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Author Topic: [Resolved] making a star  (Read 1576 times)

RedNight

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[Resolved] making a star
« on: Feb 09, 12, 06:15:22 AM »

Any idea?

Im playing with lights, flares, but without a good solutions.
« Last Edit: Oct 26, 12, 02:50:38 PM by HE-Cooper »
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HE-Cooper

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Re: making a star
« Reply #1 on: Feb 09, 12, 08:29:55 AM »

I think there's a number of ways you could go about it, but it depends on what you're doing.

Are you using dynamic skies and time? A few options: Though changing the starmap for the dynamic sky probably isn't one of them. You could put an object up in the sky on a path and move it as time changes.

Are you using static skies? You could do fakery with transitioning skyboxes. Or if you just want it up all the time, make a skybox with it, or just fix the object in space. Or modify the flare assets.

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XCalPro

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Re: making a star
« Reply #2 on: Feb 09, 12, 09:12:13 AM »

Don't know how elaborate you want your star to be, but when I did the Particle Explosion Tutorial 1 http://hewiki.heroengine.com/wiki/Particle_Explosion_Part_1_-_The_Explosion I ended up with a large bright fireball.

If you make it big enough, you can use it as a sun or star with some minor adjusting.
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Tony Oliveira aka XCalPro
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RedNight

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Re: making a star
« Reply #3 on: Feb 09, 12, 05:15:23 PM »

Thanks, good advices, I try both.
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