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Messages - cloudnine

Pages: 1 ... 4 5 [6]
76
Art & Art Pipeline / Re: dynamic character won't load
« on: Jan 12, 12, 12:30:27 PM »
So I guess use the character tools to make the folder,
then copy any textures to that folder
make sure the materials are pointing to those textures
re-export the part file
upload to the repository
add the character specification
create the character

I'm gonna try again in character/dynamic_2/
cause I thought they were supposed to be saved there

But then I should be able to export the real parts and modify the .par folder
adding the real divisions, and default slots?

77
Art & Art Pipeline / Re: dynamic character won't load
« on: Jan 12, 12, 12:20:17 PM »
Ok I made a new 3ds max scene with 4 bones, root bone named Bip01
Created a cylinder  and skinned it to them -changed advanced properties to bone affect limit 4-
Went to my textures folder (He/Character/assets/textures) copied a texture and renamed it in the folder,
because there was no character file to save the texture in yet.
Made a new material and under diffuse browsed to that file and selected it.
I created the SRB from the Character tools.
Under Character tools named the file, HE path, and Character path
selected the cylinder and in character tools  clicked get selected mesh.
The skeleton and cylinder were both visible and I clicked export unhidden

(I went back to my other file and did all that to it also)

uploaded to the repository browser both character folders
started heroblade
in the chat window typed in /henpc add spec cylinder \Character\cylinder\
                                      /henpc create cylinder
(same for  my original file )
ok now it was a little better
I had the invisible characters but if i zoomed out and dragged a window I could see the skeletons stick-figures moving around
closed heroblade

went back to the folder (He/Character/assets/textures) and copied each texture that the cylinder was using and put them in the maps folder within the character folder created by the character tools
-there was no files in the maps folder created by the character tools-

so i went back to each 3ds max file, made a new material for the cylinder ,pointing to the maps folder,
 in the folder created by the character tools
Selected the cylinder and used Hero export.
when the dialog box to save the file opened up ,I opened the  .par file to see which file it was using for default
went to the parts folder the files was named cylinder001
I selected it , hit save, so it replaced it.
Uploaded the folders again to the repository.
Started Heroblade logged in to see the textured cylinders - cool.




78
Art & Art Pipeline / Re: dynamic character won't load
« on: Jan 12, 12, 09:50:24 AM »
i went back and exported the goldman mesh  called  mechm_default as a static asset
picked it and export selected - got a couple errors I've seen trying to import other stuff
is it a texture issue? the 0xFACE000F ?  textures were dxt5 .dds
and although it was a static asset i got the base lod message before on a static character
I think i had baseLOD= .4 though i never saved any extra texture with lod_1, lod_2


Code: [Select]
09:24:30: !ERROR!System:ModelGroup::Load() of [\character\assets\people\mechm_default.hgm] did not have its base 0 LOD!
09:24:31: !ERROR!System:ERROR: Not found (0xFACE000F) loading resource: /e:/3dmodels/3d characters/3ds max models/mechchar/mech_torso_base.dds
09:25:47: !ERROR!System:Asset \character\assets\people\mechm_default.hgm has no models, is it an animation?
09:25:47: !ERROR!System:Instance::Activate in room default could not create node for \character\assets\people\mechm_default.hgm

ok gonna go make the cylinder

79
Art & Art Pipeline / [Solved] dynamic character won't load
« on: Jan 12, 12, 09:03:55 AM »
Hopefully the art import process will change maybe I should comeback in a couple months?
I originally got all kinds of errors with scale not being recognized in Bip01 , not authorized controller, etc.
Figured something in the transforms, scale, pivot being reset was missed or messed up by me.
After creating a dynamic character and skinning to the biped from the download page got that same error.

Next I opened the biped and Imported each of my part meshes and skinned them one by one.
Hero exporter seemed to like it and it went smooth.
I guess going to the motion tab in 3ds max and picking the setup option for the rig was why the exporter thought the bones were scaled.

I exported all the part files and it went smooth, loaded throught the repo browser
added /henpc spec
said it was created but nothing is there no skeleton nothing

\sn the id and got this

Code: [Select]
08:34:18: \sn 9223372056853216163
08:34:18: SN LISTBEGIN 9223372056853216163 : "Node ID: 9223372056853216163 Base Class ID: 4611686018427917928 Name: "E_nonPlayerCharacter""
SN LISTELEMENT 9223372056853216163 : "Additional Class ID: 4611686018429237936 Name: "E_AiAgent" Description: """
SN LISTELEMENT 9223372056853216163 : "Field ID: 108586231100 Name: "_accControllerRef" Value: "9223372056853216164""
SN LISTELEMENT 9223372056853216163 : "Field ID: 187475453438 Name: "_acccSpatialAwareness" Value: "9223372056853132660""
SN LISTELEMENT 9223372056853216163 : "Field ID: 124651291114 Name: "_agentSleeps" Value: "true""
SN LISTELEMENT 9223372056853216163 : "Field ID: 93920011157 Name: "_AiAgentBrain" Value: "timer suspended=false state=ON script=_AiAgentClassMethods realTime=false startTime=01/12/2012 14:30:51 UTC stopTime=01/01/1900 06:00:00 UTC lastFired=01/12/2012 14:35:52 UTC fireRate=0:00:00.500 elapsedTime=0:00:00.136 pausedTime=0:00:00.000""
SN LISTELEMENT 9223372056853216163 : "Field ID: 94062590760 Name: "_AiAgentDebuggers" Value: "||""
SN LISTELEMENT 9223372056853216163 : "Field ID: 94062590766 Name: "_AiAgentDebugHistory" Value: "|E_AiAgentClassMethods:_AgentBrainTick-->sleeping, returning (01/12/2012 14:35:52 UTC),E_AiAgentClassMethods:_AgentBrainTick-->brain tick (01/12/2012 14:35:52 UTC),E_AiAgentClassMethods:_AgentBrainTick-->sleeping, returning (01/12/2012 14:35:52 UTC),E_AiAgentClassMethods:_AgentBrainTick-->brain tick (01/12/2012 14:35:52 UTC),E_AiAgentClassMethods:_AgentBrainTick-->sleeping, returning (01/12/2012 14:35:51 UTC),E_AiAgentClassMethods:_AgentBrainTick-->brain tick (01/12/2012 14:35:51 UTC),E_AiAgentClassMethods:_AgentBrainTick-->sleeping, returning (01/12/2012 14:35:51 UTC),E_AiAgentClassMethods:_AgentBrainTick-->brain tick (01/12/2012 14:35:51 UTC),E_AiAgentClassMethods:_AgentBrainTick-->sleeping, returning (01/12/2012 14:35:50 UTC),E_AiAgentClassMethods:_AgentBrainTick-->brain tick (01/12/2012 14:35:50 UTC),E_AiAgentClassMethods:_AgentBrainTick-->sleeping, returning (01/12/2012 14:35:50 UTC),E_AiAgentClassMethods:_AgentBrainTick-->brain tick (01/12/2012 14:35:50 UTC),E_AiAgentClassMethods:_AgentBrainTick-->sleeping, returning (01/12/2012 14:35:49 UTC),E_AiAgentClassMethods:_AgentBrainTick-->brain tick (01/12/2012 14:35:49 UTC),E_AiAgentClassMethods:_AgentBrainTick-->sleeping, returning (01/12/2012 14:35:49 UTC),E_AiAgentClassMethods:_AgentBrainTick-->brain tick (01/12/2012 14:35:49 UTC),E_AiAgentClassMethods:_AgentBrainTick-->sleeping, returning (01/12/2012 14:35:48 UTC),E_AiAgentClassMethods:_AgentBrainTick-->brain tick (01/12/2012 14:35:48 UTC),E_AiAgentClassMethods:_AgentBrainTick-->sleeping, returning (01/12/2012 14:35:48 UTC),E_AiAgentClassMethods:_AgentBrainTick-->brain tick (01/12/2012 14:35:48 UTC),E_AiAgentClassMethods:_AgentBrainTick-->sleeping, returning (01/12/2012 14:35:47 UTC),E_AiAgentClassMethods:_AgentBrainTick-->brain tick (01/12/2012 14:35:47 UTC),E_AiAgentClassMethods:_AgentBrainTick-->sleeping, returning (01/12/2012 14:35:47 UTC),E_AiAgentClassMethods:_AgentBrainTick-->brain tick (01/12/2012 14:35:47 UTC),E_AiAgentClassMethods:_AgentBrainTick-->sleeping, returning (01/12/2012 14:35:46 UTC),E_AiAgentClassMethods:_AgentBrainTick-->brain tick (01/12/2012 14:35:46 UTC),E_AiAgentClassMethods:_AgentBrainTick-->sleeping, returning (01/12/2012 14:35:46 UTC),E_AiAgentClassMethods:_AgentBrainTick-->brain tick (01/12/2012 14:35:46 UTC),E_AiAgentClassMethods:_AgentBrainTick-->sleeping, returning (01/12/2012 14:35:45 UTC),E_AiAgentClassMethods:_AgentBrainTick-->brain tick (01/12/2012 14:35:45 UTC),E_AiAgentClassMethods:_AgentBrainTick-->sleeping, returning (01/12/2012 14:35:45 UTC),E_AiAgentClassMethods:_AgentBrainTick-->brain tick (01/12/2012 14:35:45 UTC),E_AiAgentClassMethods:_AgentBrainTick-->sleeping, returning (01/12/2012 14:35:44 UTC),E_AiAgentClassMethods:_AgentBrainTick-->brain tick (01/12/2012 14:35:44 UTC),E_AiAgentClassMethods:_AgentBrainTick-->sleeping, returning (01/12/2012 14:35:44 UTC),E_AiAgentClassMethods:_AgentBrainTick-->brain tick (01/12/2012 14:35:44 UTC),E_AiAgentClassMethods:_AgentBrainTick-->sleeping, returning (01/12/2012 14:35:43 UTC),E_AiAgentClassMethods:_AgentBrainTick-->brain tick (01/12/2012 14:35:43 UTC),E_AiAgentClassMethods:_AgentBrainTick-->sleeping, returning (01/12/2012 14:35:43 UTC),E_AiAgentClassMethods:_AgentBrainTick-->brain tick (01/12/2012 14:35:43 UTC),E_AiAgentClassMethods:_AgentBrainTick-->sleeping, returning (01/12/2012 14:35:42 UTC),E_AiAgentClassMethods:_AgentBrainTick-->brain tick (01/12/2012 14:35:42 UTC),E_AiAgentClassMethods:_AgentBrainTick-->sleeping, returning (01/12/2012 14:35:42 UTC),E_AiAgentClassMethods:_AgentBrainTick-->brain tick (01/12/2012 14:35:42 UTC),E_AiAgentClassMethods:_AgentBrainTick-->sleeping, returning (01/12/2012 14:35:41 UTC),E_AiAgentClassMethods:_AgentBrainTick-->brain tick (01/12/2012 14:35:41 UTC),E_AiAgentClassMethods:_AgentBrainTick-->sleeping, returning (01/12/2012 14:35:41 UTC),E_AiAgentClassMethods:_AgentBrainTick-->brain tick (01/12/2012 14:35:41 UTC),E_AiAgentClassMethods:_AgentBrainTick-->sleeping, returning (01/12/2012 14:35:40 UTC),E_AiAgentClassMethods:_AgentBrainTick-->brain tick (01/12/2012 14:35:40 UTC)|""
SN LISTELEMENT 9223372056853216163 : "Field ID: 173987452242 Name: "_aiAgentTerritoryReference" Value: "0""
SN LISTELEMENT 9223372056853216163 : "Field ID: 93599630988 Name: "_AiPendingStates" Value: "||""
SN LISTELEMENT 9223372056853216163 : "Field ID: 93588622194 Name: "_AiStateStack" Value: "|9223372056853216170|""
SN LISTELEMENT 9223372056853216163 : "Field ID: 173673203466 Name: "_characterAppearanceRef" Value: "9223372056853216165""
SN LISTELEMENT 9223372056853216163 : "Field ID: 210729453442 Name: "_replicationGroupRef" Value: "9223372056853216166""
SN LISTELEMENT 9223372056853216163 : "Field ID: 62127000164 Name: "changed" Value: "false""
SN LISTELEMENT 9223372056853216163 : "Field ID: 14075000048 Name: "creature_show" Value: "true""
SN LISTELEMENT 9223372056853216163 : "Field ID: 4611686018429188057 Name: "E_abilities" Value: "|9223372056853216167,9223372056853216168|""
SN LISTELEMENT 9223372056853216163 : "Field ID: 4611686018429267931 Name: "E_AiTarget" Value: "0""
SN LISTELEMENT 9223372056853216163 : "Field ID: 4611686018429397981 Name: "E_CombatStartPosition" Value: "(0,0,0)""
SN LISTELEMENT 9223372056853216163 : "Field ID: 4611686018429478485 Name: "E_deathTimer" Value: "timer suspended=false state=OFF script=*None* realTime=false startTime=01/01/1900 06:00:00 UTC stopTime=01/01/1900 06:00:00 UTC lastFired=01/01/1900 06:00:00 UTC fireRate=0:00:00.000 elapsedTime=0:00:00.000 pausedTime=0:00:00.000""
SN LISTELEMENT 9223372056853216163 : "Field ID: 4611686018428838021 Name: "E_hitPoints" Value: "100""
SN LISTELEMENT 9223372056853216163 : "Field ID: 4611686018428838022 Name: "E_isDead" Value: "false""
SN LISTELEMENT 9223372056853216163 : "Field ID: 4611686018428838020 Name: "E_IsImmune" Value: "false""
SN LISTELEMENT 9223372056853216163 : "Field ID: 4611686018428838026 Name: "E_level" Value: "0""
SN LISTELEMENT 9223372056853216163 : "Field ID: 4611686018429448062 Name: "E_regenTimer" Value: "timer suspended=false state=ON script=*None* realTime=false startTime=01/12/2012 14:30:51 UTC stopTime=01/01/1900 06:00:00 UTC lastFired=01/12/2012 14:35:51 UTC fireRate=0:00:10.000 elapsedTime=0:00:01.652 pausedTime=0:00:00.000""
SN LISTELEMENT 9223372056853216163 : "Field ID: 4611686018429237947 Name: "E_StartPosition" Value: "(9.415568352,-0.097999997,-4.753352642)""
SN LISTELEMENT 9223372056853216163 : "Field ID: 3758000003 Name: "name" Value: "mechm33""
SN LISTEND 9223372056853216163 : "End of List."

im uploading from E:/HE/
never made an F:drive

is this why when i open just heroblade without the repository it loads to c://....LRC
and with repo browser it makes random folders all over my E: drive ?
and my character randomly changes clothes from ranger to wizard




80
When you have the organizer window open , on the xml tab
at the bottom hit refresh
might make it show up

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