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Messages - OuterNet

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Developer Hero Projects / Re: The Repopulation
« on: Oct 05, 11, 02:20:00 AM »
Very nice...

Design & World Building / [Resolved] Connecting Areas
« on: Oct 04, 11, 02:53:56 AM »
I am sorry for posting this, if this topic exists elsewhere, as I might have over looked it.

I am curious if someone could point me in the right direction on how to connect areas.  Right now, I have one planet, and about to start another.  I am wanting to say connect the two together via a vortex or some other gateway and arrive near another vortex of my choosing.  (This is not how it will stay, but to learn how to connect them)

Developer Hero Projects / Re: OmniSystem Year 93
« on: Oct 03, 11, 09:30:48 PM »
Looking great!!   ;D

Scripting & Programming / Re: Swimming
« on: Oct 02, 11, 07:48:53 PM »
Just the ocean.  Rivers are deep enough to swim, but because the land is an island, and the water goes to edge of map, I want the ocean "non-swimmable" so they cannot get to the edge of the map. 

Developer Introductions / Re: Battlelegion Entertainment
« on: Sep 30, 11, 08:52:12 PM »
Welcome...can't wait to see it!!

General Discussion / Re: Setup is confusing
« on: Sep 30, 11, 04:57:27 PM »
Setting up an art server is good.  Explore the world first, get your hands in it.  

I just set up our Art Server.  The problem with that, is my team members are spread out.  Denmark and US.  So what I did, was setup a Dropbox account.  Then created a virtual drive g:/ for "game" and linked it to the Dropbox folder.  Then on the repository, I added it in the list.  And mimicked the setup.  So when one of my team members drop something, it loads on G.  Then I can drag it accordingly.

Developer Introductions / Re: TLA Studios
« on: Sep 30, 11, 03:40:46 PM »
Wow...the same Raven from IR?  Long time no see for sure!!  Hope all is well with you...

Will provide some screens soon.  :)

Scripting & Programming / Re: Swimming
« on: Sep 30, 11, 03:39:53 PM »

I am curious, as I cannot find it.  But how would one turn off the swimming feature?  For example, my worlds are islands, and we do not want players to swim the oceans.  Rivers are fine...where can I find this to turn it off...

Developer Introductions / TLA Studios
« on: Sep 29, 11, 12:21:46 AM »
Well, I guess I will go ahead and post about us.

My name is OuterNet on the forums, but I go by SpiritWebb.  The company name is called TLA Studios, which actually stands for my first initial T, my wifes L and our daughter A.  We are based out of Arkansas...

We are new here, just actually started with HeroCloud about a couple weeks ago.  Originally we had been working long and hard with Unity, and getting a good step in.  I moderate a programming forum called Indie-Resource, which can be found here.  Anyway, a few members there had mentioned about the HeroEngine, and looked at it.  Our 3d Artist had mentioned HeroCloud, so I looked into it for us, and here we are.

Anyway, team wise:

OuterNet (SpiritWebb - Me): Co-founder, lead programmer, environment designer
Croi: Co-founder, concept artist
Lizzy:  Wife of Spirit and handles all money related to the game and studio.
Jose:  Lead concept artist
Keith:  Lead 3d artist
Mads: Programmer and lead web designer
Simone:  Programmer and web designer
Scott:  Lead sound designer
Robbie:  Lead story/quest writer

We are a group all around.  Mads and Simone are in Denmark, while the rest of us are in the United States.  Jose in Cali, and the rest in Arkansas...  

We look forward to sharing our game with each and every one of you as it comes along!!

Developer Introductions / Re: SuperGravity Games
« on: Sep 29, 11, 12:05:45 AM »

Developer Introductions / Re: ohai! we ish Seals of Avalon
« on: Sep 29, 11, 12:05:37 AM »

Developer Introductions / Re: Nightshade Gaming Corp.
« on: Sep 29, 11, 12:05:28 AM »

Developer Introductions / Re: Michael Owen Reeve
« on: Sep 28, 11, 10:48:57 PM »
Welcome to the HE forums!!

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