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 91 
 on: Jan 16, 21, 08:45:35 AM 
Started by LuisTorralva - Last post by Thazager
We have also set player rotation and position when player moves about, changes area and loaded into new area, as log in or area to area. We set them client side. You can run a check based on the area they enter (which might check for more than 1 player entering same area at same time) or have them load based on a change zone node, which is set up to determine rotation and position, on each node, with a list of values for each player.

 92 
 on: Jan 16, 21, 08:38:34 AM 
Started by Thazager - Last post by Thazager
listed as an error, though seems like a warning, as it does not interfere with the function of the _StateActionTransformClassMethods.

You could try different values in that section, check out the results. (something in engine might have changed since making this tutorial)

 93 
 on: Jan 13, 21, 05:59:12 AM 
Started by Eric_Matyas - Last post by Eric_Matyas
This week we have more free chiptunes-inspired music on my Chiptunes 4 page:

“SUMMERS IN QUIRKYVILLE” (standard and looping)
“COIN-OP STRANGENESS” (standard and looping)
“NOSTALGIC FOR QUIRKYVILLE” (standard and looping)
https://soundimage.org/chiptunes-4/

NEWS

For those of you who are using my free images, the links menu on my site has gotten out of control (again) so I’ve created a menu page for all of my image pages. You can access it from the menu bar toward the top of my site.

In the meantime, if you find my free music to be helpful, please consider making a small donation on my website to help support my efforts.

Please stay safe. 

 94 
 on: Jan 13, 21, 05:58:58 AM 
Started by Eric_Matyas - Last post by Eric_Matyas
This week we have more free chiptunes-inspired music on my Chiptunes 4 page:

“SUMMERS IN QUIRKYVILLE” (standard and looping)
“COIN-OP STRANGENESS” (standard and looping)
“NOSTALGIC FOR QUIRKYVILLE” (standard and looping)
https://soundimage.org/chiptunes-4/

NEWS

For those of you who are using my free images, the links menu on my site has gotten out of control (again) so I’ve created a menu page for all of my image pages. You can access it from the menu bar toward the top of my site.

In the meantime, if you find my free music to be helpful, please consider making a small donation on my website to help support my efforts.

Please stay safe. 

 95 
 on: Jan 12, 21, 07:27:43 AM 
Started by Eric_Matyas - Last post by Eric_Matyas
Hi folks,

Brand new seamless texture images are ready for you on these pages:

TXR – Brick – Cartoon
https://soundimage.org/txr-brick-cartoon/

TXR – Concrete/Pavement – Cartoon
https://soundimage.org/txr-concrete-pavement-cartoon/

TXR – Organic – Cartoon
https://soundimage.org/txr-organic-cartoon/

NEWS

The links menu on my site is getting a bit out of control (again) so I created a new page that contains buttons to access all of my image pages. You can get to it from the top menu bar.

More music tracks should be ready for everyone tomorrow. Be sure to check my free music thread.

In the meantime, if you find my free assets helpful, please consider making a small donation on my website to help support my efforts.

Stay healthy and safe.

 96 
 on: Jan 06, 21, 06:23:35 AM 
Started by Eric_Matyas - Last post by Eric_Matyas
Happy New Year, fellow creatives!

Did everybody drink too much? I certainly hope so! ;-)

Seriously, though, 2020 was pretty rough…I really hope 2021 is better.

Anyhow, here are some brand new MP3 music tracks to kick off the New Year. 100% free to use with attribution:

GOINGS-ON IN PIXEL TOWN (standard and looping)
THE 8-BIT MARCH (standard and looping)
WINDLE PIXEL’S 8-BIT CIRCUS (standard and looping)

https://soundimage.org/chiptunes-4/

NEWS

Continuing my quest to provide Ogg versions of all my music tracks, I just added my history music page to the list.

https://soundimage.org/ancient/

If you aren't familiar with the Ogg format, it has several advantages over MP3 audio:

-Ogg tracks sound fantastic…almost as good as the original WAV recordings from which they are derived…plus they are much smaller in terms of file size.

-Game engines handle looping Ogg tracks better…MP3 tracks occasionally have to be edited at the looping point.

Give them a try!

In the meantime, if you find my free MP3 tracks helpful, please consider making a small donation on my website to help support my efforts.

Have a good week and please stay safe. 

 97 
 on: Jan 06, 21, 06:23:12 AM 
Started by Eric_Matyas - Last post by Eric_Matyas
Happy New Year, fellow creatives!

Did everybody drink too much? I certainly hope so! ;-)

Seriously, though, 2020 was pretty rough…I really hope 2021 is better.

Anyhow, here are some brand new MP3 music tracks to kick off the New Year. 100% free to use with attribution:

GOINGS-ON IN PIXEL TOWN (standard and looping)
THE 8-BIT MARCH (standard and looping)
WINDLE PIXEL’S 8-BIT CIRCUS (standard and looping)

https://soundimage.org/chiptunes-4/

NEWS

Continuing my quest to provide Ogg versions of all my music tracks, I just added my history music page to the list.

https://soundimage.org/ancient/

If you aren't familiar with the Ogg format, it has several advantages over MP3 audio:

-Ogg tracks sound fantastic…almost as good as the original WAV recordings from which they are derived…plus they are much smaller in terms of file size.

-Game engines handle looping Ogg tracks better…MP3 tracks occasionally have to be edited at the looping point.

Give them a try!

In the meantime, if you find my free MP3 tracks helpful, please consider making a small donation on my website to help support my efforts.

Have a good week and please stay safe. 

 98 
 on: Jan 05, 21, 03:51:48 AM 
Started by Eric_Matyas - Last post by Eric_Matyas
Happy New Year!

I hope everyone didn’t drink too much…ha ha. ;-)

To kick off 2021, brand new seamless texture images are waiting for you on these pages:

TXR – Ground – Cartoon

https://soundimage.org/txr-ground-cartoon/

TXR – Metal – Cartoon

https://soundimage.org/txr-metal-cartoon/

TXR – Rock/Stone – Cartoon

https://soundimage.org/txr-rockstone-cartoon/

The images aren’t necessarily “cartoony” but are more graphical and less realistic than my other images.

NEWS

For those of you using my music tracks, my History page now has Ogg versions of my tracks on it. Ogg tracks have several advantages over MP3 tracks:

-They loop better in game engines (MP3 tracks sometimes need to be edited.)

-They sound amazing…almost as good as the original WAV tracks while being much smaller in size.

-They are a cool way to support my efforts. Give them a try!

In the meantime, if you find my free assets helpful, please consider making a small donation on my website to help support my efforts.

Have a good week!

 99 
 on: Jan 02, 21, 05:56:06 PM 
Started by LuisTorralva - Last post by dagobah
Hi i know this was a post of ten years ago now lol, but may i ask waht the final code to set the rotation of the path is i tried mine but i got no luck  :(


code going to position and rotation:

Code: [Select]
pos as Vector3
  rot as Vector3
  where account
    is kindof _SessionStarting
      if GetAreaNumber() != $CLEANTESTAREA._getCleanTestArea()
        Debug( "LoginProcess", pc.name + " is logging into the game as an existing character.  Using last known position " + vc.character_position + ", and rotation " + vc.character_rotation + "." )
        account._TeleportPlayer( vc.character_position, vc.character_rotation )
      else
        account._TeleportPlayer( pos, rot )
      .
      return
    .
    default
      connection as NodeRef of Class _PlayerConnection = GetPlayerConnectionNode( account )
      where connection
        is kindof _TravelTarget
          targetAccount as NodeRef of Class _PlayerAccount = FindPlayerByName( connection._travelTargetCharacter )
          if targetAccount == None
            goto notarget
          .
          targetPC as NodeRef of Class _PlayerCharacter = targetAccount.GetMyChar()
          RemoveClassFromNode( "_TravelTarget", connection )
          if targetPC != None
            account._TeleportPlayer( targetPC.GetPosition(), targetPC.GetRotation() )
          else
            goto notarget
          .
        .
        default
          label notarget
          path as NodeRef of Class PathNode = PathUtils:GetPathByName( "Arrival" )
          if path != None
            pos = GetPositionOnPath( path )
            rot = GetRotationOnPath( path )
            Debug( "LoginProcess", name + " is moving between areas and I found an Arrival path (" + path + ").  Teleporting to " + pos + "." )
            account._TeleportPlayer( pos, rot )
          else
            Debug ( "LoginProcess", "No Arrival path found or target for " + name + " in area '" + GetAreaName( GetAreaNumber() ) + "', so positioning at origin." )
            account._TeleportPlayer( pos, rot )
          .
        .
      .
    .
  .
.


code to get rotation
Code: [Select]
function GetRotationOnPath( path as NodeRef of Class PathNode ) as Vector3
  if path == None
    return "(0,0,0)"
  .
 
  area as NodeRef of Class _Area = $AREA
  if not ( area is kindof ArrivalPointData )
    GlomClass( "ArrivalPointData", area )
  .
 
  where area is kindof ArrivalPointData
    waypoint as NodeRef of Class PathPointNode = PathUtils:GetNextWaypoint( path, area.lastWaypoint )
    if waypoint != None
      area.lastWaypoint = waypoint
      return waypoint.PathPointRotation
    else
      waypoint = PathUtils:GetFirstWaypoint( path )
      if waypoint != None
        area.lastWaypoint = waypoint
        return waypoint.PathPointRotation
      else
        return "(0,0,0)"
      .
    .
  .
.


help me please!



 100 
 on: Jan 02, 21, 01:21:55 PM 
Started by Thazager - Last post by dagobah
Hi, thanks for answering i having o9ne mor problem, everything else is doing fine but if i change the state this error pops out

14:18:42: ERROR:SCRIPT:[_StateActionTransformClassMethods]:_StateActionTransformClassMethods is requesting the transform of the HBNode(9223372061388026814) but its PhysicsType is neither DYNAMIC nor NO_PHYSICS.  This will result in a performance hit.

but as you said the elevator needs the KINEMATIC physicsType to "collide" with the player, so what can i do?

thanks and happy new year!

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