Good question BigDog (GS)!
And He-Raven --thats sounds good to go.
In my adventures with HSL, I have found that much has already been included in Clean Engine.
This was contrary to my initial belief of having to write scripts from the ground up.
You can look under your Organizer panel > ServeScripts/Prototypes, and Client Scripts/Prototypes.
This is a great Start for HSL analyzation.
Also, be cognizant of CTRL-H (to bring up your Script Editor) Then, while in the Script editor use CTRL- SHIFt- C to query all client side listings.
Or, while in the script editor, CNTRL-SHIFT- S for sever side listings.
Also, you can move your mouse cursor over any game asset/node, and press SHIFT T for a general query of node ids and attached scripts.
Finally, you can also place your mouse cursor over any GUI element and press SHIFT- CNRL- T (i think) to bring up the GUI Analysis window, which queries all editable properties of that GUI element/node.
Cheers.