HeroEngine Forums
Welcome, Guest. Please login or Register for HeroCloud Account.

Author Topic: [Solved] creation weapon  (Read 1268 times)

nekman

  • General Accounts
  • *
  • Posts: 11
    • View Profile
[Solved] creation weapon
« on: Jan 10, 12, 04:05:24 AM »

I apologize in advance may already voiced somewhere but I have not found.
I'm not too versed in the bones so I'm having some difficulties with it, tell us more about the creation and export of arms from 3d max, as well as how to equip him
Or if it's in the wiki give a link please
« Last Edit: Jan 16, 12, 12:52:10 PM by HE-Cooper »
Logged

Chromehound

  • General Accounts
  • *
  • Posts: 151
    • View Profile
Re: creation weapon
« Reply #1 on: Jan 10, 12, 08:49:57 AM »

Here's the rigging tutorial in the wiki, if that's what you meant.

http://wiki.heroengine.com/wiki/Rigging_a_Versatile_Weapon_Bone_for_3ds_Max
Logged

nekman

  • General Accounts
  • *
  • Posts: 11
    • View Profile
Re: creation weapon
« Reply #2 on: Jan 11, 12, 06:46:09 AM »

How to do it, I realized what settings to choose when you export and then how to equip it in a game that's what interests me
Logged

HE-BENNETT

  • HeroEngine
  • *****
  • Posts: 559
    • View Profile
Re: creation weapon
« Reply #3 on: Jan 11, 12, 09:10:57 AM »

Are you making a dynamic character?  Are you trying to give it weapons to hold?  That's what it sounds like you're doing, so I'll answer that.

Assuming you set things up correctly in 3ds Max or Maya and have exported the weapon as a dynamic part AND got it all set up correctly as a dynamic character in HeroEngine, you can control what parts are displayed on the character with the character manager:

Right-click the dynamic character, mouse over the "NPC Utils" option on the menu that appears, click "Possess". 

Then, Hit F5, click the "CCS" tab and click "Character Manager".

If that doesn't help, try to explain your issue a little more clearly and specifically and we'll do our best to give a more helpful answer!
Logged

nekman

  • General Accounts
  • *
  • Posts: 11
    • View Profile
Re: creation weapon
« Reply #4 on: Jan 11, 12, 11:09:23 PM »

I work for the understanding of this whole system of export has created a common stick tied to her bones set up a single attachment point in the hand of a character with some settings in 3d max export it to me that it appears in the game, unfortunately did not find this information in the wiki.


Logged

HE-BENNETT

  • HeroEngine
  • *****
  • Posts: 559
    • View Profile
Re: creation weapon
« Reply #5 on: Jan 12, 12, 09:13:11 AM »

Have you added the "stick" as a part in the .par file?  You need to specify a slot in division "Npc Equip" and then specify your "stick" as a part that can go in that slot:

[Slots]
  weapon

[Divisions]
  Npc Equip: weapon

[Parts]
  weapon: Weapon Name, stick_File_Name.hgm
Logged