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Author Topic: [Resolved] Happy moments while developing  (Read 2435 times)

Tythin4

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[Resolved] Happy moments while developing
« on: Dec 06, 11, 08:42:43 PM »

Post here if you have a major break through while developing your game  ;D

Today, I finally found the bug that made players get stuck at the character creation screen :P. it had something to do with the starting area not being kept up
« Last Edit: Oct 22, 12, 09:05:41 PM by HE-Cooper »
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GM_James

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Re: Happy moments while developing
« Reply #1 on: Dec 07, 11, 11:10:58 PM »

I got my Day/Night Cycle completely working! Using a Global Environment scheme I am able to have all my areas completely synced and the Area Server sends a update once every hour that re-syncs every client's Cycle. 1 game day equals 1 real life day! Now I am updating the start and end times on my World Events for Day and Night so that they start and end at the proper times based on the day/night cycle!
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LastJudge

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Re: Happy moments while developing
« Reply #2 on: Dec 10, 11, 02:27:08 PM »

1st happy moment of today, I managed to export model + texture and it works ;)

2nd happy moment ... after writing a script and being a bit angry because it wasn't doing anything at all I realized I forgot to press "Submit" :D
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Tythin4

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Re: Happy moments while developing
« Reply #3 on: Dec 15, 11, 02:00:03 AM »

Got the basic item system down, Woo!! I can now create, equip, and unequip items from the client side. Sometime by the end of the week I should be able to have a working GUI.  ;D
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Stadi_Thompson

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Re: Happy moments while developing
« Reply #4 on: Dec 15, 11, 09:11:09 AM »

getting facegen to work
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HE-Cooper

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Re: Happy moments while developing
« Reply #5 on: Dec 15, 11, 09:11:51 AM »

You are about to get PMd by 10 groups with a whole lot of questions, Stadi... :-)
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