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Messages - McMagic

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Off Topic / Re: The purpose of this topic?
« on: Dec 03, 15, 12:52:30 PM »
So again after a very long time;)

Plenty of time has passed and the last six months would truly enormous pressure and too busy.
All the fans of my project, I would like just announced that the game is already two months in early access and interest in STEAM project exceeded our expectations.


Off Topic / Re: The purpose of this topic?
« on: May 28, 15, 10:17:13 AM »
Hello - after a long time.

Perhaps there is no breach of the rules - but for those who watched my project.

Already four days running a campaign on Steam Greenlight - the project is doing very well and within 4 days it got to #13 instead of + - 1550 games.


Off Topic / Re: The purpose of this topic?
« on: Dec 07, 14, 12:05:27 PM »
I can not say it here - is generally not a good idea to distribute more discussion - it is forbidden. I just wanted to give you the information for the old fans, where they can find information about the project.

Off Topic / Re: The purpose of this topic?
« on: Dec 07, 14, 08:29:25 AM »
I hope you do not violate another forum rules?

But I found that a lot of people here on the "HE" do not know where to find the latest information about my project that I made earlier on "Hero Engine".

Therefore, for those who would like to know the latest information, here are all the portals and networks that are worth mentioning regarding NI.
Official information in English (descriptions, screens, videos, news etc.):
Last big news with gameplays videos:


YouTube Channel: http://www.youtube.com/c/novusinceptio
Facebook: http://www.facebook.com/novusinceptio
TwitterNovusInceptio: https://twitter.com/NovusInceptio
Reddit!: http://www.reddit.com/r/novusinceptio/
G+: https://plus.google.com/+novusinceptio/
Keengamer: http://www.keengamer.com/novus-inceptio

Official website: www.novus-inceptio.com
Official forum: http://www.novus-inceptio.com/forums/

General Discussion / Re: Hero Engine Developer Skype Group Chat
« on: Jun 23, 14, 04:51:39 AM »
Skype - mcmagicz (Martin Mastny)

Off Topic / Re: The purpose of this topic?
« on: Mar 07, 14, 03:18:37 PM »
I understand that - but I never mentioned the name of another engine or anything like that.

And I thought that in such a latched topic I can send less info for those who watched my project.

Off Topic / Re: The purpose of this topic?
« on: Mar 07, 14, 03:15:21 PM »
ok - I deleted the entire topic (Show Us Your HeroCloud or HeroEngine Project) project around + delete the entire repository.

Too bad that you have such access.

Off Topic / The purpose of this topic?
« on: Mar 07, 14, 03:02:02 PM »
Somehow I do not understand the meaning of this thread, which is called "Non-HeroEngine Discussion Topics> Everything Else" ...

If you are a person writes something that does not belong to HE (although the whole topic so called) to get lock ...


And I'm a paying customer of your license ... (that highlights!)

To what you have deleted and locked it: 

According To me it was not and advertise - just info for Those Who watched my project ...

This topic is so obscure That you can not harm, but ok ...


The Hero Engine I have only good memories and I plan to continue it in another project, but still think about it ...

Very sorry about your men access to the gaming community ...

I suppose in 10 minutes lock or delete ...

Off Topic / Novus Inceptio on Eurogamer.
« on: Mar 07, 14, 12:18:25 PM »

Off Topic / Re: Novus Inceptio - end
« on: Jan 10, 14, 04:35:31 AM »
I thought this because once again I apologize.

I took it with a view that there are few people with whom I communicate constantly about the HE + HE I still did not reject a pay license;)

But I understand that it was not appropriate - So sorry again.

The HE I want more in the future to create / convert my experience into the tutorial.

Off Topic / Re: Novus Inceptio - end
« on: Jan 10, 14, 03:53:30 AM »
I apologize in advance (more or less it does not belong and I do not want it to serve as an advertisement ...).

I have a new tech dev alpha version + some changes in the project.

The whole world is procedurally generates unlimited size (ie infinite) - generated by the player goes where.

I applied the procedural generation to create height differences + humidity and accordingly creates biomes (in the demo is everywhere applied only tropical regardless of the actual biomes). Procedurally generates all and flora (trees, grass) + and textures are generated self :)

I do not have to work at all in the editor and everything resolves a script - which with regard to the project I create myself, my job a lot easier.

Developer Hero Projects / Re: The Repopulation
« on: Dec 28, 13, 05:46:18 AM »
Beta invites for your fellow HE world owners!?!  ;D


Off Topic / Novus Inceptio - end
« on: Dec 15, 13, 03:27:12 PM »
After a very long time health again ;)

I come with sad news - after a very strong consideration and many tests. I was forced to move to another development project engine.

Hero Engine is a great tool and I am very happy that I could work with him . Unfortunately, for my project (which is priority number one ), the development of HE in very demanding ( bypassing certain things to achieve the result , etc. ) and some things impossible.

It's not that HE was bad or anything else - just is mainly built for a specific style of MMO games in recent times. And my project has slightly different requirements.

Hero Engine I will continue to recommend to all and if I ever get to the point where I need to create a " classic" mmo . So HE is the first choice ;)

Thank you all for your support and interest in my project.
+ To all HE developers and people who stand for background and HE here on the forum . When helped me a lot in training in HE .

It was for me almost two years of very good experience and I am grateful for the Hero Engine and the local community - thank you!
Project itself does not stop , just slowed down the development of the transition to a different engine.
When I was forced to write specific code for procedular generate online world, consisting of Voxel using technology ( when it is possible terrain teraforming voxel technology , etc. ) . + Write additional codes, etc.

It is currently available working dev alpha version - which is an example of the generation of voxel world in real-time (data are read via the DB - > so if the world does not generate anywhere - it's because there is not a positive record in the DB for default generation , etc. ) + first attempt changeable weather ;)



General Discussion / Re: Forced world sleep / reboot?
« on: Aug 20, 13, 02:41:49 AM »

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