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Messages - DPontious

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16
Design & World Building / Re: importing
« on: Nov 23, 15, 11:23:14 AM »
ok, no prob ill well do that most likely tomorrow morning.  thanks

17
Design & World Building / Re: importing
« on: Nov 23, 15, 10:00:05 AM »
ok, Did as instructed, nothing happens when i hit create NPC 

18
Design & World Building / Re: importing
« on: Nov 23, 15, 09:21:03 AM »
ok, everything uploaded with no errors, well there was UV thing.  But when opening f5 Boxman3 is there he just will not spawn.

19
Design & World Building / femal character
« on: Nov 19, 15, 12:51:19 PM »
I didnt set up our HE account, but dor sime resion we got a female character   to run around with.  Isn't there a default male charator also? And if so how to i get him in game.

20
Art & Art Pipeline / Re: Default Texture
« on: Nov 10, 15, 05:01:12 PM »
Yeah that would be it, i havent done that.  I will look and see where this goes thanks

21
Art & Art Pipeline / Re: Default Texture
« on: Nov 09, 15, 09:40:49 PM »
Yes Amarak, that what it is doing.

22
Art & Art Pipeline / Re: Default Texture
« on: Nov 09, 15, 08:08:28 PM »
Anyone,  ;D

23
Art & Art Pipeline / Default Texture
« on: Nov 08, 15, 10:37:09 AM »
ok have a major issue with asset textures once loaded into hero.   when  I place an asset it has a default texture on it normally of a asset that I first load in example.   

1. I load the asset.  The texture  that is in the properties panel is a default one which is a texture for another asset NOTE:  that this is a .png file but have .dds do this also. 
2. I go in and change it to its right textures.
3 Done. 

Why is it not loading the textures assigned to it?
is there a way to change this?   

24
Design & World Building / Re: HE World building
« on: Nov 07, 15, 05:12:30 PM »
Yes, all my textures deffused and normal.dds have deffernt name. 

25
Design & World Building / Re: HE World building
« on: Nov 07, 15, 01:55:38 AM »
ok figured out the answer to my question, however I've noticed that anytime I load a asset it has a other texture attached to it.  I tested this out today with a green box and a brown box,  I loaded both, the green first brown second.  I open green box and its green( mind you they are textured with .dds.  I open Brown box and it has the texture of the green box.  basically now when I place any asset it has the green texture.   I delete it, it becomes the the next texture that was loaded. 

26
Design & World Building / HE World building
« on: Nov 07, 15, 01:16:07 AM »
I was watching a video yesterday and noticed that the person was painting what looked to be rocks.  I watched it a few times and it looks as if the rocks are assets and not a texture.  is there a way to paint assets like that?

27
Design & World Building / Re: importing
« on: Nov 03, 15, 08:40:23 PM »
Ok so far so good

28
Design & World Building / Re: importing
« on: Nov 03, 15, 06:18:21 PM »
K got it

29
Design & World Building / Re: importing
« on: Nov 03, 15, 05:16:24 PM »
Ok, yeah that has been set up. 

30
Design & World Building / Re: importing
« on: Nov 03, 15, 04:37:11 PM »
I do not ,that i know of have 3ds max setup to ise the hero tools. And not sure how to send up model. Only thing done is made model at this time.  Thanks for taken the time bu the way

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