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Author Topic: Pirates' Nest  (Read 15750 times)

PN-Dwight

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Re: MMO - Pirates' Nest
« Reply #30 on: Dec 01, 12, 10:05:52 AM »

So Cooper... As you wished, the progress is shown now in the Show Us Your Project thread :)

We (well me and a 2D artist) are working on creating vector arts for the ingame gui (with awesomium, we should be able to use vector graphics); so that will be shown later too :)

Ruarch

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Re: MMO - Pirates' Nest
« Reply #31 on: Dec 06, 12, 10:42:28 AM »

Site down???

PN-Dwight

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Re: MMO - Pirates' Nest
« Reply #32 on: Dec 06, 12, 11:38:50 AM »

Looking into it right now :)

Hold the horses!

PN-Dwight

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Re: MMO - Pirates' Nest
« Reply #33 on: Jan 02, 13, 06:09:27 PM »

One of our freelancers decided to create a new website with our web-development team and wanted to release it today (right on schedule):

« Last Edit: Jan 14, 13, 09:03:22 AM by PN-Dwight »
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PN-Dwight

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Re: MMO - Pirates' Nest
« Reply #34 on: Feb 05, 13, 11:05:45 AM »

Another area is ready to be shown as a work-in-progress area; this area is the famous colloseum (with some heavy adjustments) where crews can battle against eachother in the center!

PN-Dwight

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Re: MMO - Pirates' Nest
« Reply #35 on: Feb 06, 13, 02:44:47 AM »

In our Gallery (http://www.sc-entertainment.com/gallery.php), the first 2 GamePlay images have been posted, as well as new area's that deserve to be called a Work In Progress!
« Last Edit: Mar 12, 13, 11:24:58 AM by PN-Dwight »
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PN-Dwight

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Re: MMO - Pirates' Nest
« Reply #36 on: Feb 15, 13, 04:01:45 PM »

Our first Creatures have been modelled and rigged. Please check our website's Gallery @ http://www.sc-entertainment.com/gallery.php
« Last Edit: Mar 12, 13, 11:25:28 AM by PN-Dwight »
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PN-Dwight

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Re: MMO - Pirates' Nest
« Reply #37 on: Mar 05, 13, 12:35:40 PM »

<-- Message Removed due to a video that was removed by our staff; a higher quality video showing our Character Selection Screens is in the process of being made to show both functionality and graphics -->
« Last Edit: Mar 12, 13, 11:26:37 AM by PN-Dwight »
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PN-Dwight

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Re: MMO - Pirates' Nest
« Reply #38 on: Mar 12, 13, 11:16:30 AM »

Here is our new batch of underwater life [Maybe something for the asset-store, since most animals, without artistic interpretation, should look the same, right?]

Presentation-frame by Mariarosaria Calo', Freelance Web and UI Design.








PN-Dwight

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Re: MMO - Pirates' Nest
« Reply #39 on: Mar 15, 13, 06:00:11 AM »

New batch of things that kill you:









PN-Dwight

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Re: MMO - Pirates' Nest
« Reply #40 on: Jun 08, 13, 01:37:18 PM »

Sorry for keeping you waiting once again for so long, but we love to develop more than we like to show things to the public. But rest assured, we do show up once in a while...

For this update, I would like to show you our first 2 fully dynamic characters. Fully operational!

We are currently creating "Canoti Island", which is based on Nordic mythology. On this island, you would learn about the mythology, and its relation to nature. More updates on this island will follow later, as we will present a short video of it in action!

« Last Edit: Jun 08, 13, 01:52:31 PM by PN-Dwight »
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Viper155

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Re: MMO - Pirates' Nest
« Reply #41 on: Jun 08, 13, 10:55:24 PM »

Nice!
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PN-Dwight

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Re: MMO - Pirates' Nest
« Reply #42 on: Jun 25, 13, 05:32:34 AM »

We're doing good on characters now, so it was time to model our first God in the game. Prometheus is still on earth, and waiting for you to be his Hercules (and save him).

From a quick concept...



To the finalized form...

PN-Dwight

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Re: MMO - Pirates' Nest
« Reply #43 on: Jun 28, 13, 08:09:33 AM »

Our newest dynamic character, fully functional in HeroEngine. You know what to expect with this 15ft tall guy, uhh... Minotaur?

McMagic

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Re: MMO - Pirates' Nest
« Reply #44 on: Jun 28, 13, 10:26:32 AM »

It looks very good ;)
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