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 1 
 on: Mar 28, 17, 05:55:42 PM 
Started by nocake - Last post by Amarak
If they would change the name from Discord to something less juvenile I would be more impressed. :)
It's not a bad app though.

 2 
 on: Mar 27, 17, 10:08:23 PM 
Started by Eric_Matyas - Last post by Eric_Matyas
Hi everyone,

This week's new free tracks are:

"Cyber Dystopia"_Looping

http://soundimage.org/sci-fi-5/

"Sewer Creepers"_Looping

"Grunge Bot"_Looping

"Breakdown"_Looping

"Countdown"_Looping

http://soundimage.org/sci-fi-4/

I get emails every once in a while from folks who seem to be having a bit of trouble navigating the site. Here are some things to keep in mind that should hopefully help:

1. The titles of the pages in the tan box under the header image are actually links to the various pages. Hover over them to highlight them (a box appears around them) and then click.

2. I think sometimes people are fooled when they click on one of the page links, like for example "Fantasy 3" and nothing seems to happen. But if you look closer, you'll see that the title of the link you clicked on actually turns to bold indicating that you are now on that particular page. Simply scroll down to see the contents of that page. 

3. Since all of the page links appear at the top of every page, it's easy to think that you haven't been taken anywhere after clicking on one of them. Again, notice that the title of the link you clicked on has now turned bold...and you have to scroll down to see the page contents.

Anyhow, I hope that's helpful!  :-)

 3 
 on: Mar 27, 17, 05:25:17 PM 
Started by HolyAvengerOne_ - Last post by HolyAvengerOne_
Thank you, much appreciated :)

 4 
 on: Mar 27, 17, 11:27:49 AM 
Started by nocake - Last post by nocake
NoCake.. you are so mean! You know you have corrupted me, right? :P
And thank you for the invite to the community!

Discord is amazing! I was blown away the first time I used it and have not gone back to any other chat applications since. I dont even use steam messenger or have any VOIP applications installed anymore like Vent or TeamSpeak! o god.

 5 
 on: Mar 27, 17, 06:10:30 AM 
Started by Joseph-B - Last post by Joseph-B
Thank you very much!

Very in-depth explanation, I was able to solve the problem with your solution.

 6 
 on: Mar 27, 17, 12:04:08 AM 
Started by jcsmith562 - Last post by HE-SARRENE
The game is back up for sale on Steam! We have a few bumps in the road, but were able to get it up and live sales today! It is official. Hero Stand alone will be coming shortly. :)
https://therepopulation.com/forums/repopulation/news-and-announcements/repop-back-on-steam-12934

 7 
 on: Mar 27, 17, 12:02:21 AM 
Started by nocake - Last post by HE-SARRENE
NoCake.. you are so mean! You know you have corrupted me, right? :P
And thank you for the invite to the community!

 8 
 on: Mar 26, 17, 09:25:22 PM 
Started by GMRaynie - Last post by GMRaynie

This update is LONG overdue!.  The first quarter of 2017 has been a very busy one for all of us, and I'd like to provide a brief update on what we've been working on.  In the next weeks, we hope to provide a more specific update on what has been achieved and what new things have been added to the HeroEngine main branch of development.  We hope you all will understand that while we can speak about what we are working on, that actual delivery date of any specific features is still up in the air.  We're working on multiple priorities including the releasing of several of our customers' products at the same time as we're working on features for all of you.

Over the last two months, we've been working on a number of website updates.  Sadly, many of those are not visible as they affect the underlying backend to support future expansion of web service features.   As a result of feedback from the developer community, we've added some additional information in the form of changelogs for our Roadmap to help ensure you all know where we are going moving forward.  Also, we've attempted to add graphics depicting the general progress towards specific features to the roadmap (http://heroengine.com/heroengine/he-roadmap).


Our main focus of development has been the D3D11 update for HeroEngine, which lays the foundation for the D3D12 features that we've already started planning.  Once our current release priorities ease, development will focus on releasing the D3D11 features to the entire community.   The first step in that process will be the deployment of a publically accessible test server for the DX11 features using existing Hero's Journey and (of course with permission) content from currently in development and newly released games.


Additionally, we have also started to plan for the integration of the Steam SDK and other external services to more easily support launching products on multiple publishing sources.  As you can imagine, there is a significant amount of work involved to generically support external service architectures in HeroEngine.  It will be an ongoing process, where we expose multiple phases of increasing integration to the multiple supported services.

If there are specific questions, or concerns related to particular services and features supported or other services your team believes should be supported...please feel free to bring them to our attention.

 9 
 on: Mar 26, 17, 06:08:08 PM 
Started by Eric_Matyas - Last post by Eric_Matyas
Hi everyone,

This week's new images are all seamless so they can be tiled.

The first group might be useful in sci-fi games.  Feel free to scale them, mix with procedural textures or other images as needed.
http://soundimage.org/txr-sci-fi/

The second bunch are stone textures and could be useful for walls or other structures.
http://soundimage.org/txr-rockstone/

Please note: On all of my texture pages, the seamless images are grouped below the standard ones so make sure to scroll down...(WAY down on the rock/stone page.)

Anyhow, I hope some of them are helpful. Have a great week!

 10 
 on: Mar 26, 17, 06:07:57 PM 
Started by Eric_Matyas - Last post by Eric_Matyas
Hi everyone,

This week's new images are all seamless so they can be tiled.

The first group might be useful in sci-fi games.  Feel free to scale them, mix with procedural textures or other images as needed.
http://soundimage.org/txr-sci-fi/

The second bunch are stone textures and could be useful for walls or other structures.
http://soundimage.org/txr-rockstone/

Please note: On all of my texture pages, the seamless images are grouped below the standard ones so make sure to scroll down...(WAY down on the rock/stone page.)

Anyhow, I hope some of them are helpful. Have a great week!

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