Hey there. I was using the CLI commands to delete certain nodes within my game. The nodes were those of the default GUI the comes with CleanGame. Well, of course when using the standard /DN <id> command deleted the nodes , they always came back after moving to another area.
This was expected , I mean with /DN <id>(the foward slash prefix) is only a temporary client side interpreter. However, when I tryed to use either the | (pie prefix ) and or the \( backslash prefix) I kept getting an error stating that the nodes were not found. That being the case, I couldn't make the permanet changes to my GUI that I had intended.

Also when even temporarily deleting the nodes from the default Clean Game GUI, I noticed that certain parents and children were un-identifiable and therefore impossible to remove. I used CNTRL-T which allows the developer to identify every node in real time,but for some odd reason, a few of the children on the default clean game GUI don't show up with an ID, and therefore seem unable to be removed.
Does anyone else have this issue? If so , How did yah fix it?