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Messages - lileebeta

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GUI Creation / Re: How to make GUI show?
« on: Oct 09, 11, 04:26:39 PM »
I got it going on.  I failed to rename the Protoype inside my base gui window class  and that was where the trouble came form.

Thanks for your help!

GUI Creation / Re: How to make GUI show?
« on: Oct 09, 11, 08:08:53 AM »
Okay, so once the gui control is created via the GUI Editor and saved in the repository in XML what do I do next?
Do I creat a node from the class?

If so, im having a hard time finding the new class. After all it is an XML file isn't it?
So how would i go about creating a node from an XML class?
I havnt even gotten into the children controls, im still just trying to render my panels.
But if I could get a good procedure going then I will roll along smoothly and pretty quickly i think. :D
I'll check for the class in the script editor by pressing Shift control c for client scripts and then i'll make sure show engine is checked and then search for the class.

Okay and there is also the _GUIClass Methods that I see inside the script editor. And I see many methods that run the multiple gui features and things like that (thats pretty neat).

And then I see under client prototypes '"GUI". I suppose when doing GUIs we work with client scripts am I right?  And what do I do with this GUI prototype thingee?

So that's 3 components we are looking at here right , XML, Class Methods, and Prototypes, but we want to create a fourth component which is a node.. and that node will render my panel..right?

But then again, I did the tutorial and made the simple window with limited features right, but i also just used the GUI Editor to make one which was easier to do but more complex... so how do those 2 things coincied with each other?

In other words, whats the step by step way to do this procedurally, you know like a generic workflow or something like that. I think is fine to be generic in the beginning, and we will just take it from there. I think we need a procedural seed?

GUI Creation / Re: How to make GUI show?
« on: Oct 08, 11, 02:43:53 PM »
Still having some issues and a whole lot o errors.
 I think i understand the Class to Proto to Node to Gom Idea but i don't really understand the procedure, Hero E is pretty strict when it comes to procedures. So yeah, my CLI commands just keep comin up as errors that read somethin like, error calling lookupPrototypeID Gom:lookup ID (951) ; definition not found : <scripname>

GUI Creation / Re: How to make GUI show?
« on: Oct 08, 11, 02:01:40 PM »
Thank you that clears a few things up.

GUI Creation / Re: How to make GUI show?
« on: Oct 08, 11, 01:04:36 PM »
Yeah, I had the same question. I did the simple window tutorial thingee and made a nice plain window. The problem is that i don't have enough information needed in order to continue to tweek it. An dif I can just use the editor ..whats the point?

I also read the page on GUI events that you posted and i can't seem to find _GUIMethodCallbacksClassMethods inside the script editor , i don't see in in the client list or the server list.

So how do we get are guis to show up once we've made them in the editor?

GUI Creation / Re: Make the GUi show up in play instance?
« on: Oct 05, 11, 08:14:16 PM »
Cool- a few more steps deliniated- great. Now, how do I create a node from the prototype control that I created via the GUI Editor?

GUI Creation / [Resolved] Make the GUi show up in play instance?
« on: Oct 05, 11, 06:04:41 PM »
Hey how are you?
Can I ask you something?
In making a GUI, I create my buttons and windows, then I put a texture on them and make them perfect and pretty.
But after I save them to the repository and close the editor they "disappear"?
How can I make them render, or at least  show up during game play instances, and or, game edit intances?

Developer Hero Projects / Re: OmniSystem Year 93
« on: Oct 03, 11, 07:41:27 PM »
Boulder Structure inside Yethios Sphere:


Update for the OmniSystem Team:

We have laid out all geography and are now transitioning into scripting "fundamental" gameplay.
I will be raiding the scripting forums pretty hard for the next month or so. Any initial recommendations for beginning (that haven't already been mentioned) are always welcomed.
We are 2 weeks ahead of schedule and still pushing hard.
Thanks Heros

Design & World Building / Re: heightmap import
« on: Oct 03, 11, 08:51:59 AM »
Dudes,.. thats just freakn smooth!

Thanks again!

Design & World Building / Re: heightmap import
« on: Oct 01, 11, 12:47:22 PM »
Hey Copper, do you think you could ever have time to write out or video tape a workflow between World Machine and Hero engine since you said that you hav used it before?  :)

Design & World Building / Re: heightmap import
« on: Oct 01, 11, 10:57:14 AM »
thanks for the recommendation.

Great Concept ..looking forward to something unique.

Hello all, I'm in search of a good way of randomizing my fiolage assets when I place them onto the terrain, I have heard that these scripts exist which can be attached to library items anybody have a clue?

Developer Hero Projects / Re: OmniSystem Year 93
« on: Sep 21, 11, 01:43:36 PM »
The 10th and Final State : Hevanix State.


This Benchmark completes the initial layout of all ten States inside Therea Sphere.
As per the storyline, these are the most important areas within the game.
The next month will include:

1.  The second iteration of the states( adding props, randomizing foliage , optimizing assets, etc ...)
2. We will begin our first level scripting work thereby creating an economic central nervous system for OmniSystem.
3.We will begin laying out the 9 remaining spheres( giant battle areas) which consist mainly of geography and not so much architecture.

As for the team ..The Hard Part is over.. Thank God!!

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