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Design & World Building / Re: Mass Tree placement?
« on: May 28, 13, 08:11:03 AM »
This is a custom tool we built. HeroEngine is natively not able to place trees massively and randomly (talking about 100's and 100's per click)
Hi!
I think that out of the box character creation area used to show the character model instead of the hero engine splash screen picture. Has this been changed recently or is it just me?
This surprised me.
I never had a character creation screen without the splash screen. My world was setup a few months ago.
This error can safely be ignored in your situation. You can stop the error from happening in a couple of ways. Adding a placeholder detail map but disabling the detail map in the speedtree's LOD settings before compiling will resolve the error. Adding a proper detail map to the item will also stop the error, but this is the most intensive solution.
The error that is being reported is more of a warning than a true error. It is left as an error because in some situations it can identify issues with a speedtree. What the error means is that you do not have a detail map in the speedtree but the speedtree has detail coordinates so its unsure what to do. These can be generated by the spreedtree compiler even when there is no detail map. The rest of the message is HeroEngine specific for debugging such issues. We will investigate if there is a way to account for these situations in the future.
I tried turning off physics But it didn't change the frame rate very much and I need to be able to stand on the objects. I wanted to be able to give custom paths without having to animate each object individually in maya.