just remember that any work you do in the sandbox will not be moved over to your own server, so the sandbox is a good place to get your team members used to working in HE, but not really a place to do any real work.

HeroCloud - Hosted server in the "cloud"
HeroEngine - The actual engine/server
HeroBlade - The game world editor and game client
HeroJourney - The game that the HE guys are building w/ the HeroEngine and HeroBlade

What you could do while you wait for your sever to be setup would be to get your Art Server setup. This will be a central place your art guys will store their assets and where you'll export your Granny assets to so that you can import them into your world via the Repo Browser.

The way I have my teams Art Server setup is using a linux VPS with Samaba to share a folder that my team accesses via a Hamachi VPN connection to the server. We all have this folder mapped to the same drive letter on each of our machine to make sure that any artist can pick up where another artist left off w/out running into missing texture issues, etc. Since we are all in different locations, this solution works out quite well.

Take a look at this wiki page for more information:

Welcome! HE is some pretty cool stuff, once you get used to how it all fits together.

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