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Messages - OuterNet

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16
Off Topic / Re: nerds unite and enjoy the joke!
« on: Oct 17, 11, 12:56:28 AM »
Ok, that was hilarious... ;D

17
Developer Hero Projects / Re: The Repopulation
« on: Oct 12, 11, 01:11:33 PM »
Love the new screens!!  Been following this project on IR also!!

18
Agreed with Mirific.  Thanks Neil...

19
General Discussion / Re: Seamless
« on: Oct 10, 11, 08:57:04 PM »
Thanks...I think I got this figured out how we are going to pull it off...def will put those into consideration!  :)

20
@OuterNet

if current source license price is 75k / 7%, once your HeroCloud world has gone into production, the cost for you to choose to upgrade to a source license would be 100k / 10%.

Only if we chose to upgrade then right?  Otherwise stays the same if we stay with the Cloud?  Just want to make sure I am understanding this...

21

12.2 12.3 We can't provide a contractual price for source licensing that will exist in the future. Nobody can in this type of contract. iTunes can't guarantee that the price of music won't go up. Autodesk won't guarantee you that Max won't cost you 2 million next year. Technically, source license cost has nothing to do with the HeroCloud, but we outline the bail-out additional costs and options. We've actually locked in enough devs at the current pilot price that I'm not sure if we can provide any short term price assurance, but i will discuss with the board if we can provide a "lock in" price for some reasonable window of time.


Are you saying that the HeroCloud will be charged beyond the 30% OR that this involves ONLY the source licensing?

22
General Discussion / [RESOLVED] Seamless
« on: Oct 10, 11, 05:07:00 PM »
Say I have a ship in space and want to explore the world below.  Is it possible to allow the player to choose between physically landing the ship on the planet using Seamless 2.0 OR leaving the ship in orbit and choosing the loading screen to be "beamed" to the planet?

23
Developer Hero Projects / Re: Isolation
« on: Oct 10, 11, 02:07:22 PM »
I use DXT1 for the diffuse maps, and DXT3 for the normal maps.  I have GIMP 2 and Paint Shop Pro 7, but PSP's dds export doesn't work for me, so had to go to GIMP.  

Landscape looks good so far...

24
Developer Hero Projects / Re: Visions of Zosimos
« on: Oct 10, 11, 01:46:25 AM »
I'm diggin the board style layout for the terrain and movement.  Reminds me of Heroscape.  Love that game.  :)

25
Developer Hero Projects / Re: The Repopulation
« on: Oct 10, 11, 12:41:06 AM »
Nice as always!

26
Developer Introductions / Re: Psy Sun Studio
« on: Oct 08, 11, 03:39:39 PM »
Welcome!

Our project started with Unity 3D as well, and now have since moved over to HeroEngine!

27
Design & World Building / Re: Lava Pool
« on: Oct 07, 11, 12:07:18 AM »
Just the way I thought it would go.  I haven't tried doing something different yet other then water!

28
Design & World Building / Re: Lava Pool
« on: Oct 06, 11, 11:01:05 PM »
Correct me if I am wrong, but I imagine it would be just adjusting the color of the water, and your own cube map to get the desired effect.  Then using the particle system or FX system to get the heat effect off of the lava.

29
Developer Hero Projects / Re: World of Eden Online
« on: Oct 06, 11, 01:48:27 AM »
GUI looks amazing, and the music is wonderfully peaceful.  I could easily slip into a meditation with that kind of music!!  :)

30
Developer Hero Projects / Re: Visions of Zosimos
« on: Oct 06, 11, 01:37:17 AM »
Looking absolutely gorgeous!

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