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Author Topic: Runningbird Studios  (Read 2170 times)

runningbird

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Runningbird Studios
« on: Nov 21, 11, 05:01:51 PM »

Hello there I'm Jason Burch lead programmer of Runningbird Studios.
The group at Runningbird Studios has been working on games for many years using multiple game engines.
We finally a few years back decided to take on the challenge of our own MMO.

First iterations were pretty good but we finally hit many roadblocks due to limitations of the engines we were using some including, TGE, Unity, Ogre, Multiverse, etc  they all had their setbacks.

When we heard that we could get a Hero Engine license we jumped aboard and can't wait to produce our game finally the way we want on an awesome platform.

I will be doing most of the programming but also helping in areas such as 2d / 3d art and world design.
Got to have my hands in everything :)

Team:
Jason Burch      : Lead Developer / Artist
Jessee Witt      : Writer
Craig Strohl       : Developer / Tester
Nathan Gill        : Game Mechanics
Kevin Redmond  : QA
Ivan Lopez        : World Designer / 3D artist
Brecken Hipp     : Sound / Music /





« Last Edit: Jan 04, 12, 09:28:57 AM by runningbird »
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runningbird

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Re: Runningbird Studios
« Reply #1 on: Dec 20, 11, 10:35:30 AM »

Welcoming our newest team member Ivan Lopez to our group.
He will be one of our world designers and also do some 3D art work.

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runningbird

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Re: Runningbird Studios
« Reply #2 on: Jan 04, 12, 09:29:41 AM »

Welcoming our newest team member Brecken Hipp  to our group.
He will be our main sound engineer for environmental music, sound fx, and in game music etc.
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