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Messages - byberg

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16
Developer Job Board / Re: Slaves of Rome looking for help!
« on: Mar 28, 13, 07:52:46 AM »
We are now looking for someone who can do work in SpeedTree and do most of the foliage in the game!

We are looking for realistic foliage.

17
Developer Hero Projects / Re: Slaves of Rome (WIP)
« on: Mar 27, 13, 04:16:08 PM »
HAHAHAHAHAHAH yeah i know... will try adding some lions just for you :P maybe some statues anyway.. if i can get someone to model them :P

18
Developer Hero Projects / Re: Slaves of Rome (WIP)
« on: Mar 27, 13, 01:37:16 PM »
Thanks DasBusch. Have sent PM back. Here are 2 new screenshots from the game. Done some texture work. The texturing is FAR from good.

19
General Discussion / Re: Mesh dotn show up on minimap
« on: Mar 26, 13, 12:33:18 PM »
Ah found the problem. Its my fault.. should have checked it from the start... When i zoomed in on the minimap the models showed.. the camera was to far from the obects in the minimap to make them visible.

20
General Discussion / Re: Mesh dotn show up on minimap
« on: Mar 26, 13, 12:02:10 PM »
Okey so I started up HeroBlade again but the models still not show. added a screenshot where it shows both models and the minimap.

21
General Discussion / Re: Mesh dotn show up on minimap
« on: Mar 26, 13, 04:10:13 AM »
both world and map. Tried changing it to world only and then bacl but still dont show...

Will open upp HeroBlade again when i get home and see if it shows up on restart... but it should show directly on placing...

22
General Discussion / [Resolved] Mesh dotn show up on minimap
« on: Mar 26, 13, 04:01:28 AM »
Hey.

I dont know why some models all of the sudden don't show up on minimap. (latest once i made)

Havent changed anything in the process of making the models then before.. (atleast i dont think i have)

23
Developer Hero Projects / Re: Slaves of Rome (WIP)
« on: Mar 26, 13, 03:56:46 AM »
Heres some models i made last night for the game


24
Developer Hero Projects / Re: Slaves of Rome (WIP)
« on: Feb 02, 13, 12:45:15 PM »
heres a small update!

25
General Discussion / Re: fullscreen (F12)
« on: Feb 02, 13, 11:15:41 AM »
ah got it. thanks

26
General Discussion / Re: fullscreen (F12)
« on: Feb 02, 13, 11:01:29 AM »
yes... did change to the select tool. pressed the F10 and the bar in the top did vanish but all buttons are still there.

Should it be a total full screen with no UI what so ever?

27
General Discussion / Re: fullscreen (F12)
« on: Feb 02, 13, 10:21:57 AM »
nothing happens on F10 either..... :S

28
General Discussion / [Resolved] fullscreen (F12)
« on: Feb 02, 13, 09:33:14 AM »
Hey.

i checked the wiki and found the quick button description. I did manage to get fullscreen by pressing the F12 key maybe 2 weeks ago, but now nothing happens...

something i missed or a bug?

29
General Discussion / Re: fps mmorpg?
« on: Jan 20, 13, 11:53:41 AM »
Ah okey cool.

I manage to get the FPS camera working last night. Now i need to figure out the whole character control stuff for it also....

30
General Discussion / [Resolved] fps mmorpg?
« on: Jan 20, 13, 11:00:45 AM »
Hey.

I would say that i allready know the answer to this question but thought i should aks anyway.

the question is if its possible to make a fps mmorpg. sort of like Mortal Online. I know it is possible if you know how to do it.

So the question is really: Would there be any restrictions by doing it? Limited number of players for example?

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