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Author Topic: Space Based Sim  (Read 2168 times)


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Space Based Sim
« on: Jun 28, 11, 03:08:45 PM »

I've been using HeroEngine for about a week and a half and I have to say that it is much more powerful than the other indie engines I've worked with in the past.  I'm working on a space-based game and trying to work out the character movement right now, but I took a screenshot last night of HeroBlade.  This is just a test area I setup to play with things such as lighting and skydomes.  

Promise not to laugh too much.  These are test assets.  I made the skydome in under 10 minutes.

« Last Edit: Dec 10, 11, 07:38:28 AM by HE-Cooper »