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Messages - shadowfire

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Game Dev and Gaming / Re: Flowchart Tools
« on: Nov 08, 11, 06:37:32 AM »
visio is the best I have used thus far and if you make a folder in your repository say called "Gem Documentation"  You can upload it there where it can be downloaded and modified at will then reuploaded and it counts version number every time it is uploaded.  In this folder you can also keep your GDD, Algorithm files for scripts, notefiles and anything else your team needs to collaboratively access and keep up to date on.

This is actually akin to how it is done in many in house development students where a main file server holds all relevent files which are then accessed and modified at will usually with an approved do not touch back up folder in case a change made is undesirable and you need to roll back to an older version.

In my case I prefer the method of datestamping within notefiles every time a change is added or written by a member and using named notefiles. One for each member to make notes thus readable by others and the datestamps allow reference points of said notes.  This method allows for all notes of all kinds in lieu of a forum which is a preferable comm system for such things.  In the case of GDD and Flowcharts and what not I prefer to version mark them.  If you have an overwatch developer who approves all changes then mark a file Version X.XXXXX-Beta until the changes are approved and then remove the beta while keeping each file as a version and include a notefile called "Flowchart-1-changelog.WRD" or whatever extension you use where flowchart-1 is replaced with the name of said flowchart instead of a numbered system.  This changelog can then keep you apprised of what changes were made in what versions.

Game Dev and Gaming / Re: Lynda
« on: Nov 07, 11, 11:20:04 PM »
"Aces in thier places."

This means you do not form a team from certain people... People come together and use thier unique talents on thier own but find a way to use those talents to create a team.  Placing each person where they are best suited to ensure total success.

Game Dev and Gaming / Re: Lynda
« on: Nov 07, 11, 01:14:44 AM »
HE/Simu/Idea frabik holds a boot camp for 1000 dollars per attendee in which during a 1 week course every single bit of information there is in HE is thrown at you from the lowest level to the most advanced.

Game Dev and Gaming / Re: Good Music for Games
« on: Nov 04, 11, 08:34:20 PM »
well wasnt refering to that exact song was showing how the song was used for a single zone or two for environment rather than as a constant sound.  And also rivervale had the coirniest most upbeat music in the game... i prefered the music in neriak and kelethin myself.


Just a starter list ive been compiling.

Game Dev and Gaming / ummm...
« on: Nov 04, 11, 09:55:21 AM »

did cooper just insult DAOC!

Also vanguard ran fine on my old motherboard... onboard nvidia 6150le... ran on my room mate's old AGP graphics card too....

Game Dev and Gaming / Re: Good Music for Games
« on: Nov 03, 11, 11:24:16 PM »
while maybe not this exact song the general sound could be used as a low volume background music for a particular zone or intro/main menu sound...

for example the music in the start of oblivion is a song that plays as a video flies around the world... same in two worlds and earth 2160 does the same... all vocalized songs.

Though use of this song or sound for entire world I would not recommend unless you created an alternating or controllable sountrack.

In the case of zone you could compare to the music played in rivervale in eq or the misty thicket... which adds a good deal of character to an area.

examples: http://www.youtube.com/watch?v=CF_21Q0m3j4

General Discussion / Re: Hey look a video
« on: Nov 03, 11, 12:24:59 PM »
yeah thanks for depressing me... thats half my d drive...  man i need to go get a couple tb drives...  I am gonna goto bed now...

General Discussion / Re: Hey look a video
« on: Nov 03, 11, 12:20:46 PM »
oh yeah and how many mb was that 8 minute video... the 30 second one i did was done at 30 FPS and it created a 583mb AVI in fraps...  maybe a setting i can change to reduce how much is there?

General Discussion / Re: Hey look a video
« on: Nov 03, 11, 12:19:41 PM »
cheater!  your world was prebuilt not built in 8 minutes! and you had atleast 3 people building it and previosu practice!

I call shenannigans!

Ill have better stuff hopefully soon to post including real game footage...

Developer Introductions / Re: Judah P
« on: Nov 03, 11, 12:18:00 PM »
I took the thread off-topic by replying. All the relevant posters had already seen and posted responses, so I just killed all the off topic stuff.  ;D

he did it to spite me.... all my beautiful words!

Somehow i expecdt this will vanish too soon...

Developer Introductions / Re: Judah P
« on: Nov 03, 11, 12:07:38 PM »
ha welcome to HE forums... long conversations tend to happen on the forums... specially when im awake.

General Discussion / [Resolved] Hey look a video
« on: Nov 03, 11, 11:22:00 AM »
Ok so yeah partially i made this video to be a smart ass partially to show a few people just how easy hero engien makes map building...

I used stock models and textures... messed around with a few ideas and although nowhere near done and actually kinda sad and pathetic here is the video... just a simple look what i dropped in random locations thing...

HeroBlade 2011-11-03 09-15-26-92.avi

Developer Hero Projects / Re: Kandar: The Eternal Realms
« on: Nov 02, 11, 08:53:04 PM »
you are correct darkone however there were ways to change it and script it for side style combat like in final fantasy 1 instead of being 1st person like dragon warrior 1-4

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