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Author Topic: [Resolved] Connecting Areas  (Read 2010 times)

OuterNet

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[Resolved] Connecting Areas
« on: Oct 04, 11, 02:53:56 AM »

I am sorry for posting this, if this topic exists elsewhere, as I might have over looked it.

I am curious if someone could point me in the right direction on how to connect areas.  Right now, I have one planet, and about to start another.  I am wanting to say connect the two together via a vortex or some other gateway and arrive near another vortex of my choosing.  (This is not how it will stay, but to learn how to connect them)
« Last Edit: Oct 31, 12, 02:57:26 PM by HE-Cooper »
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FI-ScottZ

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Re: Connecting Areas
« Reply #1 on: Oct 04, 11, 01:23:32 PM »

If you are looking to make it a seamless transition (without a loading screen), there is lots of documentation on the wiki about that, as well as topics on this forum.

Otherwise, look at the server $Travel system node and its corresponding class and script for how to move a player from one instance to another.  You might use a trigger (area player can walk into) that will start the move, though there's other ways.
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Scott Zarnke
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