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Messages - OmegaV

Pages: 1 [2]
General Discussion / Re: Connection Issues.
« on: May 09, 12, 03:50:55 PM »
It appears as if NOTHING Is working at all.
Not even the Social References.

General Discussion / Re: DDS upload
« on: May 09, 12, 02:43:15 PM »
Yes, although the tut's are very informative, they lack thorough explanation on certain topics. This is something that should be addressed by the people making the Tut's

General Discussion / [Resolved] Connection Issues.
« on: May 09, 12, 02:41:24 PM »
When trying to connect to the  Hero Blade, or Repository.
It says spinning up and hangs.

I checked my firewalls, and I pinged several other servers around the world.
There is no kink or problem in communication from this end.

I uninstalled and reinstalled the client/files.
Still no connection.

Reset all the permissions for all the folders
still no connection

Can someone look into this matter?

Was able to log in on last Friday, this morning it wouldn't launch.

Game Dev and Gaming / Re: Hero Engine Game and Offsite Database
« on: May 09, 12, 02:37:55 PM »
Thank you guys, for your replies.
I will take your inputs under consideration.

Good Luck in your future gaming.

Developer Introductions / GamerzDEN: A Big Hello!
« on: May 09, 12, 02:34:19 PM »

Hey everyone, This is Ceric “Evilmincer” Lasentri, from GamerzDEN. We are a company based out of (USA)Michigan and have partners around the globe.  (Germany, Philippines, Russia and Norway).  We currently have 22 employees working with us. All experienced in Coding, modeling, and game development. We are also recruiting developers from all fields, and of experience levels.
If you are interested contact us on our facebook page.


GamerzDEN was formed from a large group of like minded gamers who strive on excellence. When we say excellence. We mean the game balance, stability, and account security. 

Game Balance:
The money system, designed to be stable, and fluid. Markers are put in place that prevent market cornering and selling overpriced items, and inflating the market, making it virtually impossible for the newbies to get a foot hold in the game.

The Damage System, designed to be accurate, and sentient. What we mean by sentient, is our balance system will evolve, based on on the imagination of people, we are allowing infinite combining and experimenting. Giving a sense of an intelligence. Not quite an AI writeup. These weapons will be noticeable in the upgrades, but not insanely overpowered. Our game “concept” or algebraic  balance system, has been written by mathematician from MIT.

Account Security, designed to keep hackers, bot-ters, and cheaters OUT, and the players happy and secure. Which also in turn, keeps the servers from experiencing hiccups from those people who try to cheat the system causing database errors.

We have three games under development currently, all scheduled to be released in 3 year intervals from one another. The first one is a Sea Warfare game, using auto-fire. Our goal is to put DOTA, and League of Legends, and Heroes of Nern to shame, in both Graphics, and Game Design.

Also we have something unique to add to the ActionRTS, we are integrating a Virtual World Lobby. Unlike any game out there. We are taking some concepts from multiple games, and making a new breed.

You can find out more about our game and company by liking us, and reading up.

Game Dev and Gaming / Re: Crowdfunding for Indie Game Devs
« on: May 03, 12, 06:36:19 AM »
Personally I think this is a good idea to get behind this one. Because Kickstarter, tends to compete with people in all fields. And someone's project will get lost in the soup of confusion. And Kick starter has an issue with how they present projects. They only highlight the projects that are near dead lines, or have extremely high interest. Generally it's NOT in the gaming area.

Game Dev and Gaming / Hero Engine Game and Offsite Database
« on: May 03, 12, 05:48:41 AM »
Im new to the Hero Engine.

My team and I are creating a new game.

With a very complex formular  which allows infinite combination features, a sophisticated monetary AI, one that is fluid, and non linear.

"and we hope it will be able to transmogrify  to any game as a plugin"

We do not wish to share our formular on the hero engine until we have fine tuned it, and published it.

My question is simple.

Can we develop a game, using an offsite database, instead of the traditional hero engine?

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