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Messages - Gabzox

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16
Developer Job Board / Re: Project:Fantasy Technology hiring
« on: Jan 04, 12, 10:11:02 AM »
Yeah I am updating it bit by bit to make sure I don't reveal anything that will be private until we are ready to launch.

NB: STORY/Plot may change during the creation process. All information added in the above post is IDEAS only and may be modified at any time.

17
Developer Job Board / Re: Galaxy Realm
« on: Jan 04, 12, 07:38:56 AM »
I think you will have to change your mindset into making your new game. Instead of focusing on how big it is try and focus on making something that will be fun to play. Also make it with passion, this way it's going to feel a lot less like work and instead you will have fun doing it. (although it is work don't get me wrong)

18
Developer Job Board / Re: Project:Fantasy Technology hiring
« on: Jan 03, 12, 08:27:04 PM »
Lol..... I am not killah15 I just used the formatting but the info is different.... you should take the time to read it.

19
Developer Introductions / Re: Fantasy Technology
« on: Jan 03, 12, 08:25:15 PM »
Ehhh? who is killa15..... I think you should becareful before jumping to conclusions. Anyway does my project sound like someone elses if so can you like me to his/her post so I can see how I can make this project different then theirs or ensure that the project will be different enough.

20
Developer Job Board / Project:Fantasy Technology Recruiting
« on: Jan 03, 12, 06:10:46 PM »
NB: STORY/Plot may change during the creation process. All information added in the above post is IDEAS only and may be modified at any time. Thinking of using these ideas for a new game that you want to create? Why not join the team instead?

I don't know if this will work but I will give it a try.

Hi everyone, I am the leader of Project:Fantasy Technology, we are not an official company, so I don't want to call myself the owner or CEO. Anyways, I am here to talk about the game I am currently planning. Here is the planning sheet I made. Still working on it, but it allows me to base some ideas off of it. So, here it is.


Fantasy Technology
Planning Sheet:

Ideas
Here are the list of ideas in which I have for the game. Some I have seen elswhere and some are from my friend and I discussing on some things that should be implemented. Also the idea process is still a work in progress as I only started working on it on a web format recently. I am also filtering out some old ideas that don't really sound interesting or that don't make any sense and I don't know why they are even on paper. Please note that these are just ideas and they will not necessarily be implanted into the game depending on how hard it is to code and if we change ideas when it is thought out.

Game Story:

Human
Brief History: Since the official discovery of the aliens, the humans went on panic mode and the U.N. decided that their must have a government set up in place. Now their is the government "insert government name here" has taken over. They aliens have already been seen in the past but most people took it as myths so they never took them seriously. Now that it has been taken seriously the panic forced the world to get into a deep recession. To recover the citizens have now started joining the new workpaths that are much needed for the war at hand. Although "insert government name here" has now found out that the only way to have success is to travel back in time, ruin the history of the aliens and gain some of their resources to be able to defeat them with extremely high tech weaponry and of course skill.
Home Location
Strengths
Weakness
Aliens
Brief History: After Thousands of years of (mostly) friendly visits to earth to conduct tests on humans and to take some of their natural resources, the Humans decided to wage war against us. It appears as if they have forgotten what happened the last time that they declared war against us. We now have to fight this war again and show the Humans
Overview
Home Location
Strength
Weakness
Ability to travel to different time periods which will change the outcome in the future.
The renaissance
The past technology time
Futuristic technology time
The dinosaur age.
Midevil age
WWI/WW2 (1914-1945)

Ability to choose from what clan they want to be
Aliens    (evil)
Humans (good)
The difference should be of 10% only. If the difference is higher then people must wait before getting their character set up. Minimum of 100 people before it is counted.

Different tasks
Humans
Soldiers (will get paid by the game) (healers included[heal fallen players])
Harvesters Find different stuff from the ground. (get paid  by seeling the stuff they have)
Bounty hunter (kill a specific player to get paid)
Weapon Maker (he crafts weapons from materials that the harvester gets them)
Armor maker (he crafts armor)
Construction Workers
Time travel engineer (they manage the time travel machines) MAYBE

Aliens
Soldiers (healers included)
Harvesters
Bounty hunter
Weapon Maker
Armor Maker
Construction Workers
Time travel engineer (they manage the time travel machines) MAYBE

Fighting strategy
There will be a stamina bar and each attack will use up some of the stamina so that will allow the game to be very strategic.

Certain zones they will not be able to attack (very limited)
wars will take place in the relative planets.

Arena
We can have an arena in which players from a specific race (human or alien) so that they can try out their abilities and to become better at fighting before they actually try to engage in battle.

Item degradation
certain items will degrade depending on how much usage it has.

GUILDS/Crews
guilds allow small groups between 2-8 people to work together.
Crews are collections of 2-8 guilds to work together. Their leaders are the ones that commonly keep in contact.
Crews can contain up to 64 people.

Pets
Pets would be a cool addition to the game. Pets will be able to attack and will have their own set of strategy in which the owner will be able to set.
Different abilities for the pets can be won by doing certain quests.

Penalty for death
The items that are in their backpack will be lootable.
There will be a 45 second wait before they can be revived
They will be revived in the nearest safe heaven where there will be doctors..
Interactive NPC?

why are they fighting?
It is illegal for humans to trade with aliens
It is illegal for aliens to trade with humans
Each planet needs some materials from the other planet to make ultimate weaponry/armour and to allow their time travel device to function even better.

Leveling
Every attribute and job quality will have their own level but a character in itself will not have a general level.

Atributes
Strength (increases the hit point in mele type weaponry,) Level up:wearing heavy armour/weapon, using mele attack
Dexterity (increases the hit points in range attack) Level up: Using range attack
Health (increase the amount of damage that can be taken before death) Level up:Impossible to level up
Stamina (used for different special attacks that are to be used) Increases with the constant use of stamina up to it's minimum. If it is not reached to it's minimum (certain range) then it can't increase.
Defense (this is to reduce the amount hit points received from an attack) Keep getting attacked.
Critical hit  (This increases the amount of critical hit that gets done. Critical hit can be maybe 2x the hp that it would usually be.) Get into an emergency situation and defend yourself. (in other wordsno armor and someone is in a dominant position)

Memory:
Each character will have a maximum amount of memory in which they will be able to allocate skills and friends to, memory can also be placed on inventory items to know where they are placed so it can show up quicker.

Skills
Skills will be tasks that people will be able to learn
Every skill will take up a set amount of memory depending on how complex it is.
Battle skills are being developed and are not written down yet.
Harvesting
Crafting weapons
Crafting armor
Building

The skills will have a bonus for the mastery type the person takes. EX. bounty hunters will take less time to improve their fighting skills, crafters will improve their crafting skills in less time.

Bonus for a set job
you learn easier when you are learning the job you have chosen. You can change what you want to be at any time just note that the bonus you get is greater if you change less often
If changed a year ago or longer 100X%
If changed 10 months  ago 65X%
if changed 6 months ago 33X%
If changed 3 months ago 15X%
if changed a month ago 4.8X%
if changed 2 weeks ago 2.2X%
if changed a week ago 2X%
if changed less than a weak ago X%
(this may completely be changed)

General Gameplay
The character will not fight by himself, you will have to use on of your skill techniques that you learned. If you do not defend yourself you will be able to get hurt.

One hit areas
If a player gets hit in the head the amount of hit points lost will be greater than if he is hit in the leg. Same thing as if he is hit in some special areas (of course not including armor). This means that players will have to try and thing where to hit.

Physical Damage
The earth will have severe physical damages to it depending on how the attack is.
The earth will eventually regenerate itself little by little.

Game Moderator Events
Events can be hosted by the moderators that set it for a period of time to improve the gameplay and to add events as we see fit.

Materials that can be mined
Coming soon

NPC sold materials
BASE of Something to search and harvest materials (more advanced ones may be made)
Something to allow crafting (more advanced ones may be made)
Land and areas for homes will be available through auctions.
Basic stations at the center of the initial safe area which allows users to craft items at a cost, to allow users to get regenerated, to make guilds.

Crafting
Many different recipes will be possible, certain combination will make strong weapons/armour, other will make weak weapons/armor. The recipies will not be given out and they must be discovered and will not be given out freely. It will also be against the rules to give out recipes on the forums. Some crafters may decided not to give out recipes so they can make the item more rare.

Recipes for Armors
Coming soon

Recipes for Weapons
Coming soon

Type of order (government) for each one of the races
Coming soon.
possibly have some sort of way for the players to become part of the government

To gain control of an area
To gain control of an area you must be able to build your base unto the area.
The are must have no base into it for you to add your base to it.
You will be unable to get the minerals that are in a certain area unless you have a base there because some electronic tools to exploit the materials that are there.

Ideas for features that people enjoy
Voice chat system (if it does exist it will be an additional feature with strong rules and regulations_
No character level, every skill

Concept Art
 comming soon (whenever my concept artist has time to make them)

When will this game come out: That completely depends on the number of people interested in helping and how much free times that they have. I removed the expected date because, really, everything depends on the developer. And the fun is in making it, so why try to advertise something that we are unsure of.

How will we monitize the game if it becomes live:Well we will see when that becomes an issue, we want to keep the free to play, donation type of gameplay as we understand that some people can't afford to pay for games. It was sad when I couldn't afford to play a game and it has a p2p on it. I also have some moral codes in which I follow so gambling will not and will never be implemented into the game.

      Positions that need filling:
         Hsl Scripter
         Organic modeler
         Prop / building modeler.
         Animator
         And texture designers.
         Music creator
  Concept artist (taken by one of my friends pheonix091 if she ever comes on the forums)
      Story writer/core game design (of course this is taken :D, this is defiantly my favorite part.) My friend will help with this (because she wants to) but I will be doing most of this since she will be more focused on the art.
         World designer I will be doing this. This position is basically editing the world deign and the area to make it look good. The only reason it's orange is because yellow is too bright and, I have to try this on my other computer before I assure that I will be able to do this and if I can't I will wait to get my new laptop that I am planning to get in a few months.
My name is Gabzox if you haven't noticed on it from the poster information. I am someone who is very interested in mmorpg's but I have a hard time connecting to one and just playing it. I am too interested in the backround of mmorpg's. I have always wanted to make one myself but I kept searching and searching and I never found a way to make one. (good thing because at that time I really wasn't ready, I had unreal expectations). I am making an mmorpg more of a hobby but if it works out and I am able to make some money so I can work on it full time with other developers, then so be it. I am hopping to make a really cool game (or at least to my standards) and am hopping to find other people with the same vision so that they may help me make this game project a reality.

Why should you take part of this team?
This is a very big question, that I have thought about. The reason why you should join this team is because there is a lot of freedom. Their is a general vision in which you must share with us, but you don't have to do things from an exact scalar point. I won't ever say this has to look exactly like this or that has to be done like that and only like that.

Another interesting point is the team attitude. I believe that one of the most important things to have when you are working as a team with other developers is to have a team oriented attitude. There is no I, or My game into this... it's we, and what we can accomplish. If there are any problems within two team members, I believe that it is important that they try and solve it with each other first. Then if the problem continues to bring in another team member that is impartial to the situation and if the problem still persists then we look at it as a team and find an impartial way to solve the dispute/problem. Everything has to be done as a team, without team work it will take forever to get a game done and it will become a very tedious task. I will never, ever, ever bark orders and if I do ask pheonix091 to hit me (yeah we know each other well). It isn't work it because you guys are not employees, you are part of the family and there is no higher and lower rank everyone is equal.

More info on area design etc is being developed. Please be patient before I post it here.

If you would like to volunteer, please contact me.
Ways to contact me:
PM (preferred method)   
Email:sweeptets@gmail.com

NB: STORY/Plot may change during the creation process. All information added in the above post is IDEAS only and may be modified at any time.  Thinking of using these ideas for a new game that you want to create? Why not join the team instead?

21
Developer Introductions / Re: Fantasy Technology
« on: Jan 03, 12, 05:16:53 PM »
When you asked what type of scope do you mean shooter or mmorpg etc. If so it it looks like it's going to be an MMORPG with a pvp feel to it.

22
Developer Introductions / Fantasy Technology
« on: Jan 03, 12, 12:39:24 PM »
Project Fantasy technology is a new project that is being made by people who want to make a virtual game.
The idea behind the Game that we are working on is to mix a little bit of fantasy with technology to make a sci-fi/fantasy type game.

I am going around and asking some of my friends if they want to join me, I definitely need more people as we are currently only two people. I downloaded the cloud to get the feel of it and to start learning HSL, and to actually see how it works. I hope that in a few years from now I can have a game set up.

UPDATE:You guys can now see more about my game in this recruitment thread

http://community.heroengine.com/forums/index.php/topic,1682.0.html

Summary
Hi!  ;D

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