HeroEngine Forums
Welcome, Guest. Please login or Register for HeroCloud Account.

Author Topic: Looking for feedback  (Read 1765 times)

WoE-Byron

  • World Owner
  • ****
  • Posts: 214
  • WoE Online Project Manager
    • View Profile
    • Carbon Studios
Looking for feedback
« on: Dec 07, 11, 04:50:04 AM »

I was wondering what you guys think of my idea:

World of Eden Online
Genre: Fantasy/Sci-fi Strategical Conquest RPG
Estimated Launch Date: TBA
Website: TBA
Youtube Channel: World of Eden Online Official Youtube Channel

Story & Overview

The year is 2050, Earth is under siege by a hostile alien race called the Ailurians. This race is an aquatic race that takes over temperate planets by melting the polar ice caps. The earth has been under attack for 46 days and the sea levels have already risen 1'200 feet. The United Nations have announced that in order to save man kind, they will launch a stealth space ship. However the technology to travel faster then light has still not been developed so the ship is loaded with 2'000 people in cryogenic stasis (Scientists, Engineers, Inventors). During the night of July 26th (96 days after the attack) the ship was launched was launched into space. For the next 41 days, 5 scientists remained out of stasis to make sure that the ship made it out of the solar system traveling at just under the speed of light. Once the ship was safely out of the solar system, the remaining 5 scientists set the ship on autopilot for the Andromeda Galaxy (2.5 Million Light Years away) and put them self into stasis. For 20 Million years (0.125 Light Years per year), the ship drifted in space while being maintained by robotic systems. On the outer edges of the Andromeda Galaxy, the ship detected an uninhabited planet. The ship then entered the atmosphere and activated its Gravity Repulsion Drive which allows the ship to repel the planets magnetic field and sit in the high atmosphere. The ship then woke the 5 scientists and restored life support to the ship.

The planet is Code Named Eden from the ship.

As the 2000 people who traveled as the original colony were awakened, they became aware that that would not be able to survive on the planet due to differences in the planets gravity. So genetic samples were collected from the colonists which were then combined into a genetic system called Genetic Memory Allocation as well as Base Pairs.

The colonists on the planet would be a cloned society since man kind itself would be unable to survive on the planet. There was then a collection of revival stations were placed around planet that would allow people to be instantly reborn when they die making an immortal society. Each clone then had an implant installed that would upload all GMA into a point based system that would allow the clone to install abilities and traits. This system is called a Genetic Memory Allocation Point.

The clones also have a PSI Enhancement in the implant that reacts to the revival stations that created the illusion of Magic like abilities when the clones are within range of the revival stations. The closer to the station, the stronger the abilities.

The world was then partitioned up into State Cities that are controlled by controlling the obelisk. Much of the world is still being set up by the ancients for this new way of life so many areas on the planet do not have city states yet. The colonists are only allowed to travel to city states that have been defined by the ancients.

A force was also created by the ancients called Guardians however the guardians split into 2 factions. The first was destined to guard the players from being killed in the cities within the city states and the other was destined to destroy people who traveled between cities. These are called Guards and Raiders. Both guards and Raiders are extremely powerful as they are genetically enhanced with 5x the GMAP capacity of a standard clone.

Guards defend the cities and will attack anyone who is being hostile within the city itself. Guards to not loot people they kill. Guards will never leave a city!

Raiders kill anyone who roam the wilderness. Raiders loot anyone they kill. The more obelisks a guild owns, the more raiders per city state there will be. (1 Raider per obelisk per state) Raiders will never enter a city!

Welcome to the World of Eden, Life will never be the same again.

Summarized Game Concept
Free to Download and Free to Play
World of Eden Online is going to be Free to Download and Free to Play however there is a diverse Micro-Transaction style system for income generation.

Guild Centric Mechanics
World of Eden Online is based strongly around guild centric systems where the guild system is actually the central focus of the game.

Player Controlled City States
Players control the cities via the powerful guild system.

Player Defined Quest System
The guilds who own the towns actually get to define the quests that are available in the towns and then based on the parameters, the system will automatically determine the quests reward amount.

Dynamic Character Creation
World of Eden Online takes advantage of Dynamic Character Creation as well as FaceFX technology to maximize the experience for the End User.

Dynamic Character Re-Creation
You can Re-Design your character's looks any time your character is reborn.
You can Re-Allocate GMAPs any time your character is reborn.

Player Controlled Economy
Nearly all the items in the game are created by the players by using versatile crafting systems.


More details to come as we reach a more complete state, Thank You.

All Rights Reserved by Carbon Studios LLC 2011
Logged

Commando

  • General Accounts
  • *
  • Posts: 4
    • View Profile
Re: Looking for feedback
« Reply #1 on: Dec 12, 11, 10:55:53 AM »

Yeah I like the sound of it :)

we do need more sci-fi mmos :)
Logged
Commando
InvisionLabs
http://www.invisionlabs.co.uk

WoE-Byron

  • World Owner
  • ****
  • Posts: 214
  • WoE Online Project Manager
    • View Profile
    • Carbon Studios
Re: Looking for feedback
« Reply #2 on: Dec 14, 11, 10:20:07 PM »

Well the idea is to make a sci-fi fantasy. :)
Logged

tugowar

  • General Accounts
  • *
  • Posts: 16
    • View Profile
Re: Looking for feedback
« Reply #3 on: Dec 14, 11, 11:08:10 PM »

Your game mechanics sound almost exactly like what I was envisioning.  I was going to go backwards into feudalism times, but forward works too.

Where are you at in terms of team and development?
Logged

WoE-Byron

  • World Owner
  • ****
  • Posts: 214
  • WoE Online Project Manager
    • View Profile
    • Carbon Studios
Re: Looking for feedback
« Reply #4 on: Dec 15, 11, 12:31:04 AM »

Where are you at in terms of team and development?

My studio is in Calgary Alberta, Canada however my development is all done online using a group of people from various areas of the world. As for development, we are still working towards a pre-alpha. We have been having issues finding Artists. Currently we only have one artist on the team.
Logged

HE-BENNETT

  • HeroEngine
  • *****
  • Posts: 559
    • View Profile
Re: Looking for feedback
« Reply #5 on: Dec 15, 11, 03:49:28 PM »

I'm curious if you have any plans for monitoring players' utilization of things such as defining quests.  It seems to me that players will quickly identify the easiest ways to exploit any system that allows them to maximize their rewards.

If that exploitation goes too far it can destabilize gameplay and stifle variety.
Logged

WoE-Byron

  • World Owner
  • ****
  • Posts: 214
  • WoE Online Project Manager
    • View Profile
    • Carbon Studios
Re: Looking for feedback
« Reply #6 on: Dec 15, 11, 06:54:13 PM »

I'm curious if you have any plans for monitoring players' utilization of things such as defining quests.  It seems to me that players will quickly identify the easiest ways to exploit any system that allows them to maximize their rewards.

If that exploitation goes too far it can destabilize gameplay and stifle variety.

I completely agree with you. There is plans to balance and control the quest system and its rewards however we do not wish to disclose further details about that at the current time. We will also be doing heavy testing of this system during closed beta stages.

Edit: (17/12/2011)

In World of Eden Online, we have a lot of static systems that we will be using in order to maintain balance and control of the system. We are taking a very different approach to the design and implementation of our systems compared to many other game titles out there. We do not allow our self to be dictated by cliche systems and mechanics like Sand Box Games or completely User Controlled Environments. We feel that by the careful design of controlled systems that we can allow the users to have constrained control over the game's environment and setting while maintaining the core mechanics and stability needed to keep the game fair and fun to play for all people.

Many of our designs will be tested in practice during the closed beta stages of the game. When we start the closed beta stages, we will be stress testing systems to ensure that they will stand up to the abuse of a large scale community. Well planned design of the mechanics is an essential key to the success of this project and the feedback from the community is helping us see holes in our design that may have otherwise been not visible to the common eye. That is the entire purpose of us making this post, so that we can get into the mind of the community and understand what their outlook is.
« Last Edit: Dec 17, 11, 04:42:21 AM by WoE-Byron »
Logged