I've read through your blog.
What I liked about it: - You really think about simple matters, and doing them not only different, but also better in my perspective.
- You seem to care about environmental effects, and want to have it "as real as possible".
- The nametags: I hate them, therefore, they are removed in Pirates' Nest (Our MMORPG) -> Distinguishing a Pirate from a Marine is easy, but thus not if Pirates are fighting eachother; you could be attacking your own crew if you don't know how they look

- Climate and geography: Environment MUST have an effect on armour, abilities, health, diseases (You CAN get a cold in PN, making you somewhat weaker).
What I did not like: - Strong players having spells to resurrect. I believe waking up in a nearby monestary or dark cave would suffice. (Besides, a player would never expect that he has to die to visit that place to receive a new ability

, so it becomes coincidence )
- Monsters killing players and therefore become stronger: "mwah". It isn't hard to let monsters grow when not attacked, but also have a look at it from a optimization perspective: you would have to place checks on every monster! Having roughly 10.000 monsters flying/jumping/humping/sleeping/drinking around could get really messy!
How I would change, to some extent, your ideas: - You can place check to how many players there are in a zone, and make the enemy stronger with 5-10% for every player in that zone. ==> This promotes collaboration, as a player could not be strong enough alone if the mob was twice as strong (10 players in a zone). In addition to that: increasing the drops of the mobs when there are more players around increases teamplay as well.
- Classes/Races/Professions: In Pirates' Nest (link below) there is only 1 playable race: Humans. This is purely for the sake of reality. Classes? A classless system in which a player can learn what he likes to learn -> It's like in real world, I can learn what I want to learn, but because I learn something else too, it becomes harder to learn it all! Professions: a player can choose his own professions; again, as much as he wants to.
Have a look at our thread, perhaps I could have interested you:
Recruitment thread:
http://community.heroengine.com/forums/index.php/topic,1255.0.htmlProject thread:
http://community.heroengine.com/forums/index.php/topic,1109.0.htmlTeam website:
www.sc-entertainment.comWould love to see a Private Message of you soon