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Author Topic: what if my game becomes a huge success?  (Read 4663 times)

AWW_boss

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what if my game becomes a huge success?
« on: Mar 29, 12, 01:40:46 PM »


I'm almost certain my game will gain huge popularity, but i don't want to become a public figure (or gain celebrity status).


Will i  be able to remain anonymous?
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FI-ScottZ

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Re: what if my game becomes a huge success?
« Reply #1 on: Mar 29, 12, 02:30:31 PM »

You can count on one hand the number of game developers who become famous, and even then only within the gaming community.  I doubt the general public knows who even John Romero is, so I think you're safe. ;D
« Last Edit: Mar 29, 12, 02:32:07 PM by ScottZarnke »
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Scott Zarnke
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AWW_boss

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Re: what if my game becomes a huge success?
« Reply #2 on: Mar 29, 12, 02:42:17 PM »

I was also wondering what happens in case my game has content which is slightly controversial, like for example in South Park  :o ?

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HE-BENNETT

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Re: what if my game becomes a huge success?
« Reply #3 on: Mar 29, 12, 02:55:50 PM »

Some people will like it, some people will hate it.  *shrug*

And if its just controversial enough to be interesting, you might get some free press out of it.
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ProjectDiomedes

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Re: what if my game becomes a huge success?
« Reply #4 on: Mar 29, 12, 06:48:52 PM »

My viewpoint is, if your a game developer and your name becomes even slightly famous, at least outside of production circles, it's probably because you screwed up big time and made a lot of folks angry.  I can't remember the last time I heard a developer, by name, being discussed by the general gaming community saying "saying so and so did a great job".  I've been an active gamer all my life and I can only name 4 game developers off the top of my head.  3 of them because their names were boldly printed on the cover of their games, Gary Gygax, Steve Jackson, and Dave Arneson (yes I still own the original 3 softback original D&D books).  The fourth I know because he was getting bashed so heavily over the Star Wars Galaxies fiasco, the Vanguard launch Fiasco, etc and that's John Smedley.  So as far as MMO's go, unless you really tick off the gaming community barely anyone will know your name. 

Well unless you put "BY (Yourname)" boldly in the opening credits or on the box.
« Last Edit: Mar 29, 12, 06:51:01 PM by ProjectDiomedes »
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DNA_klownicus

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Re: what if my game becomes a huge success?
« Reply #5 on: Mar 29, 12, 07:44:47 PM »


I'm almost certain my game will gain huge popularity, but i don't want to become a public figure (or gain celebrity status).


Will i  be able to remain anonymous?



even how successful wow is...does the general public celebrate the project manager or the company?? actually neither, they simple play it and could care less about the sales numbers. And in all honesty to become popular in the public eye, you are going to have to create a wow crusher
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ProjectDiomedes

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Re: what if my game becomes a huge success?
« Reply #6 on: Mar 29, 12, 09:46:18 PM »


I'm almost certain my game will gain huge popularity, but i don't want to become a public figure (or gain celebrity status).


Will i  be able to remain anonymous?



even how successful wow is...does the general public celebrate the project manager or the company?? actually neither, they simple play it and could care less about the sales numbers. And in all honesty to become popular in the public eye, you are going to have to create a wow crusher

Who did design WOW? But seriously, good point.  I don't know if we'll ever see another MMO reach WOW's success level though, from a subscriber point of view.  A large part of WOW's success was it's built in market from the stand alone game series and the carrying over of that IP to an MMO.  Honestly, the only IP that's out there than might stand a chance to dethrone WOW would be the Elder Scrolls series, they have a very large built in fan/player base that is at least as zealous as the Warcraft game players were prior to WOW.

Then again I've been wrong before.
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AWW_boss

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Re: what if my game becomes a huge success?
« Reply #7 on: Mar 31, 12, 04:18:34 AM »

I was more thinking in a  hypothetical scenario like this: i made a game which has Jesus, Krishna and Muhammad as playable characters. I don't want to make a game like this nor i want to offend anyone, just for the sake of discussion.

1. Would HeroEngine host a game like this?

2. Would I as a developer be able to remain anonymous, so that i don't get targeted by various fundamentalists.
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HE-Cooper

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Re: what if my game becomes a huge success?
« Reply #8 on: Mar 31, 12, 07:56:22 AM »

We would have nothing to do with either one really. We don't share your information, and if your game is offensive we reserve the right to not associate ourselves with it, and to prevent you from associating it with the Hero brand.

But in today's day and age, if you have a web presence or an income, it's almost impossible to stay completely anonymous if somebody out there has the drive to discover your identity.
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Stadi_Thompson

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Re: what if my game becomes a huge success?
« Reply #9 on: Mar 31, 12, 01:47:36 PM »


I'm almost certain my game will gain huge popularity, but i don't want to become a public figure (or gain celebrity status).


Finish your game for before worrying about your popularity. Celebrity game devs, does such a thing really exist? I can ask 99.8 percent of the people I know to name a celebrity game dev, and the answer would be "who, what". Only a game dev themself would actually care or know of such a thing.
« Last Edit: Mar 31, 12, 01:49:57 PM by Stadi_Thompson »
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ProjectDiomedes

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Re: what if my game becomes a huge success?
« Reply #10 on: Mar 31, 12, 06:37:59 PM »

. . . if your game is offensive we reserve the right to not associate ourselves with it, and to prevent you from associating it with the Hero brand.



Actually this brings an interesting hypothetical situation to mind.  Offensive can be a pretty vague term in corporate and legal language, not to mention in terms of "community values".   And bear in mind this is strictly an academic question, at least from my perspective.  But here's the question.

Suppose a developer on Herocloud developed a game to the point of an Alpha Stage or Beta Stage, that turned out to be deemed too controversial and was blocked from using Heroengine or associating the product with Heroengine.  Would there be a method that would allow that developer to shop a demo version around to publishers, under the agreement that it would be ported to a new engine?

Strictly a hypothetical question really.  I mean 99% of the time time it's very clear if your developing an offensive game, but there are times a developer could be acting in good faith, but wind up on the wrong side of the line.

For example, if a developer designs a game called "porn city", or builds a game where you're exterminating an ethnic group (although you could argue that when you get a mission to kill 1000 orcs to complete a quest, that could be considered genocide, just against a mythical as opposed to reality based ethnic group), or builds a lolicon game or something along those lines, then it's clear that developer is over the line. 

However, suppose a developer believed they were acting in good faith and designed a game where they were, for example, playing the Jewish resistance in World War II, or designed a game that wasn't clearly offensive, but was too controversial for Heroengine too allow, but couldn't be toned down without destroying the essence of the game.  Say like GTA (a game I've never played), or Carmageddon (a game I have played, which was ALOT of fun, but controversial and offensive to some).  Or a developer decided, for instance, to make a historically accurate game based on the Roman Pictish wars in Scotland.  If the simulation were historically accurate many of the Picts in battle would be seen graphically naked, or at best very minimally adorned.  While being historically accurate many people would consider this offensive in nature.

Would there be options for such a developer?  Not asking for myself, at it's most extreme side it's at worst  pushing Age of Conan Territory or Frank Frazetta type artwork..and not even that far on the most extreme concept version....

sorry I'm always thinking hypotheticals and If I see an interesting question, even if it's not relevant to me I just have to pursue it...inquiring minds want to know!
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FI-ScottZ

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Re: what if my game becomes a huge success?
« Reply #11 on: Mar 31, 12, 11:03:00 PM »

If Idea Fabrik did decide to dissociate, I believe the EULA covers situations of a game being allowed to go to other engines/platforms.  This thread discusses some of those scenarios.

But I would guess if that were to happen, it would happen before a game would get to beta or even alpha.
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Scott Zarnke
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ProjectDiomedes

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Re: what if my game becomes a huge success?
« Reply #12 on: Apr 01, 12, 02:03:34 AM »

Scott I'm pretty sure your right.

Regarding if it were to happen that it would probably happen before Beta, or even Alpha.  I guess it would depend on how closely Ida Fabrik monitors projects in their pre-Alpha or pre-Beta states.

It's not really something I'm worried about, unless they consider Frank Frazetta obscene.  I just have one of those minds who's thoughts go down a lot of technical "corridors". 

Like right now thinking a lot about this whole Worlds.com lawsuit series of events.  but that's a different ball of wax entirely.
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HE-Cooper

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Re: what if my game becomes a huge success?
« Reply #13 on: Apr 01, 12, 08:58:47 AM »

For reasons of obscenity we can't prevent you from using the cloud, we can prevent you from associating with our brand. I assure you, there are a great deal of games. Wong developed in the cloud right now that contain extremely "different" content, and those are just the ones I know about.
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ProjectDiomedes

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Re: what if my game becomes a huge success?
« Reply #14 on: Apr 01, 12, 03:17:25 PM »

Oh I have no doubt, it was more of an academic question out of curiosity more than anything else.
probably a result of having returned to college at age 50 while majoring in Anthropology with a philosophy minor.
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