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Messages - Mikey90

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Hi my name's Malik and I am an experienced HSL Programmer for about 3 years now. I have worked on the projects http://pumpkin-online.com/ and https://www.therepopulation.com/.

Skills/Components Programmed
UI/UX Programming
ARN/Player Housing
Inventory/Item System
Guild/Party System

If you have any questions or concerns or have a project available, I would be more than happy to discuss it with you. Please understand that I am looking for PAID work. This means that unfortunately at this time, I can not offer my services for free. However, I do understand that many games/companies are on a low budget and I'm willing to work around those constraints.

Thank you for your consideration,

Contact Info
Skype: MikeyUchiha
Email: malik.gray1990@gmail.com

Scripting & Programming / Re: Unable to Login
« on: Jul 27, 14, 10:58:09 AM »
Looks like letting the world spin down fixed it. Not sure why.

Scripting & Programming / Unable to Login
« on: Jul 27, 14, 05:02:33 AM »
I am now unable to login after trying to run a script that deleted all nodes with a certain class.

This is the error I get when trying to login.

02:54:20: HeStartup Call...
02:54:20: SYSTEM:System:Windows version: 6
02:54:20: SYSTEM:System:Game Scale set to: 10.00
02:54:20: SYSTEM:System:Initializing HeroBlade DLL
02:54:20: SYSTEM:System:SelectionManager::Startup()
02:54:20: SYSTEM:System:GUIControl::SetupScreen()
02:54:20: SYSTEM:System:AudioManager()
02:54:20: SYSTEM:System:Audio plugin [FMOD] initialized successfully
02:54:20: SYSTEM:System:DebugVisualizer Setup
02:54:20: System:HeroEngine Client DLL told version is:
02:54:22: SYSTEM:System:BaseApplication::initialize   Service_Directory_Client   1406454860767   8
02:54:56: SYSTEM:System:LR:setDefaultCacheSize
02:54:56: SYSTEM:System:LR:setDefaultCacheSize done
02:54:57: !ERROR!System:Firestorm Error, Type FFFFFFFF: Unable to load player
02:54:57: !ERROR!System:Connection to Server Lost: Connection Lost

Please help ASAP HE Staff. I can't do any work not being able to login. =\

This is for the HE Development team. When selecting the Path editor panel there is no scroll bar so I can select half of the options that are made available in the following tutorial.


Please advise.


Awesome thanks. I was finally able to get our character imported into the game and thanks to your suggestion of importing as an NPC and possessing. Everything seems to work fine. I haven't tried out the chat command yet though. I'll try that later today.

how do you call the function?

I was wondering, is there an easy way to get an animated character into the engine? As far as I can tell I have to get the character in the CCS system first and then have it work with the ACCC once it's logged in. Is there a way to bypass having to make a functioning CCS?

Scripting & Programming / Re: TextInputGUI
« on: May 31, 11, 02:06:41 PM »
Wow, you guys have all been very helpful. Thanks so much.

@joshhalls - I wanted to create the 9slice but I'm not exactly sure what to inherit it from. There's 3 different elements with that name. Another thing, when creating the 9slice are things created only on a per section basis? For example I want to make a 50x100 bar and then a 100x50 bar. Using the same texture I could establish the different corners and center in order for it to work right?

Also, if I'm using a 9slice how would I get the actual text input to work with it? I haven't been able to find an actual way of making the cursor render on it. But, I might be looking in the wrong place.

Scripting & Programming / Re: TextInputGUI
« on: May 27, 11, 01:18:16 AM »
Thanks a lot Jay. That really helped. However, I'm still confused on how the _panel controls are being drawn. And if I wanted to create say an actual textInputBox based off of a texture. Would I need to do the four borders?

Scripting & Programming / [Resolved] TextInputGUI
« on: May 24, 11, 11:14:44 PM »
I was wondering how I would go about creating my own custom GUI for this. I looked at the example but I can't for the life of me figure out where they're getting the lines from. I don't see it on the cleanenginegui.dds file when I try to follow the position coordinates. Any help would be much appreciated.

Design & World Building / Re: Phasing...
« on: May 20, 11, 10:38:39 AM »
My apologies I only saw the first part of his post. That would be decals. The second part, I have no clue. But, since HE has real time collaboration I'm sure there's a way to do it.

Design & World Building / Re: Phasing...
« on: May 19, 11, 04:02:13 PM »
That's not called phasing its called adding decals to textures. And i'm pretty sure it should be available through the FX system.

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