As our technical art (Dynamic Characters, Static Characters) is taking off, we're specifically looking now for technical artists.
Our lead artists will show you the ropes you need to know for the succesful importing of animated dynamic characters with body-armor and interchangeable parts. Having knowledge of HSL is a must, as you are also required to write the AAS files of the characters.
By having just a few artists on-board, we're currently also looking for experienced environmental artists who can model simple meshes with the use of our texture-banks. You will be working closely with our concept artists André.
Lastly, to those new to this industry:
- We are still accepting 3D students in our small club (currently I have 2 students from the HE forums)
- We are also looking for people with experience in story / quest writing. You will work together with André as well to finalize environments and quests on a per island basis.
How would this process look like for a creative writer with the concept artist?All of our Gifts ( == Abilities ) are found on different islands, and each island has its own story to tell. Usually, we start by analyzing the Gift. In this case, we will be using the "Wood" Gift.
After you've done research, you found a name that fits for an island, and has a mythological link to wood. We have choosen Canoti. The island will be called Canoti Island.
Wood is a calm element full of life... Tree's... Nordic Mythology... Artist interpretation, and voila, this is what you get:
We want to protect the environment of life, and have decided to use the moon... André thought of an idea of an altar with mirrors in the woods: as soon as the moonlight hits the alter, it redirects the lights to the roots of the big tree in the center, and the roots will open and you can enter the underground are. The concept:
Of course there has to be something scary in the end of the cave... On the last level, you can find this dragon, which you have to beat eventually, depending on how your quests go... The concept:
Now as the cave's are set, it's time to release the Nordic Mythology on the top of the island, filling it up with creatures. Based on this, André created the Fenrir and Fenrir Armor. The concept:
Do you like our way of working? Apply now for one of our open positions
