HeroEngine Forums
Welcome, Guest. Please login or Register for HeroCloud Account.

Author Topic: Indie Developers take a lesson  (Read 2244 times)

shadowfire

  • General Accounts
  • *
  • Posts: 107
    • View Profile
Indie Developers take a lesson
« on: Oct 24, 11, 01:49:20 AM »

I post this in hopes it can help all Indie Developers.

Take a lesson from CCP.  The makers of Eve Online.  They started out as a group of friends bout a decade ago.  They had limited resources and money but they had a dream and refused to compromise thier dream.  The original version of eve online was rather simple compared to the grandeur it currently holds.   Simple graphics, simple textures,  Basic combat systems.  They had all the core systems they needed to grow but refused to try and make it all at once.  While initially they had nearly no impact on the gaming world and by all rights didnt even exist compared to big name brand games that were released in huge finished chunks they slowly grew thier world alongside the players.  Every time they grew they added more players and more money.  Every 6 months they release an expansion to thier players that not only adds new things but overhauls atleast one thing that was old.  A few years back they reached a true peak when they advertised the coming of the Empyrean Age.  A time of war for the once relatively at peace empires of the galaxy known as New Eden.  The advertisement ran during the Finale for Stargate Atlantis and Battlestar Galactica.  At this time they also reached a new peak in player base setting an unprecedented record of some 50000+ Players active on a single "server" at one time.  Where as most games may see some 2000-4000 on a single server.  Thier dream started small but grew over time. Despite reaching these new peaks they have not considered themselves done and still seek to expand upon thier dreams with even greater textures, server optimizations, advanced AI that can in some cases think similar to a human in combat.

The lesson of this story is dont go for gold right out the gate.  The horse who tries to push all out when the gate opens burns it's self out long before it can win the race.  Pace yourself and get faster and faster the longer the race goes on.
Logged

BraedonH

  • General Accounts
  • *
  • Posts: 5
    • View Profile
Re: Indie Developers take a lesson
« Reply #1 on: Oct 24, 11, 01:58:23 AM »

I completely agree. Another great example is League of Legends. They started out with only a few guys and created one map and originally 20 something heroes (with only 4 abilities per hero). They add a new character every 2 weeks and over time new maps.
Logged

OuterNet

  • General Accounts
  • *
  • Posts: 44
    • View Profile
Re: Indie Developers take a lesson
« Reply #2 on: Oct 24, 11, 01:54:45 PM »

Very nice and informational...was def worth the read.  Thanks for that!!  And I would have to agree with that also!!
Logged
AKA:  SpiritWebb on other forums!
Project:  OuterNet * Virtual Worlds

http://www.facebook.com/OuterNet.VirtualWorlds
http://www.linkedin.com/in/tadrensel

WoE-Byron

  • World Owner
  • ****
  • Posts: 214
  • WoE Online Project Manager
    • View Profile
    • Carbon Studios
Re: Indie Developers take a lesson
« Reply #3 on: Oct 24, 11, 02:00:53 PM »

I also completely agree,if someone tries to do everything right out of the gate then they will burn out before they finish the race.

This is where the golden rule of of game development comes in: Keep It Simple Stupid / Keep It Stupidly Simple.

If you have a big goal then plan it out in phases, take baby steps, learn to walk before you can fly and soar above the skies.
Logged

shadowfire

  • General Accounts
  • *
  • Posts: 107
    • View Profile
Re: Indie Developers take a lesson
« Reply #4 on: Oct 24, 11, 06:05:46 PM »

I also completely agree,if someone tries to do everything right out of the gate then they will burn out before they finish the race.

This is where the golden rule of of game development comes in: Keep It Simple Stupid / Keep It Stupidly Simple.

If you have a big goal then plan it out in phases, take baby steps, learn to walk before you can fly and soar above the skies.

Or make wings of wax that will let you fly and forget the closer you get to the sun the faster wax melts.
Logged