Okay, so once the gui control is created via the GUI Editor and saved in the repository in XML what do I do next?
Do I creat a node from the class?
If so, im having a hard time finding the new class. After all it is an XML file isn't it?
So how would i go about creating a node from an XML class?
I havnt even gotten into the children controls, im still just trying to render my panels.
But if I could get a good procedure going then I will roll along smoothly and pretty quickly i think.

I'll check for the class in the script editor by pressing Shift control c for client scripts and then i'll make sure show engine is checked and then search for the class.
Okay and there is also the _GUIClass Methods that I see inside the script editor. And I see many methods that run the multiple gui features and things like that (thats pretty neat).
And then I see under client prototypes '"GUI". I suppose when doing GUIs we work with client scripts am I right? And what do I do with this GUI prototype thingee?
So that's 3 components we are looking at here right , XML, Class Methods, and Prototypes, but we want to create a fourth component which is a node.. and that node will render my panel..right?
But then again, I did the tutorial and made the simple window with limited features right, but i also just used the GUI Editor to make one which was easier to do but more complex... so how do those 2 things coincied with each other?
In other words, whats the step by step way to do this procedurally, you know like a generic workflow or something like that. I think is fine to be generic in the beginning, and we will just take it from there. I think we need a procedural seed?