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 1 
 on: Jun 23, 17, 07:27:29 PM 
Started by eddiecccc - Last post by nocake
Hey,

I have all the assets for world building in place, just need someone to actually build the world out!

In doing so I can teach you techniques and designs specific to MMO's in both world building and how to approach world building considering the world you are trying to achieve.

You can check out my youtube channel here:
https://www.youtube.com/channel/UCKR53gvRekL-tACS69oSugw

You can join our Discord channel here:
https://discord.gg/qq8aGYS

Just mention the world building thread and I will know who you are!

 2 
 on: Jun 23, 17, 11:28:03 AM 
Started by eddiecccc - Last post by morfiction
Hey, you want a gig? :D

Skype me @ morfiction.

 3 
 on: Jun 23, 17, 08:55:38 AM 
Started by eddiecccc - Last post by eddiecccc
Hello I am 18 looking to get experience and learn world building and design so I can start making my own idea or even back a idea I if anyone is willing to let me help/learn that would be amazing

 4 
 on: Jun 23, 17, 08:14:53 AM 
Started by cysis145 - Last post by cysis145
My latest release is a fully rigged and animated Missile Defence tower! Slaughter the incoming hordes with a higher class of defence system!

CGTrader: https://www.cgtrader.com/3d-models/military/rocketry/missile-tower
TurboSquid: https://www.turbosquid.com/3d-models/3d-sci-fi-missile-tower-model-1168655





 5 
 on: Jun 22, 17, 11:16:59 PM 
Started by Prometheus2012 - Last post by Thazager
In Create section:
Currently, I am not seeing the model load in badly (mess on floor). I have let the world sleep several times before and it did not seem to effect it. Though, now it seems to load good each time. (not sure why the change) Something in art different?

In Select section:
I have tried a few diff ways to show a character in stage window. With the base female (HE model) it works, with new model it does not.

"You might need to load the character somewhere else."
This might be why, will look into it.

 6 
 on: Jun 22, 17, 09:42:43 PM 
Started by Prometheus2012 - Last post by nocake
This sounds more like an asset load issue.

Lets clarify this problem a little more:
 " Switching chars by selecting ranger or wizard will eventually load the char, though getting it to show properly at start is not yet happening."

So the main problem is your character is not loading properly on the first load but when you reload it does load properly?

I dont have this issue since I only have one character.

I would suggest activating each character model via script on creation area load and then setting the character to the default character.

Another suggestion would to be looking into RegisterNPCSpec() and seeing exactly what is does. You might need to load the character somewhere else.

Is there any other problems you are currently encountering besides this? (sorry if i missed something)

 7 
 on: Jun 22, 17, 11:41:47 AM 
Started by Prometheus2012 - Last post by Thazager
Yes, it is kind of complex, I have been working with it for about a month (a week here and there). We have had it working with the base female char (given by Hero Engine), but when we changed models, it no longer worked, the character model does not seem to load the same way in order to get the data for an outfit.  Maybe its because the model is Static type and not Dynamic?

This is why I was looking at the HJ_ref scripts.

 8 
 on: Jun 21, 17, 11:25:09 PM 
Started by Prometheus2012 - Last post by GlorianLanTarini
Hi, Prometheus.

There are several ways to achieve the result you needed.

First:
Create fullscreen Virtual Stage GUI, with lab and character, which will show at selection area.

Second:
Push and activate "Camera layer" on entering to CSS area (basically, it hasn't it), then create and activate the camera. After that, go to the editable instance of CSS area and create a lab. Then use "character outfit system" to show character.

Both ways are very complex and require much time and knowledge.

Write if you need additional help.

To Thazager:

What you write is part of the "character outfit system". It works not trivial. It took me a full day just to trace all of the scripts involved in this process.

 9 
 on: Jun 21, 17, 10:39:38 PM 
Started by Prometheus2012 - Last post by Thazager
Looking thru some HJ_ref scripts and functions I found a few, that when used in our game, did not quite work. I am trying to find out why using println() functions.

Here is the code from HJ_ref, server side script name - playerutils (no class for script)
"thisPlayer" is a noderef, it has no class        How can it be compared to _PlayerCharacter ?
giving the value of assoc.target does not give it the class


Code: [Select]
untrusted function receiveRequestForVisibleCharacter(rci as Class RemoteCallClientIn)
  var playerName = rci.args["name"]
  var playerAssociations = QueryAssociation(me, "AccountCharacterAssociation", 0)
  thisPlayer as NodeRef
  vc as NodeRef of Class _characterAppearance
  foreach assoc in playerAssociations
    thisPlayer = assoc.target
    if thisPlayer <> None
      where thisPlayer is kindof _PlayerCharacter
        if thisPlayer.name == playerName
          vc = getMyVisibleCharacter(thisPlayer)
          break
        .
      .
    .
  .
 
  if vc != None
    data as List of String
    add back "CharacterSelection" to data
    add back playerName to data
    if $NPC._IsValidCharacterSpecification( vc._characterSpecification )
      fqn as String = $REPOSITORY._GetCharacterSpecificationPath( vc._characterSpecification ) + vc._characterSpecification + ".dat"
      add back fqn to data
      where thisPlayer is kindof HJcharacter_class
        add back thisPlayer.portraitFQN to data
      .
      SendCharacterOutfitToPlayer(me, vc, data)
    else
      refuseCharacterOutfitRequest(me, playerName)
    .
  .
.

I changed a few things to make it simpler (did that mess it up?) 
I tried to print out any classes that might be put on thisPlayer from giving it the value of assoc.target - none show
I commented out the portrait part, not having added it yet.

This is the error I get when it runs, the node ID is "thisPlayer". It errors when trying to get any classes, commenting out this check, It stops when checking to "is kind of _PlayerCharacter", and exits.

[hsl_error] 1,1: [Character Selection] SCRIPT ERROR: In function GetClassesOnNode: GOM::describeNode (11112): requested node ID (9223372112935021695) not found



Code: [Select]
untrusted function receiveRequestForVisibleCharacter(name as String)
  println("got call for "+name)
  var playerName = name
  var playerAssociations = QueryAssociation(me, "AccountCharacterAssociation", 0)

  thisPlayer as NodeRef
  vc as NodeRef of Class _characterAppearance

  foreach assoc in playerAssociations
    thisPlayer = assoc.target

    println("thisPlayer "+thisPlayer+"   account "+account)     // show some info
      class_list as List of String = GetClassesOnNode(thisPlayer)
      foreach val in class_list
        println("class found "+val)
      .

    if thisPlayer <> None
      where thisPlayer is kindof _PlayerCharacter
        println("thisPlayer name "+thisPlayer.name+"   name "+playerName)
        if thisPlayer.name == playerName
          vc = thisPlayer.GetMyVisibleCharacter()
          println("got  vc "+vc)
          break
        .
      .
    .
  .

  if vc != None
    println("starting to add data "+vc)
    data as List of String
    add back "CharacterSelection" to data
    add back playerName to data
    if $NPC._IsValidCharacterSpecification( vc._characterSpecification )
      fqn as String = $REPOSITORY._GetCharacterSpecificationPath( vc._characterSpecification ) + vc._characterSpecification + ".dat"
      add back fqn to data
//      where thisPlayer is kindof E_playerCharacter
//        add back thisPlayer.portraitFQN to data
//      .
      SendCharacterOutfitToPlayer(account, vc, data)
    else
      println("not good oufit for "+playerName)
//      refuseCharacterOutfitRequest(me, playerName)
    .
  .
.

How it works in HJ_ref, I don't know, when it looks like it should not.

 10 
 on: Jun 20, 17, 07:55:09 AM 
Started by Eric_Matyas - Last post by Eric_Matyas
I guess this is "guitar mayhem week"...(well, mostly)...lol.

Anyhow, these new tracks on my Action 2 page might work in drone racing videos, extreme sports videos or maybe gritty action-oriented games:

"Guitar Mayhem2 " (Looping)
"Guitar Mayhem3 " (Looping)
"Guitar Mayhem4 " (Looping)
"Guitar Mayhem5 " (Looping)
"Guitar Mayhem6 " (Looping)
http://soundimage.org/action-2/

I did also manage to get one fantasy track done...it's on my Fantasy 7 page:

"Mystical Places" (Looping)
http://soundimage.org/fantasy-7/

Have a good week!   :-)

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